View Full Version : Armed Assault 1
Armed Assault 1 can be played solo against the AI, or two or more humans can form a team. Some FGM players teamed up in recent months and screenshots from their games are included among the shots below.
Note- Although Armed Assault is a modern combat game, there are plenty of WW2 mods for it, and screenshots for them are also included below.
Armed Assault II was released a little while ago but from what I read in their website forum there are still plenty of bugs to be worked out, so everything in this thread relates only to the original Armed Assault unless noted otherwise.
http://i53.photobucket.com/albums/g64/PoorOldSpike/sub3/AAgold.jpg
LIBERATION WAR 1941-1945
http://i9.photobucket.com/albums/a61/HuxleyTheRed/4-liberation_war_germany_2.jpg
http://i9.photobucket.com/albums/a61/HuxleyTheRed/4-liberation_war_germany_4.jpg
PoorOldSpike
11-19-2009, 13:23
A russian Ka-50 helo gunship is shooting up my airfield..
http://i53.photobucket.com/albums/g64/PoorOldSpike/CMSF/AA-ka50.jpg
But later makes the mistake of getting too near my US Stinger guy who lets fly-
http://i53.photobucket.com/albums/g64/PoorOldSpike/CMSF/AA-sting.jpg
It's hit and crashlands..
http://i53.photobucket.com/albums/g64/PoorOldSpike/CMSF/AA-heliwreck.jpg
PoorOldSpike
11-19-2009, 13:28
Bootie's Hummers headlights illuminate an insurgent vehicle and shoot it up..
http://i53.photobucket.com/albums/g64/PoorOldSpike/CMSF/AA-nite-humv.jpg
PoorOldSpike
11-19-2009, 13:31
1- My US sentry sees an ominous sight, crack Russian paratroops dropping to seize the airfield..
http://i53.photobucket.com/albums/g64/PoorOldSpike/CMSF/AA-para2.jpg
PoorOldSpike
11-19-2009, 13:32
2- Colonel Ostrovsky leads his men in..
http://i53.photobucket.com/albums/g64/PoorOldSpike/CMSF/AA-para1.jpg
PoorOldSpike
11-19-2009, 13:34
My US patrol goes downtown..
http://i53.photobucket.com/albums/g64/PoorOldSpike/CMSF/AA-aa.jpg
PoorOldSpike
11-19-2009, 13:35
The game graphics are magnificent..
http://i53.photobucket.com/albums/g64/PoorOldSpike/CMSF/AA-cc.jpg
PoorOldSpike
11-19-2009, 13:35
http://i53.photobucket.com/albums/g64/PoorOldSpike/CMSF/AA-Hmmv.jpg
PoorOldSpike
11-19-2009, 13:36
http://i53.photobucket.com/albums/g64/PoorOldSpike/CMSF/AA-Stryker.jpg
PoorOldSpike
11-19-2009, 13:36
http://i53.photobucket.com/albums/g64/PoorOldSpike/CMSF/AA-M1A1.jpg
PoorOldSpike
11-19-2009, 14:12
I ran this scenario up in 10 minutes, well-equipping my squad with (left to right) MG/ Stinger/ Rifle/ Grenade launcher/ M136, they'll need all the firepower they can pack because in a few minutes an enemy helo-gunship will be coming at them,and a BMP and a couple of inf platoons will be coming down that road-
http://i53.photobucket.com/albums/g64/PoorOldSpike/CMSF/AA-xyz.jpg
PoorOldSpike
11-19-2009, 14:12
http://i53.photobucket.com/albums/g64/PoorOldSpike/CMSF/AA-Facilities.jpg
PoorOldSpike
11-19-2009, 14:13
http://i53.photobucket.com/albums/g64/PoorOldSpike/CMSF/AA-ee.jpg
PoorOldSpike
11-19-2009, 14:13
http://i53.photobucket.com/albums/g64/PoorOldSpike/CMSF/AA-dd.jpg
PoorOldSpike
