CMBS ALby Round #2 Match Ups

Team:

This is reposted from the AAR chat for those that have not finished round 1.

Comments on next round: ‘The Road to Albytown’


My play-testers and I have had a lot fun here on "The road to Albytown". This match is *different* as I am using the editor to try and create different types of PBEM like engagements with non-traditional objectives and unit selections.

The next match will utilize EXIT objectives and UNIT objectives. They work together. Any unit with a unit objective on it (noted with a U in the UI panel and specified in briefing) must leave the map or be scored a casualty. That unit needs to leave the map via the exit objective. Now, rest assured, there will be some standard real estate struggles with plain old occupy objectives in match 3, but think of this match more like a GTA mission or something. The timing of reinforcements and the clock are very important. Make sure you understand the scoring and where the points are when u make your plan. I always support killing pixeltruppen in any form, but make sure you know where the points are, or you will be doing it for sport and not for score!

This is a blue 'attack'. The forces are a mismatch in two different ways. As much fun as we’ve had playing test matches here, it requires some buy in and it would be easy to have a terrible outing here. Commanders must understand their forces, the mission they are being asked to perform and the special capabilities or advantages of their forces.

I have put a lot of time into this one and I hope you all enjoy it. Please read the brief and graphics carefully as I am trying to use these limited pixels to convey as much info as possible. There is detailed NATO symbology that I hope I have not butchered too badly.

Feel free to offer me your feedback about what you like and don't like in matches. I am learning on the job :)
 
Back
Top Bottom