Very interesting influences. The only one I have owned and played is "Ambush". However the game mechanics you describe from each capture the essence of decision making and action in a hostile environment. The test your luck mechanic would be interesting and I assume would be tied to suppression fire you are receiving, cover, etc. If those concepts can be captured in your work it should make for an interesting experience.
So Luke, there's nice article on topic "friction" or the lack thereof in digital wargames on Wargamer.com! Your game seems like it would perfect to introduce "friction" into the mix. Can you give us a preview of what your team might consider introducing to create "friction"?Hey HOA_KSOP Let's hope so