View Full Version : Factory combat
PoorOldSpike
11-09-2009, 22:23
If a squad is close to the factory, he can sometimes (a random factor is involved) see clear through it, AND enemy units can sometimes see him through it in return, as in this example.
http://i53.photobucket.com/albums/g64/PoorOldSpike/sub2/factE.jpg
Note- doors and windows play no part in the CM program calculations as the following pics illustrate..
Squads can sometimes see through brick walls
http://i53.photobucket.com/albums/g64/PoorOldSpike/sub2/factI.jpg
PoorOldSpike
11-09-2009, 22:23
Looking through doors and windows doesn't guarantee LOS..
http://i53.photobucket.com/albums/g64/PoorOldSpike/sub2/factJ.jpg
http://i53.photobucket.com/albums/g64/PoorOldSpike/sub2/factK.jpg
PoorOldSpike
11-09-2009, 22:24
Looking into factories
PIC 1- A squad well away from the wall will only be able to see about 22 metres into the factory
http://i53.photobucket.com/albums/g64/PoorOldSpike/sub2/factL.jpg
PIC 2- But if the squad is very near the wall it will see about 72 metres into the factory
http://i53.photobucket.com/albums/g64/PoorOldSpike/sub2/factM.jpg
PoorOldSpike
11-09-2009, 22:24
PIC 3- here there are several factories side-by-side to create dividing walls but they have no effect, the squad still sees about 72 metres
http://i53.photobucket.com/albums/g64/PoorOldSpike/sub2/factN.jpg
PIC 4- The squad is now inside a factory,and can see about 70 metres
http://i53.photobucket.com/albums/g64/PoorOldSpike/sub2/factO.jpg
Note -the figures may randomly vary slightly from game-to-game, that's why I say 'about' 22/ 72/ 70
PoorOldSpike
11-09-2009, 22:25
LOS ignores floors
PIC 1- The German squad enters the factory and sees a welcoming committee of 8 Russian squads, 4 on the bottom floor, 4 on the top, but he can see them all (including those on the top floor) and engage them ..
http://i53.photobucket.com/albums/g64/PoorOldSpike/sub2/fact-topfloor.jpg
PIC 2- And they can see and engage him!
http://i53.photobucket.com/albums/g64/PoorOldSpike/sub2/facttop1.jpg
PoorOldSpike
11-09-2009, 22:25
PIC 3- Another view confirming all Russian squads including those on the top floor can see him..
http://i53.photobucket.com/albums/g64/PoorOldSpike/sub2/facttop2.jpg
Tac note- Although factory floors/ceilings are therefore seemingly made of glass, I think its simply the programs way of abstracting the interior of typical factories which often don't have floors but an open network of overhead walkways, platforms and ladders etc.
PoorOldSpike
11-09-2009, 22:26
Crate news
PIC 1- the crates littering factory floors don't block LOS in any way, so the enemy can't hide from you..
http://i53.photobucket.com/albums/g64/PoorOldSpike/sub2/fact-crates1.jpg
PIC 2- But of course you can't hide from him either, note the incoming and outgoing tracer-
http://i53.photobucket.com/albums/g64/PoorOldSpike/sub2/fact-crates2.jpg
PoorOldSpike
11-09-2009, 22:27
PIC 3- Here there are no crates between the two units, notice the range/ exposure/ firepower factors are 63/ 12/ 116..
http://i53.photobucket.com/albums/g64/PoorOldSpike/sub2/fact-crates4.jpg
PIC 4- But even when there are crates between them, the exposure and firepower factors remain exactly the same (63/ 12/ 116) confirming that crate icons have no effect on gameplay.
http://i53.photobucket.com/albums/g64/PoorOldSpike/sub2/fact-crates3.jpg
PoorOldSpike
11-09-2009, 22:28
Let's not forget that units in factories can always stay unspotted if they want to, by not moving or firing..
PIC 1- The Germans move into the building but can't see any enemy.
http://i53.photobucket.com/albums/g64/PoorOldSpike/sub2/factTTT.jpg
PIC 2- even though its chock-full of Russians.
(Neither side can see the other because there's too much factory between them)
http://i53.photobucket.com/albums/g64/PoorOldSpike/sub2/factUUU.jpg
PoorOldSpike
11-09-2009, 22:28
PIC 3- The Germans move forward and halt. They still can't see Ivan.
http://i53.photobucket.com/albums/g64/PoorOldSpike/sub2/factVV.jpg
PIC 4- but Ivan has seen them moving up and holds his fire on short 20-metre arcs. (He could have fired but wants to wait and devastate them when they get pointblank)
http://i53.photobucket.com/albums/g64/PoorOldSpike/sub2/factWW.jpg
PIC 5- When the first Germans get within the arcs, the Russians open up and the Germans are hurt bad, next order phase i'll remove all arcs and let the Russians free fire at will..
http://i53.photobucket.com/albums/g64/PoorOldSpike/sub2/factXX.jpg
PoorOldSpike
06-26-2010, 02:49
Units can run through dividing walls
http://i53.photobucket.com/albums/g64/PoorOldSpike/sub3/Factwalls.gif
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