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HO HO HO from Battlefront! The 4.0 Upgrade is out!

Gnarly

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http://community.battlefront.com/announcement/26-happy-holidays/

Though you'll have to finish your current PBEMs first methinks (or do the special simul-upgrade procedure with all your opponents...)

Happy Holidays!

By Battlefront.com
12/22/2016


As yet another year draws to a close, it's time to send our thanks out to all of you for keeping us around for so long. Next year will mark 20 years since Battlefront was created (on paper) and 17 years since going public. It's been a wild ride, to say the least
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And to prove it's not over, you might want to check the Battlefront Store's various Combat Mission sections for Upgrade 4. Our elves were hard at work getting them ready for you ahead of the Holidays. They're a good bunch of lads, that's for sure!

We had planned on getting the Upgrades out sooner, however trying to handle 5 Base games and 5 separate Upgrades all at once proved to be a lot more challenging than we anticipated. Live and learn, right? A complicating factor is we had to rewire our store to handle the complexities of all the new products and our new way of selling products. Here's the benefits of the new system:

  • we've improved cross platform licensing support. This includes links to both Windows and MacOS versions when you go to download.
  • all Combat Mission Families now use the CMBN "one installer" concept which makes managing additional products much easier.
  • as a result many of the Modules/Packs don't have downloads any more, just license keys. This will come into play more in 2017 as we release additional additional product for CMFI, CMBS, CMRT, and CMFB
  • the ability to offer a massive 5 CM Family Upgrade 4 Bundle at a significant discount. With this you can have "one key to rule them all" instead of 5 individual Upgrade 4 keys to lose track of. We weren't sure the site infrastructure could handle the complex licensing issues, but it does!
  • If you want a physical copy you can have it, but you now also get the download option with your purchase for $5 instead of the old $10. The $5 difference goes towards the increased costs of physical goods as the number of people interested in them continues to decline.
  • CMBN Big Bundle now includes both Modules and both Packs. One stop shopping is always a good thing!
Those of you who are good at math will notice we've increased our pricing of the Base Games by $5. This is the first price increase we've done in about 10 years. Go to Google and look for an inflation calculator if you're wondering why we did this
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In fact, if you put in $55 for 2007 you might wonder why we didn't increase our prices earlier or higher than just $5. The reason is we've kept in mind that a lot of you purchase many things from us over time and keeping pricing down helps everybody. With that in mind we kept the serious discounts on Bundles and didn't increase the prices on any of the Modules, Packs, or Upgrades. We feel that's a fair approach, we hope you do as well.

Thanks again for all your support over these many years! Enjoy the new stuff!

Battlefront


For example for FB:

http://www.battlefront.com/index.ph...facturer_id=0&option=com_virtuemart&Itemid=26

The all new Game Engine 4 Upgrade converts your existing CM Final Blitzkrieg v1.02 and any installed modules to use the latest game features listed here:



GAMEPLAY
  • HULLDOWN COMMAND: Vehicles have access to a new movement command called Hulldown. This command allows a vehicle to move forward until only the turret is exposed to a specified target, and then the vehicle stops moving.
  • IMPROVED INFANTRY SPACING: Infantry on the move will now respect each other's personal space! While moving, squad and team members will maintain a few meters of distance between each other. Soldiers will also spread out laterally on the move when possible (some terrain may necessitate column movement, such as paths through rough terrain).
  • PEEKING AROUND BUILDING CORNERS: Infantry units positioned adjacent to building corners will now automatically post some soldiers at the corners to observe and fire around the obstacle
  • AI PROACTIVELY AVOIDS HIGH-EXPLOSIVE FIRE: The TacAI that runs soldiers and vehicles will more proactively, and reactively, attempt to avoid incoming HE fire. Two classic examples are that the AI will attempt to avoid being wiped out by incoming artillery barrages and direct tank fire.
  • COMBINE SQUAD COMMAND: Combine Squad is a new Admin Command for squads. This command is useful for squads that have suffered major losses and need to consolidate their remaining personnel into larger teams!
USER INTERFACE
  • EXPANDED WAYPOINT DESCRIPTIVE TEXT: More special unit commands (such as Hide and Deploy Weapon) will now be marked with white floating text above the waypoint they are assigned to.
  • CAMPAIGN BRIEFING: The overall campaign briefing is now viewable during any campaign mission by going to the Menu Options Panel and selecting "Campaign".
  • FORWARD OBSERVER KILL CREDITS: Finally, time to see how effective your artillery really is! Forward Observers now get credit on the AAR for any casualties caused by off-map fire missions called in by them.
  • SCREEN EDGE PAN TOGGLE: Tired of trying to fine tune a camera position and then messing it up by touching the edge of the screen with the cursor? Using the hotkey ALT-E you can disable camera panning by touching the screen edge with the mouse cursor.
EDITOR
  • AI AREA FIRE ORDERS: The AI can now be scripted to use Area Fire! Each AI Order can have a target zone designated.
  • AI FACING ORDERS: Each AI Order can be given a location for it to Face towards.
  • AI WITHDRAW ORDERS: AI Groups can be ordered to Withdraw towards their movement destination. Vehicles will move in Reverse to the destination, while infantry will leapfrog back while turning around to face behind them.
  • CAMPAIGN RESUPPLY: Personnel replacements and ammunition levels are now more uniformly resupplied across all core units between campaign missions, as opposed to the all-or-nothing check on each unit done previously.
  • 3D FLAVOR OBJECT CLONE TOOL: Flavor object can be cloned within the 3D view without having to go back to the 2D view.
  • 32 ORDER AI PLANS: Each AI Group can now have up to 32 Orders, increased from 16.
  • STREAM TERRAIN: Small streams can now be placed on battle maps.
GRAPHICS
  • New tracer and muzzle flash effects.
 
