Winner Nemesis
Loser holoween
Was The Result A Draw? No
Combat Mission Version CMFB
Comments A Battle for the Ages with Holoween on the Wiltz map. I was attacking with a battalion of American infantry vs. Holo’s Germans. It was a rainy day in Wiltz and the ground was muddy, so I chose to bring no armor.
I pushed hard on one flank and ran into a buzz saw. Holoween held the hill in the middle of the map (which was on my right flank) in force and also held a strong reverse slope position to my front.
As I massed forces to my front to push into Holo’s reverse slope defense, Holoween got a slick firing angle and blasted my massed troops with direct 81mm mortar fire. My men seemed to then run FORWARD over the crest of the hill and got cut down by Holoween’s reverse slope infantry. Both Holoween and I thought this was a bug in the latest patch and this was recently confirmed by Battlefront. This bug hurt me initially and then hurt Holoween later in the game.
This was an incredible debacle as I lost nearly an entire infantry company in this push. I doubt that I killed even 15 of Holo’s men. My survivors pulled back and joined a fresh rifle company. I began to blast Holoween with 105mm artillery. My battalion actually stayed immobile for a long time as I found numerous targets to shell. One target was a Panther which was hit and killed by my 105s. Unfortunately, another Panther was lurking nearby.
As mentioned, Holoween was holding a hill on my right flank. His defenders on this hill were pouring fire into my right flank as I advanced. Holo snipers and HMGs were particularly effective. I shelled the hill and launched an infantry attack to clear the hill and to remove the threat to my right flank.
After a tough fight, my men were thwarted in their attempt to take the central hill. Every single man who attacked the hill was KIA/WIA. However, Holo's men on the hill took heavy losses and were pushed back. While Holo's men on the hill were trying to repel my attackers, they could not fire on my men moving forward in my main effort. I managed to push my main effort forward and actually bypassed the hill. I then pivoted my units and positioned my force between Holoween’s forces on the hill and Holoween’s forces in Wiltz. Now even as Holo's men on the hill repelled my attackers, they were cut off from their comrades in Wiltz.
My artillery managed to KO/suppress Holoween’s mortars and to weaken his reverse slope forces to my front. I launched a second attack in the same spot where I was trounced earlier. After a tough fight, my men pushed over the crest and pushed Holoween all the way back to the South Hill objective.
More artillery fire and maneuvering allowed me to take the South Hill objective. Two Holo AT guns were KO’d in the process and he suffered heavy infantry losses. Now the bug that I mentioned earlier worked in my favor. Holoween’s men were put under fire in both Wiltz and on the central hill. Some of those men then routed toward the source of the incoming fire and were killed.
One funny moment occurred when 105mm artillery began falling on my men. I thought this was friendly fire and I shut down all of my fire missions. It was actually Holo shelling me. I have never seen a defender use artillery this heavy before and I assumed it was my own artillery! This artillery fire killed 29 on my men.
I sensed that Holoween’s infantry was crumbling as his men started to surrender almost immediately when faced with close combat. However, his remaining Panther was causing serious damage to my units. Therefore, I pushed some of my battalion across a river to threaten the Bridge objective and to “open another front” against Holo to stretch his men even thinner. I also played a cat and mouse game with the Panther. When the Panther was in a given sector, my men in that sector would stop advancing and hide in the forest. My men in other sectors would then advance safe from the Panther. When the Panther would move, I would advance the men in the sector that the Panther just vacated and halt/hide the men in the sector that the Panther was going to.
By playing this game and using direct fire mortars against Holo’s defenders, I infiltrated into the Bridge objective without losing many men. I also started moving my bazooka men into positions and set up cover armor arcs to restrict the movement of Holo’s Panther. Holo saw this and used an AT gun to snipe at some of my bazooka units. But each time Holo moved his Panther, I would tighten the noose on him by moving bazookas up. I also sent an infantry team after Holo's last AT Gun and they caused the crew to abandon the gun with BAR fire.
Time was running short in the game. Holo’s Panther was running all over the place. It was driving recklessly crashing through fences, crushing hedges, collapsing walls, driving fast through muddy farm fields, etc.. With the rainy weather and saturated ground, I was waiting for his tank to bog / immobilize. To my intense frustration, it never did.
However, I did eventually sneak my bazooka men onto 2 sides of Holo’s Panther. Numerous bazookas and rifle grenadiers rose up and opened fire on the Panther at the same time. I managed to put a HEAT round into the side of the Panther killing it.
Now the rout was on. I had a lot more infantry than Holo did. My men were also more experienced, had better leaders and had higher morale. The downside was that there was only about 6 minutes left in the game.
I launched an aggressive frontal attack and managed to clear every building in the town of Wiltz in 5 minutes which was a minor miracle. Half of my men would suppress Holo’s defenders while the other half of my men rushed directly at them. Bayonets and grenades were used liberally. Holo's defense in the town completely collapsed and I took very light casualties.
That left only the North Hill objective. My final artillery shells blasted the hill to soften it up while I was fighting in the town. Then, my men rushed the hill and found the ONLY survivor (an AT gun crewman) of Holo’s entire force hiding there. When this man was shot, Holo’s entire force was eliminated or captured and the game ended. We were 4 turns into overtime.
160 Nemesis Americans were KIA and 142 were WIA. Tragically, only 94 uninjured Nemesis soldiers were left to attend the Memorial Service in Wiltz after the battle.
Holo’s Germans were eradicated to the very last man with 200 KIA, 137 WIA, and 7 captured. He also lost two Panthers.