11-19-2009, 14:13
http://i53.photobucket.com/albums/g64/PoorOldSpike/CMSF/AA-bb.jpg
PoorOldSpike
11-19-2009, 14:14
http://i53.photobucket.com/albums/g64/PoorOldSpike/CMSF/AA-M119s.jpg
PoorOldSpike
11-19-2009, 14:15
http://i53.photobucket.com/albums/g64/PoorOldSpike/CMSF/AA-gunshmap1.jpg
PoorOldSpike
11-19-2009, 14:15
http://i53.photobucket.com/albums/g64/PoorOldSpike/CMSF/AA-bmp-burn.jpg
PoorOldSpike
11-19-2009, 14:18
http://i53.photobucket.com/albums/g64/PoorOldSpike/CMSF/AA-RiflemanwGrenadelauncher.jpg
http://i53.photobucket.com/albums/g64/PoorOldSpike/CMSF/AA-Machinegunner.jpg
PoorOldSpike
11-19-2009, 14:19
http://i53.photobucket.com/albums/g64/PoorOldSpike/CMSF/AA-M113.jpg
http://i53.photobucket.com/albums/g64/PoorOldSpike/CMSF/AA-M19GL.jpg
PoorOldSpike
11-19-2009, 14:20
http://i53.photobucket.com/albums/g64/PoorOldSpike/CMSF/AA-M250cal.jpg
http://i53.photobucket.com/albums/g64/PoorOldSpike/CMSF/AA-AutomaticRifleman.jpg
PoorOldSpike
11-19-2009, 14:22
TOW ATGM
http://i53.photobucket.com/albums/g64/PoorOldSpike/CMSF/AA-M220TOW.jpg
M136 AT-4
http://i53.photobucket.com/albums/g64/PoorOldSpike/CMSF/AA-M136AT-4.jpg
Javelin AT
http://i53.photobucket.com/albums/g64/PoorOldSpike/CMSF/AA-JavelinAT.jpg
Stinger SAM
http://i53.photobucket.com/albums/g64/PoorOldSpike/CMSF/AA-FIM-92F-Stinger.jpg
PoorOldSpike
11-23-2009, 00:12
Yeah i took a look at the editor, couldn't for the life of me find the javelin, how do you get it?
He's only in the US Marines mate, not in ordinary infantry.
The M136 guy is further down the list-
http://i53.photobucket.com/albums/g64/PoorOldSpike/CMSF/AA-jav.jpg
When bought as a group rather than as a single man, select 'Heavy AT Team' (below) and you get a Jav guy, M136 guy and a Rifleman.
If you buy a 'Fire Team (AT)' you get 2x M136 guys and a Rifleman
http://i53.photobucket.com/albums/g64/PoorOldSpike/CMSF/AA-abaf.jpg
PoorOldSpike
11-23-2009, 17:34
MG-bunker
http://i53.photobucket.com/albums/g64/PoorOldSpike/CMSF/AA-MGnest.jpg
Another 10-minute scenario; my M136 guy ambushes a BMP which came down the road; its crew bailed onto the road so he fired again at the wreck and the detonation of the rocket knocked the poor slobs out cold..
http://i53.photobucket.com/albums/g64/PoorOldSpike/sub3/ArmAaaa.jpg
PoorOldSpike
11-23-2009, 17:42
Yet another scen that only took me 10 mins to create; my US squad ambush a couple of BMP's approaching the bridge. My M136 guy lets fly at long range-
http://i53.photobucket.com/albums/g64/PoorOldSpike/CMSF/AA-bridge.jpg
PoorOldSpike
11-23-2009, 23:33
Grenade
http://i53.photobucket.com/albums/g64/PoorOldSpike/AA-grenade.gif
Bad guys
http://i53.photobucket.com/albums/g64/PoorOldSpike/AA-Opfor-vehs.jpg
PoorOldSpike
11-23-2009, 23:34
More bad guys
http://i53.photobucket.com/albums/g64/PoorOldSpike/AA-opfor.jpg
BMP
http://i53.photobucket.com/albums/g64/PoorOldSpike/AA-BMP2.jpg
PoorOldSpike
11-23-2009, 23:34
BRDM
http://i53.photobucket.com/albums/g64/PoorOldSpike/AA-BRDM.jpg
T-72
http://i53.photobucket.com/albums/g64/PoorOldSpike/AA-T-72.jpg
PoorOldSpike
11-23-2009, 23:39
Black night tonight..
