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View Full Version : Combat Mission X 1 Tactics



  1. Friendly Fire
  2. Strange?
  3. So just how deadly are Russian SMG squads?
  4. Attacking
  5. Defending
  6. Armour ratings
  7. Tank gun ratings
  8. Gun ratings
  9. Charts and Tables
  10. The Sherman family
  11. The Panther family
  12. Panther/Tiger v Allied tanks
  13. Trenches
  14. Bridge work
  15. Boats
  16. Canister
  17. Infantry v armour
  18. The Grants two guns
  19. Sewer movement
  20. AVRE 'Flying Dustbin'
  21. Tank area-fire
  22. Ceasefires and Surrenders
  23. Mine kampf
  24. Ampulomet
  25. Artillery
  26. Hulldown
  27. Rear-firing MG's
  28. Crushing blow
  29. The Marder Family
  30. Rates of fire
  31. Hit chance
  32. Firing on the move
  33. Tanks in scattered trees
  34. Button it
  35. Moving targets
  36. Bulk discount
  37. Squeezing through
  38. Dust and smoke
  39. Mortars
  40. Engine sounds
  41. Infantry never run out of ammo
  42. Dead or alive?
  43. Tungsten dislikes sloped armour
  44. Muzzle velocity affects accuracy
  45. Shoving wrecks
  46. Tank main gun/ MG split fire
  47. Spotting fortifications
  48. Facing
  49. Take me to your leader
  50. Units can sometimes fire through buildings
  51. Burning vehs don't always block LOS
  52. Let us spray
  53. Fords
  54. Buildings
  55. Who's in rubble?
  56. Infantry v pillboxes
  57. Gunfire v bunkers/ pillboxes
  58. Turning
  59. Blast
  60. The Russians will hate the lates
  61. Loose tank crews
  62. Damaged main gun, working MG
  63. Burning terrain
  64. Sniper!
  65. Wire
  66. Emplacements
  67. Pillboxes/bunkers as obstacles
  68. Gun-armed halftracks
  69. Flak vehicles
  70. Armoured cars
  71. Flags
  72. Factory combat
  73. Flak/AA guns
  74. Gun Gun Gun!
  75. Transport
  76. Craters
  77. Foxholes
  78. Prisoners
  79. Hetzer tests
  80. Let's be flexible
  81. Waypoint dragging
  82. TRP's (target reference points)
  83. Shoot and Scoot
  84. Tackling the T-34 in 1941/42
  85. Ski Troops
  86. Hail fire
  87. Split fire
  88. Life on the edge
  89. Tank radios
  90. LOS over trees
  91. The Luck Factor
  92. Hollow-charge shells (HC)
  93. Skirts
  94. 'Gamey' tactics Im told
  95. Help a newbie figure out what he's doing wrong.
  96. How to control when/if a tank uses it's main gun.
  97. Gentleman's limits on unit purchases?
  98. Teach me oh wise ones...
  99. Self-Propelled Arty
  100. Spotter 150mm...
  101. Losing at the purchase screen.
  102. Nahverteidigungswaffe
  103. Franko's TC rules
  104. Scenario Information
  105. POS, did you ever do a test on FO's KO-ing tanks ?
  106. Generic National Icons
  107. Urban or Rural, and Tanks v Buildings
  108. Scrap metal costs
  109. Panzer IV undermodelled in CM ?
  110. Firepower Table
  111. Quick plans for Quick Battle