Hiya guys. I'm considering starting a new WW2 campaign on the forum using a CM title to resolve the battles.
I'm just seeing if there would be players who would be interested in this and would be happy to commit to a long campaign.
Early days yet, but just planting the seed. If I commit, it will be with gusto.
There are 3 main questions which need to be considered.
Which theatre/game?
I'd prefer one of the 'newer' titles like CMRT, CMFB and CMFI/GL.
It could be set on the Eastern front, Western front, or Italy.
From memory there might be a new game/engine/fixes on the horizon soon from Battlefront? Can someone shed light on this?
How to make it streamlined
I think the reason several of our tFGM campaigns have stalled is the time required by the GM's and even each sides' leaders.
I think there are 3 main factors that can be work intensive:
1.) Bean counting
There are ways around this, and I think the easiest way to overcome it is to use the headcount percentages within CM (50-100%) or the system Nathangun used in his Bulge campaign.
In particular, the idea Nathangun had of specifying purchase points for each side and specifying certain purchase limitations was perfect.
It allows each player to cater the force somewhat to his own wishes, and avoids work setting up scenarios by the GM. Here's the map - buy and go.
2.) Strategic moves
Does anyone know of a simple hex based movement program?
I could use Photoshop to create jpeg visuals for strategic map updates, but I'm wondering if there's a smart way to make this easier for GM's and players.
Another significant thing to consider is fog of war. Great to have it, but an extra layer of complexity.
3.) Map making
This is the big one.
There are the stock maps of course, and maybe ones to be downloaded.
Maps could be modified (which Nathangun often did). A big job to create one from scratch. Could ask for volunteers to help perhaps? Anyone interested in this aspect?
If there are certain titles with lots of downloadable maps available, this could influence which game is used. Anyone have insight as to map availability for different CM games?
Format/scale
If the above issues can be streamlined (particularly issue 3!) I see no problem with making it a fairly large campaign, with say 20 - 50 units per side.
A medium to large map would allow some maneuvering.
One option: each unit on the strategic map could be a battalion headcount, with one company plus support entering CM battle (per battalion sized unit taking part).
I don't want to make the campaign technically historical (too much work), so semi or non. I may need some advice from grogs about typical force mixes and such.
Could be attacker/defender, but we could make it equal numbers moving on the strategy map.
I'm just seeing if there would be players who would be interested in this and would be happy to commit to a long campaign.
Early days yet, but just planting the seed. If I commit, it will be with gusto.
There are 3 main questions which need to be considered.
Which theatre/game?
I'd prefer one of the 'newer' titles like CMRT, CMFB and CMFI/GL.
It could be set on the Eastern front, Western front, or Italy.
From memory there might be a new game/engine/fixes on the horizon soon from Battlefront? Can someone shed light on this?
How to make it streamlined
I think the reason several of our tFGM campaigns have stalled is the time required by the GM's and even each sides' leaders.
I think there are 3 main factors that can be work intensive:
1.) Bean counting
There are ways around this, and I think the easiest way to overcome it is to use the headcount percentages within CM (50-100%) or the system Nathangun used in his Bulge campaign.
In particular, the idea Nathangun had of specifying purchase points for each side and specifying certain purchase limitations was perfect.
It allows each player to cater the force somewhat to his own wishes, and avoids work setting up scenarios by the GM. Here's the map - buy and go.
2.) Strategic moves
Does anyone know of a simple hex based movement program?
I could use Photoshop to create jpeg visuals for strategic map updates, but I'm wondering if there's a smart way to make this easier for GM's and players.
Another significant thing to consider is fog of war. Great to have it, but an extra layer of complexity.
3.) Map making
This is the big one.
There are the stock maps of course, and maybe ones to be downloaded.
Maps could be modified (which Nathangun often did). A big job to create one from scratch. Could ask for volunteers to help perhaps? Anyone interested in this aspect?
If there are certain titles with lots of downloadable maps available, this could influence which game is used. Anyone have insight as to map availability for different CM games?
Format/scale
If the above issues can be streamlined (particularly issue 3!) I see no problem with making it a fairly large campaign, with say 20 - 50 units per side.
A medium to large map would allow some maneuvering.
One option: each unit on the strategic map could be a battalion headcount, with one company plus support entering CM battle (per battalion sized unit taking part).
I don't want to make the campaign technically historical (too much work), so semi or non. I may need some advice from grogs about typical force mixes and such.
Could be attacker/defender, but we could make it equal numbers moving on the strategy map.
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