http://i53.photobucket.com/albums/g64/PoorOldSpike/AA-nite-black.jpg
But not so black if you've got night goggles and the enemy hasn't.
http://i53.photobucket.com/albums/g64/PoorOldSpike/AA-nite.jpg
Hey muchacho, you believe in Jesus?
http://i53.photobucket.com/albums/g64/PoorOldSpike/AA-nite3.jpg
You're gonna meet him!
http://i53.photobucket.com/albums/g64/PoorOldSpike/AA-nite4.jpg
<object width="660" height="525"><param name="movie" value="http://www.youtube.com/v/nqiuiP9vowA&hl=en_US&fs=1&rel=0&color1=0x5d1719&color2=0xcd311b&border=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/nqiuiP9vowA&hl=en_US&fs=1&rel=0&color1=0x5d1719&color2=0xcd311b&border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="660" height="525"></embed></object>
Breaklight
09-26-2010, 21:16
Which arma you guys playing?
I've got ARMA, queens gambit, ARMA2 and ARMA2 Operation Arrowhead.
I cant play during the week because i dont think the barracks internet wil allow it. (though i never have tried)
Let me know which one and what extras i need to get loaded up. I'm love that game when you get a good squad going :)
Next friday and sunday i got time :)
Regards Breaklight
..or do i sound to eager? :)
Earl of Grey
09-27-2010, 14:34
It sounds like we got us another squadmate again. Currently we've been trying ArmA with the Inv44 mod to be combined with various smaller add-ons - Bootie's building some missions for us.
Earl of Grey
10-06-2010, 07:34
Hey Bootie, how we're doing in general? Any missions built yet?
Still working on it. I think your gonna like it. :)
Cool POS. We are talking about AA at present. We can play it out of the box or as a WW2 mod. Earl and I played some WW2 stuff a couple of weeks back and it was fun but bloody hard.
The thing is getting or designing missions that are based on 2-3 players as most co-op missions are for 8 players +.
Keep an eye on this thread for now.
PoorOldSpike
10-06-2010, 11:30
Okay mate, box AA was great fun last year, you deserve a medal for the balls you displayed in one mission, let me quote how the citation would read-
"As the FGM assault squad crossed a bridge in a coach, the vehicle came under intense insurgent fire injuring the driver and causing it to grind to a halt.
With complete disregard for his own safety, Lt Greer took control of the coach and drove it straight into the nearest insurgent, crushing him to death against a wall.
This inspired the rest of Lt Greers squad to debark and occupy the village"
Earl of Grey
10-06-2010, 17:30
Simple is for sissies! :)
I for one am not too fond of the OOB experience but would rather have a few mod missions (which I believe Bootie is curently doing) but you're free to do some just-go-there-and-kill-these-few-guys-here style missions with the vanilla game. We're liking to use mods and will continue to do that. I want to play WW2 not some modern day pseudo-fictive crap.
First update to the latest version.
http://www.armaholic.com/list.php?c=arma_files_patches_official
Next download Invasion '44
http://www.armaholic.com/page.php?id=5767
Once installed you should have a file called @Inv44 in your file system for ARMA.
Next download 31st WW2.
http://www.armaholic.com/page.php?id=4160
Take the addon files from this download and unpack them to the add ons folder within @Inv44 file.
Next I will send you a file which again you extract into your add ons folder within @Inv44.
And that is pretty much it apart from setting up an easy to use .exe.
Create a shortcut from your .exe file to the desktop. Right click and choose properties. In the target field add this after the end of .exe.
-mod=@I44; -nosplash
Earl of Grey
10-07-2010, 10:02
We're all noobs as far as multiplayer gaming is concerned, so by starting simple to learn. we can increase the complexity later.