Great game, Holo!
Loser holoween
Was The Result A Draw? No
Combat Mission Version CMFB
Comments A Battle for the Ages with Holoween on the Wiltz map. I was attacking with a battalion of American infantry vs. Holo’s Germans. It was a rainy day in Wiltz and the ground was muddy, so I chose to bring no armor.
I pushed hard on one flank and ran into a buzz saw. Holoween held the hill in the middle of the map (which was on my right flank) in force and also held a strong reverse slope position to my front.
As I massed forces to my front to push into Holo’s reverse slope defense, Holoween got a slick firing angle and blasted my massed troops with direct 81mm mortar fire. My men seemed to then run FORWARD over the crest of the hill and got cut down by Holoween’s reverse slope infantry. Both Holoween and I thought this was a bug in the latest patch and this was recently confirmed by Battlefront. This bug hurt me initially and then hurt Holoween later in the game.
This was an incredible debacle as I lost nearly an entire infantry company in this push. I doubt that I killed even 15 of Holo’s men. My survivors pulled back and joined a fresh rifle company. I began to blast Holoween with 105mm artillery. My battalion actually stayed immobile for a long time as I found numerous targets to shell. One target was a Panther which was hit and killed by my 105s. Unfortunately, another Panther was lurking nearby.
As mentioned, Holoween was holding a hill on my right flank. His defenders on this hill were pouring fire into my right flank as I advanced. Holo snipers and HMGs were particularly effective. I shelled the hill and launched an infantry attack to clear the hill and to remove the threat to my right flank.
After a tough fight, my men were thwarted in their attempt to take the central hill. Every single man who attacked the hill was KIA/WIA. However, Holo's men on the hill took heavy losses and were pushed back. While Holo's men on the hill were trying to repel my attackers, they could not fire on my men moving forward in my main effort. I managed to push my main effort forward and actually bypassed the hill. I then pivoted my units and positioned my force between Holoween’s forces on the hill and Holoween’s forces in Wiltz. Now even as Holo's men on the hill repelled my attackers, they were cut off from their comrades in Wiltz.
My artillery managed to KO/suppress Holoween’s mortars and to weaken his reverse slope forces to my front. I launched a second attack in the same spot where I was trounced earlier. After a tough fight, my men pushed over the crest and pushed Holoween all the way back to the South Hill objective.
More artillery fire and maneuvering allowed me to take the South Hill objective. Two Holo AT guns were KO’d in the process and he suffered heavy infantry losses. Now the bug that I mentioned earlier worked in my favor. Holoween’s men were put under fire in both Wiltz and on the central hill. Some of those men then routed toward the source of the incoming fire and were killed.
One funny moment occurred when 105mm artillery began falling on my men. I thought this was friendly fire and I shut down all of my fire missions. It was actually Holo shelling me. I have never seen a defender use artillery this heavy before and I assumed it was my own artillery! This artillery fire killed 29 on my men.
I sensed that Holoween’s infantry was crumbling as his men started to surrender almost immediately when faced with close combat. However, his remaining Panther was causing serious damage to my units. Therefore, I pushed some of my battalion across a river to threaten the Bridge objective and to “open another front” against Holo to stretch his men even thinner. I also played a cat and mouse game with the Panther. When the Panther was in a given sector, my men in that sector would stop advancing and hide in the forest. My men in other sectors would then advance safe from the Panther. When the Panther would move, I would advance the men in the sector that the Panther just vacated and halt/hide the men in the sector that the Panther was going to.
By playing this game and using direct fire mortars against Holo’s defenders, I infiltrated into the Bridge objective without losing many men. I also started moving my bazooka men into positions and set up cover armor arcs to restrict the movement of Holo’s Panther. Holo saw this and used an AT gun to snipe at some of my bazooka units. But each time Holo moved his Panther, I would tighten the noose on him by moving bazookas up. I also sent an infantry team after Holo's last AT Gun and they caused the crew to abandon the gun with BAR fire.
Time was running short in the game. Holo’s Panther was running all over the place. It was driving recklessly crashing through fences, crushing hedges, collapsing walls, driving fast through muddy farm fields, etc.. With the rainy weather and saturated ground, I was waiting for his tank to bog / immobilize. To my intense frustration, it never did.
However, I did eventually sneak my bazooka men onto 2 sides of Holo’s Panther. Numerous bazookas and rifle grenadiers rose up and opened fire on the Panther at the same time. I managed to put a HEAT round into the side of the Panther killing it.
Now the rout was on. I had a lot more infantry than Holo did. My men were also more experienced, had better leaders and had higher morale. The downside was that there was only about 6 minutes left in the game.
I launched an aggressive frontal attack and managed to clear every building in the town of Wiltz in 5 minutes which was a minor miracle. Half of my men would suppress Holo’s defenders while the other half of my men rushed directly at them. Bayonets and grenades were used liberally. Holo's defense in the town completely collapsed and I took very light casualties.
That left only the North Hill objective. My final artillery shells blasted the hill to soften it up while I was fighting in the town. Then, my men rushed the hill and found the ONLY survivor (an AT gun crewman) of Holo’s entire force hiding there. When this man was shot, Holo’s entire force was eliminated or captured and the game ended. We were 4 turns into overtime.
160 Nemesis Americans were KIA and 142 were WIA. Tragically, only 94 uninjured Nemesis soldiers were left to attend the Memorial Service in Wiltz after the battle.
Holo’s Germans were eradicated to the very last man with 200 KIA, 137 WIA, and 7 captured. He also lost two Panthers.
Great game, Holo!
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