4.0 is only for CMFB?

Nope, for everything CMx2 - CMBN, CMFI, CMRT, CMBS and CMFB.
Although, apparently the delivery of the CMFI upgrade is delayed to mid-January. It says so when ordering the update bundle for all 5 games.

Attention: Ordering the bundle makes sense if you own 3 or more games, since any individual v4.0 upgrade is $10.00, while the bundle for all 5 games is only $25.00.
So for us die-hard addicts, the bundle seems to be the only option to go. Plus, you will only have one upgrade key to take care of.
 
I mean CMBN is V3.12 is that the latest one? And can I upgrade this one to V4?
 
Guys hold up installing the upgrade if you downloaded the Bundle Package. The one license key for all isn't being acknowledged by BF's servers (or something) and it will temporarily brick your application. Already a thread over at the BF forums about. Doesn't appear to be an issue if you bought separate upgrades.

Probably just a BF server side switch to flip or something.
 
Guys hold up installing the upgrade if you downloaded the Bundle Package. The one license key for all isn't being acknowledged by BF's servers (or something) and it will temporarily brick your application. Already a thread over at the BF forums about. Doesn't appear to be an issue if you bought separate upgrades.

Probably just a BF server side switch to flip or something.

Can confirm. I purchased the bundle upgrade this morning, tried it on CMBS (the one I play the least), and it bricked the game. I'm not going to try it with any of the others until this is resolved.

Thread at BFC:

http://community.battlefront.com/topic/124158-license-key-for-40-upgrade/?page=1
 
Everything is now fixed. I got the bundle pack and activated everything fine with the Bundle Key.
 
SWEET.... Now the coordination to work this into everything else going on... Tournaments, Campaigns, bla bla bla ...ba humbug.... :)
 
Guys hold up installing the upgrade if you downloaded the Bundle Package. The one license key for all isn't being acknowledged by BF's servers (or something) and it will temporarily brick your application. Already a thread over at the BF forums about. Doesn't appear to be an issue if you bought separate upgrades.

Probably just a BF server side switch to flip or something.

BFC " It was a last minute rush of minutia to get them out to you, so enjoy!" that is always scary from an ISIT point of View....
 
Anyone upgraded mid-game from V3.12 to 4.0 and been able to continue PBEM if both players switch versions?
 
Anyone upgraded mid-game from V3.12 to 4.0 and been able to continue PBEM if both players switch versions?

From the CMxx ReadMe v400.txt:

PREVIOUS SAVE GAME COMPATIBILITY NOTE:
Save games from previous versions ARE COMPATIBLE with v4.00, provided that you save your turn-based games in the COMMAND phase (not the replay phase) before upgrading to v4.00.

So save game in v3.12, open save game in v4.00 and hit go (process turn and generate next .ema). That usually does the trick.
 
Everyone, please note that you can have two versions of the game installed on your computer. For example if you have CMBN 3.12 you can make a copy of the directory and rename the copy something like CMBN400. Then install the patch on that copy. TADA! Now you can play either version and can finish your current PBEM games with the old one and start new ones with the new version.

Same for all the other games. The only difference being that the other games share a saved game directory so you have to play attention to what game you open with which version. And also the hotkeys file will be updated and some hotkeys will not be mapped right in the older game. Still very workable. I have been playing like that for years now.
 
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