I'm not, but that is another matter. Using the ingame chat rather than VoiP is the problem - that just doesn't work in a MP game unless everyone knows EXACTLY what he's upposed to do. And chatting half an houtr beforehand is NOT the sensible way to go. It just complicates things even more.
I like modern warfare because it makes a refreshing break from WW2, there are wars going on all around the world, so box AA lets us join in and see how we do on the modern stage, but if WW2 mods are easy to install and work properly, I'd be happy to also play WW2 AA.
It's working pretty well and dead-easy to install. The AI does do odd things from time to time and we'll have to adapt our style of play, but overall the one WW2 (there are others) we tried is okay.
But above all, we have to plan and discuss our tactics days before setting foot on the battlefield, so that when we begin, every man knows his exact role and our plan..:)
And we shouldn't do it with the chat box. Apart from that no plan will ever work the way its intended, at least not in the details. meaning: We'll need to adapt on the fly. And if there are bullets hitting you you simply got no time to type or even read that damn small etxt another player has typed. I've tried that so often in MP games and it NEVER did work properly. So I still suggest everyone get himself a headset and we get a good VoiP client set up so we can coordinate properly.
I have a headset but no idea how to use a VoiP client??
I like the suggestions coming in.
As Im designing little scenarios what I can do is post up a few images a map and a general briefing and you guys can discuss how you wish to implement the plan before we kick of.
The good thing is I can programme the AI to do things... patrols... move etc so even though I design it the AI will be flexible even catching me out. I will however not take part to much in tactical planning as I may know things about the set up and I will play in a follow the leader or do as Im told kind of role.
And just for a taster of what Im building. I intend building small fun scenarios that should'nt take long to complete. Each scenario links to the next one so we have to complete it before moving onto the next one.
We play as the Germans for a change and the first scenario is a small group has to clear a bridge that is being defended by Polish troops in the opening move in the Invasion of Poland. Once completed we get to take an armoured column over the bridge and clear the next way point. And so it will continue with each small scenario leading on to another.
Tactics can be discussed in a thread for each scenario.. that way communication doesnt get lost and everyone else can see what we are up to with an AAR at the end once the mission is successful. I agree that we stick to it until it is completed before moving on.
First update to the latest version.
http://www.armaholic.com/list.php?c=arma_files_patches_official
Next download Invasion '44
http://www.armaholic.com/page.php?id=5767
Once installed you should have a file called @Inv44 in your file system for ARMA.
Next download 31st WW2.
http://www.armaholic.com/page.php?id=4160
Take the addon files from this download and unpack them to the add ons folder within @Inv44 file.
Next I will send you a file which again you extract into your add ons folder within @Inv44.
And that is pretty much it apart from setting up an easy to use .exe.
Create a shortcut from your .exe file to the desktop. Right click and choose properties. In the target field add this after the end of .exe.
-mod=@I44; -nosplash
Incidentally dont bother downloading the 31st WW2 mod... I will send it over. :)
Breaklight
10-07-2010, 11:33
All the times I play arma / arma2 / FSX (online with ATC Ivao?) / Falcon 4/ AF I have used Team speak.
Its dead easy, works a treat and you can easily make/ switch channels etc.
I would recommend having a look at it
Hope to get my arma sorted this weekend :)
Regards Breaklight
Earl of Grey
10-07-2010, 11:50
Yup, the ingame client IS crap and TeamSpeak would be much better. Discussing tatcis is all well and good but still the AI will do things we haven't anticipated and then we'll need an efficient way of communicating with each other.
Breaklight, have you got a TS server running by chance? I did but it's down at the moment and my local & friendly admin isn't reachable to fix it.
Breaklight
10-08-2010, 19:45
installing arma as we type...
So Wigam and Breaklight... how do you guys feel about modding up so we can play WW2 missions again?
Breaklight
10-08-2010, 19:57
well, i'm coolwith that! Downloading the 44 and 31st at the mo.
You mentioned another file in your post, could you send me the link or the file if its not to big?
