Hi Guys,
As you know I'm pumping up the tyres of FC:RS!
After a few play-throughs of the tutorial mission I have a good feel for the mechanics of the game, if not knowledge of the detail.
It is a good idea to place a copy of the tutorial PDF in your Dropbox, then download this to an ipad type device or use the windowed view as mentioned previously.
I have ventured into my first scenario - Eyes, Ears and Teeth - A NATO recon in force mission, with units only spotted if in LOS, and unlimited commands.
Playing NATO provides a number of advantages for the new player.
1. Less units, so you can focus on how units respond to your commands.
2. Simpler command structure.
3. The NATO command cycle is generally "inside" the Soviets.
Most of us would not know what the role of a Korshun, Spandrel or Avenger is! On my first attempt I thought an Avenger was a small recce unit of some sort and used it as such!
After your first attempt at a scenario you will want to identify your anti-air assets! You will cheer every Hind destruction and shed a quiet tear for every Cobra that goes down!
Each scenario provides a full list of NATO and Warsaw Pact units via the Sub-Unit Inspector.
At this stage note how your units respond (or don't) when out of range of their HQ.
Make sure you note the ammo state and readiness of your units ( eg Apaches, MBT) during each command cycle. If readiness is too low their response to opportunities/orders diminishes.
The NATO units are more stealthy than the Soviets. You will generally get the first shot/sighting and with a little luck not give away your position. Once spotted (white dot in lower right of the icon) you will be hurt if you stay in that location too long. The AI will suss out how to take you out. So shoot and scoot! The balance is number of commands, the more commands a HQ issues the more likely it will be identified via EW and targeted by artillery. Hence the more advanced option of limited commands per command cycle.
More later, Terrain and Movement.
Steam sale ends July 5th.