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Ithikial

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@Bootie - Check out admin dropbox. Made a quick little excel tool to do the calculations for you from each AAR screen. None of us players (or the GM) needs to worry about getting out pocket calculators. Check for document - "Cracking a Nut - Present for Bootie".

Um... also only open when the wife isn't around. :) (Excel is a nasty program).
 

Ithikial

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Should add the little tool is if you go down the 10% casualty option. (I agree the flat 50% casualties for a loss is a bit rough). For resupply of units at the front, why not use the cards? Some of the cards could be Repple Depple / Ersatz reinforcements players have to opt to use.
 

Badger73

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I should have asked this earlier regarding Force Composition:
<snipped>​
Force Composition
Each Commander (player) will be in charge of a company of men.​
<snipped>​
Will player matches be a Quick Battle where each side selects their specific forces from pre-defined purchase points?
- OR -
Will player matches be a Scenario where @Bootie purchases units for both sides to be played out on the map he provides?

Thanks for running this.

(BTW @Ithikial, I suspect I would have mastered Excel far more effectively if all my spreadsheets had been like yours . . . ;))
 

Ithikial

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Yeah thats pretty cool but how will it work if the unit starts with say 70% of its full allocation?
Leave it with me. It's pretty easy.

(BTW @Ithikial, I suspect I would have mastered Excel far more effectively if all my spreadsheets had been like yours . . . ;))
Honestly that was a 5 min hack job in excel last night while wwatching YouTube. Well except Kate, that was 10 mins of quality image searching. (Inside admin joke - And Kate's doing the maths for this campaign).
 

rocketman

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Leave it with me. It's pretty easy.


Honestly that was a 5 min hack job in excel last night while wwatching YouTube. Well except Kate, that was 10 mins of quality image searching. (Inside admin joke - And Kate's doing the maths for this campaign).
If it can be fixed with this excel spread sheet I'm all for some detail in the force preservation area. May have missed something above, but it was stated that "defeat=50% force" but there are so many levels of defeat/victory in the game that I feel it is too rough of an estimate.
 

Bootie

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Won't that make a mockery of the FOW?
Knowing the unit strength of the other side?
We already know initial strength is going to be a company.


So losses are now the actual losses accrued in the battle. I'm ok with that. But I guess we need then some rules about the lower % for a company to still be a unit. Else you could walk a man back to supply and - pling - you have a company again.

What effect has the CM result if losses are calculate by actual percentages?
Battle results are different than manpower loss. Battle results will still designate who wins the hex.... manpower loss designates how much that victory cost your company.

Im also thinking about 30% before a company becomes redundant. thats a loss of 2/3rds of their strength....
 

Bootie

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Won't that make a mockery of the FOW?
Knowing the unit strength of the other side?
We already know initial strength is going to be a company.


So losses are now the actual losses accrued in the battle. I'm ok with that. But I guess we need then some rules about the lower % for a company to still be a unit. Else you could walk a man back to supply and - pling - you have a company again.

What effect has the CM result if losses are calculate by actual percentages?
Battle results are different than manpower loss. Battle results will still designate who wins the hex.... manpower loss designates how much that victory cost your company.

Im also thinking about 30% before a company becomes redundant. thats a loss of 2/3rds of their strength....
 

Bootie

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The victory locations are there to guide the battles.... if the Allies capture all 4 locations its game over even if the Axis have 10 companies still on the map. Off course you can win by destroying your enemy also.
 

poesel71

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Can friendly units move 'through' each other?
I guess loosing a battle means the unit has to retreat?
One hex?
Being unable to retreat means destruction?
Can it retreat through enemy ZOC?
 

Rico

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Can friendly units move 'through' each other?
I guess loosing a battle means the unit has to retreat?
One hex?
Being unable to retreat means destruction?
Can it retreat through enemy ZOC?
LOL -- you think you have your campaign/tourney rules figured out... and then @poesel71 reads them and starts picking them apart... :D
 

Bootie

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1 Can friendly units move 'through' each other?
2 I guess loosing a battle means the unit has to retreat?
3 One hex?
4 Being unable to retreat means destruction?
5 Can it retreat through enemy ZOC?
1 Yes

2 No - only if the unit getting attacked loses.

3 Yes

4 No

5 No once you hit an enemy ZOC you stop but seeing as you are only retreating 1 hex this won't really matter.
 
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