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Flags

P

PoorOldSpike

Guest
Seel and me just drew a game of Vals v PzIII's but the computer didn't give his Russians this flag and he asks-

"A draw! WTF how do I not have the large flag? You have no troops within 100m of that thing and I have a squad sitting right on top of it."

My foremost Germans are within 60 metres of it (grid squares are 20m) and must have impressed the computer.
It's another lesson to us all never to trust the computer when it comes to awarding flag control, it's done the dirty on us all at some time or other, see the Tac Section Flag thread here-

http://www.thefewgoodmen.com/thefgmforum/showthread.php?369-Flags

Seelflag.gif
 
Again here i feel the manual offers many words of wisdom

However, unlike classic boardgames, you don't need to sit
directly on top of the flag in order to control it. Instead, each flag has
an invisible area of control associated with it which extends all
around the flag. This area of control is dynamic and depends on
whether the unit is able to see the flag (in which case it's about an
80 meter radius)
or not (in which case it's 50m).
The further a unit is inside this circle, the more control it exerts
over the flag.
The stronger your unit is, the more control it exerts. Strength is
roughly equal to that unit's purchase cost.
In order to exert control, a certain threshold needs to be
reached. A heavily depleted squad alone will not be able to revert a
flag to that side's control. A full strength squad is usually enough, or
a tank.
Control is NOT relative. If one side has just one strong unit in
the vicinity (strong enough to reach the threshold), the other side
can have 10, 20, 30 or more units in the area, but will not be able to
claim control of the flag! Instead, the flag will remain contested until
that one enemy unit has been decimated or eliminated.
 
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