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PoorOldSpike
02-26-2010, 04:47
RADIOLESS TANKS

Russian tanks are notorious for having no radios early in the war, resulting in long command delays, but these tests show how to keep delays to a minimum.

PIC 1- June 41, veteran radioless T-34's, HQ tank commander has no special attributes.
It's the start of the Order Phase and all the tanks are ALREADY unbuttoned (remember that) before I've even laid a finger on them.
I issue a 'Move' order and the delay is 14 secs for them all, that's good.
http://i53.photobucket.com/albums/g64/PoorOldSpike/CMSF/RuA.gif




PIC 2- Same again, but this time the tanks begin the Order Phase BUTTONED. I issue 'Move' orders, and although the command tank has just a 14 secs delay like before, the other 4 tanks have a huge 31 secs delay. That's because without radios they all need to be unbuttoned (including the HQ tank) to see the boss giving orders by waving his arms and pointing and shouting.
Remember, it's no use unbuttoning them when the Order Phase begins because the long delay won't change. they must ALREADY be unbuttoned when the Orders Phase begins.
http://i53.photobucket.com/albums/g64/PoorOldSpike/CMSF/RuB.gif




PIC 3- You can get round the delay problem by buying radioless tanks independently one by one, rather than in platoons.
Independents cost a bit more (157 pts for vet T-34's, compared to 123 pts for platoon tanks), but independents are NEVER out of command, even if buttoned, as below.
Here a line of radioless independent vets begin the Order Phase buttoned and I issue move orders. See, it's always 14 secs regardless of whether they're buttoned or unbuttoned..:)
http://i53.photobucket.com/albums/g64/PoorOldSpike/CMSF/RuC.gif


Summary- If you've got a platoon of radioless tanks you have to keep them unbuttoned as much as possible (and risk sniper fire etc) to keep order delays to a minimum. Otherwise, button them and accept the long delays.
But if you've got independents, you needn't worry about buttoning or unbuttoning them because the delay stays shorter and the same whether butt or unbutt.They cost more but it's your call.

As stated, all the above tests were with veteran tanks; here are those figures along with some other qualities for comparison-

Platoons-
Elite- 7 secs unbuttd, 14 secs buttd.
Vet- 14 secs unbuttd, 31 secs buttd
Consc- 45 secs unbuttd, 65 secs buttd

Indeps (regardless of whether buttd/unbuttd)-
El - 7
Vet- 14
Consc- 45

NOTE- delay times might be further delayed if a crew is 'shaken' etc in combat.

(Incidentally I also ran a Jun 41 test with a platoon of veteran PzIIIH's with radios, and their delay was always just 5 secs, buttd and unbuttd)

Jonny
02-26-2010, 10:55
Its also worth mentioning that most of the radioless tanks also have 2 man turrets, which means they need to button up to fire (if i remember correctly even if its just their mg's). So if you want to ensure your tanks stay unbuttoned until they absolutely need to fire (IE they spot something that could kill them) whack covered arcs on them (press either ctrl or shift after you've pressed V) otherwise you could find yourself starting the next turn with them buttoned up.

PoorOldSpike
02-27-2010, 04:09
RADIO RANGES

These tests explore radio capabilities, an all-veteran PzIVH platoon with radios, June 43.

PIC 1- Flat ground, no intervening hills or obstacles.
Only the tank nearest to the HQ tank at 300 metres is in radio contact. The other 3 tanks at longer distances are out of radio contact even though they have clear LOS to the HQ tank.
Buttoned or unbuttoned has no effect on radios.
(For interests sake, I added the white figures to indicate the movement delays, 5 secs in radio contact, 7 secs out of radio contact)..
http://i53.photobucket.com/albums/g64/PoorOldSpike/ExIS/RadiosA.gif




PIC 2- I now place a big wooded hill with a row of buildings along its crest, but it has NO EFFECT on blocking radio communication, as the tank nearest the HQ tank is still in contact..
http://i53.photobucket.com/albums/g64/PoorOldSpike/ExIS/RadioB.gif




PIC 3- I move the 3 further tanks nearer to the HQ tank and now all are in contact..
http://i53.photobucket.com/albums/g64/PoorOldSpike/ExIS/RadioC.gif

SUMMARY-
Your chances of being in radio contact with the command tank begin to drop after 300 metres range even if you have clear line of sight to it.
Being buttoned or unbuttoned has no effect on radios.
Intervening terrain doesn't block radio communications.

PoorOldSpike
03-01-2010, 04:53
SETUP GLITCH
Jonny exposed this glitch, and I checked it out in these tests-

PIC 1- This is the opening screen of the setup phase. All the tanks have NO radios.
Tanks 1 and 2 have LOS to their platoon HQ tank and are in command (I checked).
But tanks 3 and 4 have no LOS to the HQ tank because trees are in the way, so they're out of command..
http://i53.photobucket.com/albums/g64/PoorOldSpike/ExIS/noradsAA.gif




PIC 2- And they REMAIN out of command, even when repositioned during the setup phase!
It may be a bug or just a quirky glitch but either way there's nothing we can do about it..

http://i53.photobucket.com/albums/g64/PoorOldSpike/ExIS/noradsBB.gif

Wardog
03-12-2010, 05:21
Thanks for the great tactics lesson.