If you need help installing let me know.
Breaklight
10-08-2010, 20:42
well. If you have any ideas why this baby wont run on windows7??
I installed Arma and then arma QG. It patched to 1.08, nut when i start the game i get basic blok graphics. cant do anything!??
Tried running as administrator and in compatibly mode winxp.
Gonna try reinstalling after a good clean and uninstall
Noooooo....
You need to update to 1.18. :)
Breaklight
10-08-2010, 20:54
lol... your post came to late m8! ;)
Re installing, and yes, found the 1.14 via google. but 1.18??
Breaklight
10-08-2010, 21:12
Found it, the 1.18
Yeah you just need to patch it all the way up. :)
Breaklight
10-08-2010, 21:30
Patched and working ;)
Now for the mods....
I sent you an email with the download link for a couple....
Basically just put them all in the Inv 44 addon file in your AA file system.
Breaklight
10-08-2010, 21:40
thx, got the 44 and 31st installed and working
Cool.. now just pop the 2 files I sent in.
Breaklight
10-08-2010, 21:46
Files received and installed ;)
I'll have a look if i can figure out how TS3 server works.
@POS Also, I'm always up for vanilla games.
Anyone else here wirh Arma2 + Arrowhead?
Yeah I got all the AA2 games as well as the Brit expansion.
Breaklight
10-09-2010, 10:17
Nice! I havent got the brit extension yet, but i intend to.
Its bloody awesome! I've been in afghanistan twice, had my share of ieds and firefights, and Arma just gives me the shives sometimes, cos it gets my adrenaline going in exactly the same way ;)
Nearly ten years ago, games like SWAT, Delta Force and Rainbow Six began to shift the shooter genre towards greater levels of realism and accuracy. While the core concept of realistic military shooters has grown into some very interesting directions since then, few games have tried to capture the massive scale, limitless freedom and ever-present danger of the modern battlefield. One of the most promising efforts in that direction was 2001's Operation Flashpoint. Though it captured the key qualities of a battlefield simulator, a confusing control scheme, lackluster graphics engine and unforgiving difficulty frustrated many gamers' attempts to enjoy the things the game got right.
Here we are six years later with ArmA: Combat Operations, a game that is Operation Flashpoint's sequel in all but name. (And if they were going to change the name, couldn't they have come up with something better than ArmA?) The new game benefits from exactly the same strengths and suffers from exactly the same weaknesses as the original game, which is all the more distressing given the time that's passed since Operation Flashpoint was first released. Naturally, there will be players who can look past the performance and the graphics issues to revel in the merciless combat model and open design, but gamers used to the more cinematic, linear approach of games like Call of Duty or even Ghost Recon will likely find the whole experience more frustrating than fun.
Rather than thinking of ArmA as an action game, think of it as a highly detailed, very accurate military simulation. Numerous vehicles and weapons are included in the game, and in the largest concession to fun over realism, the player can actually jump into any vehicle -- from hatchbacks to A10s -- and take control of them. Some missions see you taking a lone-wolf approach while others put you alongside a large squad, either as the leader or one of the rank and file.
The conflict in this case is a fairly predictable East vs. West affair. The player is one a number of US soldiers on the Atlantic island of Sahrani. They're currently pulling out of Sahrani after providing military instruction to the Southern Sahranis. Just as the last of the US forces are preparing to leave, South Sahrani comes under attack from her aggressive, Warsaw-equipped Northern neighbors. Now it's up to the player, and the other US forces, to hold off the invasion until reinforcements arrive and the counter-attack begins.
The main campaign covers the story from start to finish across a few dozen missions. They range from the platoon-sized defense of friendly towns to lone wolf sabotage missions behind enemy lines. Each core mission in the campaign includes a few secondary missions that you can take beforehand to gain a slight edge by denying the enemy key reinforcements when you undertake the core mission. Stupidly, most of the secondary missions are solo affairs where you're tasked with taking on a much larger force all by yourself. It's often less aggravating and less challenging just to take on the core mission right away.
