PoorOldSpike
11-08-2009, 18:20
http://i53.photobucket.com/albums/g64/PoorOldSpike/CMbridges.jpg
BLOWING BRIDGES TEST RESULTS
(Note CM's inbuilt randomness means figures may vary slightly from game to game)
TEST 1 - HEAVY BRIDGE(high pointed arch graphics)
150mm shells from Hummels/ Brummbars/ Grilles = 128 shells needed to drop bridge
75mm shells from PzIVH's = 522 shells to drop bridge
Pioneer demo charges = 66 charges to drop bridge
TEST 2 - MEDIUM BRIDGE(gentle low arch graphics)
150mm = 5 shells needed
75mm = 22 shells needed
Demos = 3 charges needed
TEST 3 - LIGHT BRIDGE(Trestle graphics)
150mm = 3 shells needed
75mm = 13 shells needed
Demos = 2 charges needed
Note:- Don't spread the shells/charges along the length of the bridge or it'll take more to drop it, so concentrate on one spot.
Note:-Don't shoot at the road at the ends of the bridge even though the targetting cursor says "bridge" or it'll take longer to drop; so target the dark grey bridge surface itself. And it doesn't matter whether you target a spot above an arch or not, it's no tougher or weaker there.
Note:- You can monitor the "damage asterisks" at the end of each turn via the "look" cursor to see how you're doing; 1 asterisk means light damage, 2 asts mean medium damage, 3 mean about to drop.
Note:- When throwing demo charges, 30metres is max range, watch for "use explosives" confirmation message when targetting.
Note:- Flamethrowers have no effect against bridges,not even the light bridge.
BLOWING BRIDGES TEST RESULTS
(Note CM's inbuilt randomness means figures may vary slightly from game to game)
TEST 1 - HEAVY BRIDGE(high pointed arch graphics)
150mm shells from Hummels/ Brummbars/ Grilles = 128 shells needed to drop bridge
75mm shells from PzIVH's = 522 shells to drop bridge
Pioneer demo charges = 66 charges to drop bridge
TEST 2 - MEDIUM BRIDGE(gentle low arch graphics)
150mm = 5 shells needed
75mm = 22 shells needed
Demos = 3 charges needed
TEST 3 - LIGHT BRIDGE(Trestle graphics)
150mm = 3 shells needed
75mm = 13 shells needed
Demos = 2 charges needed
Note:- Don't spread the shells/charges along the length of the bridge or it'll take more to drop it, so concentrate on one spot.
Note:-Don't shoot at the road at the ends of the bridge even though the targetting cursor says "bridge" or it'll take longer to drop; so target the dark grey bridge surface itself. And it doesn't matter whether you target a spot above an arch or not, it's no tougher or weaker there.
Note:- You can monitor the "damage asterisks" at the end of each turn via the "look" cursor to see how you're doing; 1 asterisk means light damage, 2 asts mean medium damage, 3 mean about to drop.
Note:- When throwing demo charges, 30metres is max range, watch for "use explosives" confirmation message when targetting.
Note:- Flamethrowers have no effect against bridges,not even the light bridge.