Welcome to The Few Good Men

Thanks for visiting our club and having a look around, there is a lot to see. Why not consider becoming a member?

The Island War: The Rico Reich vs The Republic of Gunn

A bit to sneaky for my own good.
I thought this foxhole would be a nice place to put some mines, but alas they were duds.

i9dqExD.jpg

They did go off eventually :mad:
 
We return to the action with the Island War campaign.

After losing several armoured vehicles (mainly to mine fields and breakdowns) in the rash dawn raid on the dug in border troops at the southern village of Southdale, the commander of Panzerbrigade Faust decides to call off the attack and pull back to their own lines.

sR6hght.jpg


While claiming that Brigade Faust inflicted major casualties in the Republic of Gunn troops in "retaliation for repeated border violations", observers are sekeptical of these claims.
It appears, however that the tank panzer element of Brigade Faust has been downgraded to HALF STRENGTH (white tank symbol on counter) and will probably withdraw to lick its wounds.

Meanwhile, in the aftermath of the attack, diplomatic relations have completely broken down between the two countries and both sides are mobilising their reserve forces as quickly as possible!

We await the response from General @Nathangun ... (and for General Staff flunky @Rico to finish writing the final rules for this)
 
Last edited:
Just realised I left out the "EXPLOIT STATUS" for Mechanised Units rule -- will add it in in the next draft.

This allows you to assign RESERVE EXPLOIT STATUS to a mechanised unit (Tank or Mech Infantry) which hasn't moved that turn and is positioned behind another friendly attacking unit.
If the attack is successful and results in a breakthrough, this unit can then advance at HALF movement allowance through the original attacking unit and exploit the gap (depending on enemy ZOC's of course -- the originally attacked enemy units that may have retreated have active ZOC for purposes of the exploitation advance.
 
Later that morning after the opening dawn battle: tanks from Panzer Brigade Faust in a wooded leaguer behind the front, undergoing repairs and replenishment ... crews counting the early losses of comrades and contemplating the fighting to come, now that the fuse has been lit and the war against the Republic of Gunn is truly under way. (to be continued soon ... hopefully)

FCByU2O.jpg
 
At last, after a sadly long hiatus, the ISLAND WAR campaign resumes!

As political tensions between the Republic of Gunn and the Rico Reich over the oil-rich disputed border zone ratcheted up and both sides' regular forces were preparing to go to maximum readiness, the rogue commander of the Rico Reich's Panzerbrigade Faust launched a surprise dawn attack on the Republic of Gunn's border positions at the village of Southdale. This ill-prepared attack was repulsed by the alert 7th Border Brigade, (both sides making extravagant claims of enemy losses, but neutral observers did confirm that Panzerbrigade Faust suffered some painful number of tanks destroyed or abandoned) -- but this incident has at last lit the fuse and full scale war ensues.

sR6hght.jpg


With the Rico Reich's command now somewhat in disarray -- the commander of Panzerbrigade Faust has been placed under arrest and command of the southern forces assigned to General Dachs von Dachsenstein @Badger73 .

Proving that The Republic of Gunn's armies were at the ready, probably for their own surprise offensive, their forces launch two immediate counter attacks! Both air forces scramble into action, as well as the Gunn Republic Navy ... the Rico Reich Navy seems to have been caught flat-footed by events.

q5jwPep.jpg


As we can see in the above map, along the souther coast, the Gunn Republic 1st Mech Brigade has advanced from Saxon On Heath to join 7th Border Brigade on an attack against Infantry Regt 104 manning the Rico Reich border defenses opposite Southdale... and the recently repulsed Panzerbrigade Faust.
The Gunn Republic Navy destroyers GNS Tigershark and GNS Dolphin have deployed off South Point peninsular to provide naval gunfire support for the attack and two Gunn Air Force units from Keith Park Aerodrome have sortied to support the attack. The Rico Reich Luftwaffe has scrambled its air force units from Boelcke Airbase to contest the airspace over this battle.

