BATTLE ISLES CAMPAIGN (CMx1)

Sempai

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#1
In the near future, if FFTv3 is over, I´d like to start a small campaign what orientates itself a bit on RAW (RATS & WOLFES CAMPAIGN) and the famous Battles Isle game. The root idea is to conquer isles. Every battle takes places on at least one isle. If an isle is conquered it becomes part of the imperium of the winning player but can taken back by the opponent in another battle if he has opportunity and ressources on his side. The main difference to RAW is that I, as the Campaign Leader, decide what happens between the battles and if captured units get in Your ranks or not and so on. The story of the war is my will and decision only. You commanders have only to do the battles. That should speed up the advance of the battles/war a good degree.

Takers enlist here!

Greetings

P.S.: CMBB and CMAK are needed for that campaign.


Recruits Table
- YAMA (Volkstein) - Gold Army ???
- PAULOONDRA (Alliance) - Army Red ???
- Uffz.BRAUN (Volkstein) - Green Army ???
- BERT BLITZKRIEG (Alliance) - Army Blue ???
 
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Sempai

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#6
Currently it is thought to have at least 4 players (at most 8 players). All start as aggressors and have to fight the neutral party - what is me. After defeating my forces the conquered isles build Your empire´s first colony/state/ country. Every isle what is attacked the first time is holded by the neutral party. After first conquering there is no neutral party anymore on this land. If all isles are conquered by the players the coming battles are only between the players yet. Winning side is who conquers all isles. The battle types will switch between classic QB on pre-made maps, pre-made scenarios and a mix of both. Planned are 16 different maps. So far 4 are ready and playable. Battle parties of the players are Red Alliance and Iron Realm. Maybe the names change yet. If a player is absorbed by the neutral forces he can restart so long as his side exists but all his records are gone and he starts from scratch. Every side has its general army branches. That are infantry, mechanized and armored. Every side, Iron Realm and Red Alliance, start with 2 infantry armies, a mechanized army and a tank army if 8 players should participate from the beginning on. If only two players are on each side they will start as infantry armies.

More info is coming soon!

Greetings
 

Sempai

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#7
I think I part the commanders of the Alliance (former Red Alliance) into Army Blue and Army Red - and the Volkstein (former Iron Realm) commanders into Green Army and Gold Army. I limit the players all in all to 4 players. That is because of my restricted health and time. If there should be more players they have to be at the ready on the replacement slots. Army Blue will be a substitute for western military. There will be western tanks and vehicles so far as possible and the infantry is divided in Army (soviet recon A´s for example) and Marines (soviet infantry). Army Red is more eastern military and follows the CMBB standard. Green Army is in general Heer. Gold Army in general Luftwaffe & SS. But attention - this is only to have different armies (uniforms). That doesn´t mean automatically You get better weapons or experience if You be a SS or Luftwaffe commander. The isles You have to conquer are positioned as a square of 4 x 4 isles. Every commander has to attack one of the corner isles and fight his way through to the inner 4 isles. You can only "jump" one isles at the time and only if the isle You want to start from is Yours.

More info is coming!

Greetings
 

Sempai

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#8
So far 8 maps are finished and playable. The 4 inner isles will be bigger ones. The 12 outer isles are minor or medium. The size has nothing to do with economy or what weapons You get etc. Anyway the story is made by me and You have only to fight and from time to time to make a decision for opportunities I provide if I think it is fitting. For example it could be there is a new development in weaponry. Then it could be I give You a prototype (similar to MBC in its early stage). But it could be You mustn´t loose this one. And You can only say Yes or No if You want the prototype nevertheless. Or You could get a special formation but have to part from another unit already in use with Your troops. The experience system is only general - means if You win more as You loose You will find a few more regulars, veterans or even cracks in Your ranks. But it will not be as in MBC/RAW where I calculate every single unit.
If this one goes well I will take over a suggestion of STOFFEL to implement umpires who will lead their own fights of 4 players each. I would make it public at theBlitz, WEBOB and maybe one or two other sites yet. So we would get more players together. All of You should be aware that it is a longer time campaign since You and Your opponents will be able to re-capture/-conquer isles.

So far for now!

Greetings
 

Sempai

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#16
Very well, Bert! This is not FFT where we have to hold strict deadlines. Here we will do it in a looser way. So no panic!

Greetings
 

Sempai

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#20
Thank You, Ted! The short little (not really finished) testing was fun. Even though only against the AI.

Greetings