On the plus side, the mission design is great. Each of the encounters here feels like a real military operation and not like a game level. The entire island is spotted with cities, docks, airports, mountains, forests and you'll have the chance to explore a lot of it on the ground and in the air. Though there are an awful lot of stone walls placed around, the cities themselves are very convincing. Buildings, streets and vehicles are placed intelligently. Sure, you'll find the odd truck parked on a tombstone here and there, but otherwise, the layout of each level shows that some thought went into creating a realistic location.
This scale and sense of life is a definite high point in the game's favor. The same can't be said of the AI. Civilians run each other over in the streets and then get out of their car and walk off into the desert. Some inhabitants of the island (and indeed some of your own squadmates) will find themselves unable to negotiate even simple obstacles. Though the civilians steer clear of the more noisome military operations, shooting one of them doesn't seem to matter much to the other pedestrians. (We couldn't resist.)
Beyond the basic single player campaign, there are a number of one-off missions that you can jump into any time you like. Multiplayer and a rather extensive and convenient editor extend the life of the game considerably. Of particular interest is the potential to have dozens of players cooperating together online to undertake a specific mission.
Unfortunately, as realistic as the environmental design is, the vehicle physics and controls leave a lot to be desired. Large trucks can accelerate to forty or fifty miles per hour in a matter of seconds, while the twitchy helicopter controls leave no room for error when flying low and make it all but impossible to line up shots against moving targets. You can easily turn your head to look out the window of the smaller cars but, for some reason, when you're driving a bus, your neck stops working.
Driving itself isn't too bad (although the collision model is very basic). Where the game really needs some help is in the helicopters and airplanes. It's great to have a joystick to help out when driving these vehicles, but even so, there are so many controls that you won't feel really effective until you've been at it a few hours. This is a consequence of trying to model controls for infantry combat, land vehicles, boats, helicopters, and airplanes all on one keyboard.
Eventually you'll also have to make use of a number of squad commands to direct the actions of your teammates. Your fellow soldiers are usually smart enough to act appropriately under the circumstances, but you'll have to make sure to assign them specific targets, formations, movement and rules of engagement to make the most of them. Unfortunately, the game is too sophisticated to make use of the simple context-sensitive point and click method found in games like Rainbow Six or Brothers in Arms. Having to spend a few extra seconds to get a move or fire order across can really spell the difference between success and failure in some of the hairier firefights.
And the firefights definitely get hairy here. It's not uncommon in our experience to have to play through a mission several times before finding the magical combination of skill and luck that carries you through to success. The main problem (aside from the lethality of the weapons, of course) is that the enemy AI has a preternatural awareness of your position. Now, they won't be able to spot you if you're actually hiding all of your body behind cover, but if even one fingertip/earlobe/shoelace is sticking out into their field of view, they seem able to spot it instantly from hundreds of yards away. Combine that with their amazing marksmanship and the deadliness of their bullets and the game crosses over from challenging to unbalanaced. And this is on the easier of the game's two difficulty levels.
One nice concession to the game's insane difficulty is the inclusion of checkpoints. If you die, you'll only need to go back to the last checkpoint to begin again. These typically occur after a major objective is completed and they can be a real time saver. Still, given the vast distances you'll have to cover between most objectives, reloading a checkpoint usually means a few extra minutes of walking or driving to get to the action. One welcome new feature is the addition of a save system that allows players to have one active save point throughout the mission. You can overwrite the save as often as you like, which is a very nice touch.
Strangely, the graphics really don't seem to have changed much since the original Operation Flashpoint. Some elements still stand out as quite good, but they're still inconsistent. Some character or vehicle models, for instance, look great, while others are muddy and blocky. There are specific animations for climbing ladders or crawling on the ground, but no animations at all for getting into and out of vehicles. Vehicles explode with a satisfying bloom of fire and smoke, but there aren't any in between damage states for vehicles; they're either showroom new or charred hulks.
Performance seems to be a big issue as well, particularly on Vista. We've struggled to find the right balance between the quality of the visuals and a consistent framerate. We're beginning to think that it doesn't exist. This is particularly distressing given the fact that the game doesn't look that much better than the original Operation Flashpoint.