In the centre of the island, 1st Armoured Brigade has advanced from Appleby to join 4th Infantry Brigade in an attack on Infantry Regt 102 holding the border fortifications west of Grinzing.
1st Artillery Regimentt is providing fire support, while on the other side, Artillerie Abteilung 1 is firing in defensive support.
Both sides have sent two air support units from Douglas Bader Aeordrome and the Richthofen airbase respectively.

The fight for AIR SUPREMACY over the battlefields ensues:

kYNnefE.jpg


In the south, the Gunn Air Force shoot down two Rico Luftwaffe planes - which destroys one air unit, while the other air Rico Luftwaffe unit is forced to return to base.
One Gunn Air Force unit also retires, leaving one air unit to provide air support for the battle.

epMFToV.jpg


In the center, the both Gunn Air Force units suffer one plane shot down each and are forced to retreat back to base, while one Rico Luftwaffe air unit is forced to return to base.
This leave one Rico Luftwaffe air unit to provide air support.

So the battle field status looks like this -- two powerful Republic of Gunn attacks -- the one in the center looking rather ominous as the terrain here is open farmland while in the south it's hills and rougher terrain.

xMAg9ek.jpg


I will post more details of what the battles will look like a little later.

PS: quick note: please be patient with any mistakes slipping in ... still trying to find my feet with how to present this in the best and most understandable way :2charge:)
 
Last edited:
Ok, now to the battles:

BATTLE 1 down south:

R3MXEWS.jpg


MAP: Hills/Rough

Republic of Gunn (ALLIES):

1st Mech Brigade: 1500 QB points - Mech Infantry ONLY

7th Border Brigade: 1000 QB points - Infantry ONLY

Naval Artillery Support: 2x Field Gun Troops (4x 88mm howitzers - 25 pounders)

Air Support: 2x Spitfire VC - strafe/light/heavy - max 201 points each

Rico Reich (AXIS):

Panzer Brig Faust: 900 QB points - Armour ONLY
1200 QB points - Mech Infantry ONLY

Infantry Regt 104: 1000 QB points - Infantry ONLY

Fortifications: 1500 QB points - incl: trenches, concrete shelter bunker, barbed wire and mixed mines


BATTLE 2 in the center:

esaAOgg.jpg


MAP: Open farmland

Republic of Gunn (ALLIES):

1st Armoured Brigade: 1500 QB points - Armour ONLY
1200 QB points - Mech Infantry ONLY

4th Infantry Brigade: 1000 QB points - Infantry ONLY

1st Artillery Regt: 500 QB points - Artillery ONLY


Rico Reich (AXIS):

Infantry Regt 102: 1000 QB points - Infantry ONLY

Fortifications: 1500 QB points - incl: trenches, concrete shelter bunker, barbed wire and mixed mines

Artillery Abt 1: 500 QB points - Artillery ONLY

Air Support: 2x BF 109G - strafe/light/heavy - max 264 points each

I will select the maps and set up Attack QB's of 40 turns each that give each side enough points to cover the forces needed to be purchased -- I can write up a quick tutorial/example of how to purchase a QB OOB to keep track of all the separate units involved.

NB: I think it better for flavour for all Mech Infantry units are mounted and to include vehicles (ie: halftracks)
 
We are recruiting a couple of players to help us out as battle commanders ... I think @Nathangun and myself would be comfortably able to handle one battle (maybe 2) per turn, but as the war expands, things might get out of hand.

I think for this turn, I am happy to take one of the battles and I think @Badger73 indicated interest in joining the Axis side.

The Allied side could use one or two extra battle commanders as well.

All battles are fought in CMFI/GL in September 1943 as QB's with parameters as above.

Key is to have maximum fun with this -- not to get bogged down in getting too serious about it :2charge::shocknaz::p:cool:
 
Back
Top