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Might need an opponent or two for this...

Going nuts with gaming CM gaming withdrawal ... might need one or two opponents for a fun little ficticious campaign on this map -- two small warring states sharing a fictional island -- one side plays the Brits and one side Germans... played in CMFI/GL ... similar to the earlier "Rico-Shorker War" projects... each unit represents a certain number of QB points to build OOB's with unit type restrictions... units will have 3 strength levels to absorb battlefield casualties... battles will be relatively small -- reinforced company sized.
There will be very simple/basic production points from the cities to rebuild/reinforce units etc... more details when I get back from my 2-week trip in mid-September ...

HALVA-war-new map.jpg
 
HALVA-war-new map-units.jpg

Above the suggested starting OOB for both sides -- each side has 6 infantry units, 3 armored units, 3 mech infantry units, 3 artillery units and 1 airborne/fallschirmjaeger elite infantry unit.... plus as yet undecided amount of air support. We shall call them brigades and regiments within the campaign -- each side can name and designate units as they like (as long as it fits on the counter)
At full strength an Infantry unit would allow you to buy 1000 points from the "Infantry Only" section in the QB unit selection - that includes any formations, teams, guns or vehicles available.
A full strength a Mech(PzGren) unit would allow you to purchase 1500 points from the "Mech Infantry" section in the QB unit selection - again, this includes any formations, teams, single vehicles and guns available.
An Artillery Unit represents 500 points from the artillery menu.

A armored/panzer unit has two elements:
The Tank element which at full strength buys 1500 points from the "Armour Only" section
The Mech Infantry element at full strength buys you 1200 points from the "'Mech Infantry" section.

Infantry, tank and Mech infantry units come in 3 strength levels: full, two-thirds, one-third
After each battle, the casualties are compared to the starting strength and the unit strength levels are rounded off and are adjusted accordingly.

A simpler version would be just 2 strength levels : full and half strength -- 50+% losses in a battle reduces a unit to half strength -- 75+% casualties eliminates a unit and it is removed from the map.

Ok, off to bed -- maybe more tomorrow.
 
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Late to the party but if you want another tester this will be a good distraction from a mountain of reports between now and Christmas.

I'm assuming you can stack counters to a certain degree given one of them are for off map artillery support? So stacking an 1x infantry, 1x armour and 1x artillery equates to a 3000 point budget for that side. (1000 for infantry sections, 1500 from armour and 500 from artillery). Would need to copy over to the scenario editor and play as a scenario but may want to assign a destroy objective against forces bought on each counter and assign 1 VP for every point. Therefore the game technically works out the casualty rate for each campaign unit for you going into the post game.
 
Late to the party but if you want another tester this will be a good distraction from a mountain of reports between now and Christmas.

I'm assuming you can stack counters to a certain degree given one of them are for off map artillery support? So stacking an 1x infantry, 1x armour and 1x artillery equates to a 3000 point budget for that side. (1000 for infantry sections, 1500 from armour and 500 from artillery). Would need to copy over to the scenario editor and play as a scenario but may want to assign a destroy objective against forces bought on each counter and assign 1 VP for every point. Therefore the game technically works out the casualty rate for each campaign unit for you going into the post game.

Yes, there will be limited stacking ... max 2 unit counters per hex ... arty will fire over two hex range.

Want to keep this fun and simple (not to be taken too seriously) ... and want to play one of the sides myself -- so no scenario building -- all QB's --
 
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What tool did u use to create that map and Icons?
I guess this is more for advanced Players, isnt it? My noob Level is still to high ;), but in a few month I would love to try something like this.
 
Made a new map for this with a bit more room to move ... rule set basically cobbled together -- just need to type them up properly -- hoping to strip it down and keep it simple.

battles to be played out in CMFI\GL in period Sept '43 setting.

(click on map and zoom in to see it properly)

20wHZyd.jpg
 
This coming along nicely -- @Nathangun and @Nelson1812 will be playing my opponents as the Brits who have the fictional country on the western half of the island, I will be commanding the Germans as the leader of the eastern half, known as The Rico Reich -- the naming of country/towns/rivers/units and similar for the western regime still to be decided. (I may also need a speedy asissant battle commander as this grows in size ...
Both sides have at start forces that are roughly equal (forces start small and grow as both sides mobilise reserves and start buidling new units -- although production points will be extremely tight) -- by flip of coin we have decided that I shall be the dastardly aggressor -- there is a back story for this campaign still in development...
In addition to the ground forces, both sides each have 16 ground attack fighters and two old destroyers to provide naval gunfire support...

g1Td3Qa.jpg
 
We call on Prime Minster Gunn to put adds into the local Gazette, calling on the British Gunners to prepare for War... as that President Adolf Rico a self declared dictator, has declared himself and the people of the Reich sole owners of the recently discovered Offshore oil fields south west of Parkstadt.

This could seriously effect our economy, welfare and food supplies. Image the price of cod and chips... if we have to import oil to fry our national dish.

Nelson turns over and thanks God ... this has only been a crazy dream...
 
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