Apart from the gratuitous obscenities, the voice acting in the cutscenes is generally quite good. There are also bright spots during the missions themselves as you get audio cues leading you to new objectives -- although being informed that your extraction boat has been destroyed and you'll have to steal a helicopter from an enemy base in order to escape doesn't exactly qualify as a bright spot. The downside is the radio chatter. It's clear that the radio communication used in the game is pieced together using separate audio files for each word. As a result, each radio message sounds like...a message...from...the...Moviefone...guy.
The effects are sometimes a bit thin but they're put to excellent use regardless. Hearing bullets whiz by your head and impact the ground behind you really brings the experience to life. What's even better is that the sounds you hear reflect the battle situation around you. Many times we marveled as the positional audio gave us an awareness of things we couldn't see. Crouching behind a wall and hearing enemy troops patrolling on the other side, or racing to set up an ambush just as a church bell rings out to announce the arrival of the convoy, or wondering how your allies are faring as shots ring out a few blocks away -- all these moments reflect the excellent way that the audio is used in the game.
It's no surprise that the very qualities that makes ArmA so appealing to its core fan base makes it frustrating and all but unplayable to most other gamers. The fanbase will excuse clumsy controls, reading into our complaints that we are the ones who are deficient. Let me say to them now that that is not the case. They're on surer footing however when it comes to embracing the difficulty level of the game and in looking past its dated graphics. It's true that there's more satisfaction found in completing an ArmA level than a Call of Duty level, but it's equally true that ArmA has elicited a stream of obscenities from me that I haven't uttered since before I had an impressionable one-and-a-half year old living in my house.
In short, ArmA's adherence to realism and accuracy in terms of weapons and world design is highly commendable and hopefully will inspire other developers in similar directions. It is undoubtedly one of the most realistic military shooters available. On the other hand, that's hardly a justification for such unforgiving difficulty and it's certainly not supported by the game's visuals.
http://uk.pc.ign.com/articles/787/787287p1.html
Breaklight
10-10-2010, 14:57
I'm on the 3para domination west server if anyone cares to join and otherwise open for some mp action.
Note that it is sunday, so i have a slight hangover... which means i'm not to sharp today :)
Earl of Grey
10-11-2010, 15:14
So, gentlemen... Have you gotten anywhere without me at all? :tongue1:
Breaklight
10-11-2010, 19:14
of course not!
How can we get any where with out you? ;)
I spent most of the evening dying on some lonesome mountain top on my own :suspicious:
When are you guys available?
Breaklight
10-11-2010, 19:33
well, i just tried Arma MP from the army base where I'm stationed.... and my ping was around 150 !??! lol and on one server i got kicked by battle eye for to higher ping :(
So that would make me avialble only on weekends (friday, sat & sun)
And every now and again on wednesday nights.
Earl of Grey
10-12-2010, 00:12
Hard to tell - depends very much on which other friend might be online for some gaming. I'm rather flexible, though and usually always am available given maybe a day or two in advance.
Right the machine is going into the shop tomorrow to get upgraded for ARMA. I can play but its just slowish. i want to be right up there. So in a few days I will get the mods and join in.
oh yeah.
eniced73
10-12-2010, 13:57
Ok guys. This looks interesting. I used to love the Ghost Recon games and this looks similar. Can you guys let me know when you are actually meeting up? I am Eastern US and would only be able to get online to meet you at 1000pm (2200) EST until around 100am or 200am at the latest. If this matches up with your meeting times and then I am in. Let me know.
Im thinking this Saturday seems to be the best for us all to meet. Further details to follow.
Breaklight
10-12-2010, 17:29
I could do saturday :)
Ok what time GMT suits everyone?
Earl of Grey
10-15-2010, 01:05
Well, afternoon would be good for me - say GMT 13:00-14:00?
Powered by vBulletin® Version 4.1.12 Copyright © 2012 vBulletin Solutions, Inc. All rights reserved.