Thanks for the quick response. I'll change the fence. In the ARMA map the fences add an element of tactics, providing concealment but little hard cover. I couldn't find a high fence in CMBS, am I missing something?
Mmm I have a choice about writing something about this or Gender Pay Gaps... I chose this.
There is a high wall (and a mod that makes them look identical to the standard cement block walls in ARMA), but there has never been a 'high fence' in any of the CM titles that allows LOF and LOS but not movement of infantry over them. It's a real bugbear, especially for CMBS given the prevalence of tall fencing in urban/industrial areas. There also isn't a low wall will a fence on top either. I have posted about it in the past on a 'Wishlist' topic on the BF forums but given BF's track record, they don't have a habit of adding in more terrain options with modules/patches/upgrades. Footpaths and windmills being the exception.
On the out houses; Pavlovo, and a lot of the other towns, have a lot of shelters and sheds.
For the small out houses/sheds I'd look under Independent Buildings -> Barns and you'll see tiny half tile little sheds that are one story high. Should fit in nicely for most cases quite well. They are also perhaps the most fragile building in the game and a quick burst of 40mm will probably be enough to make them collapse. Still part of the terrain though.
I was trying to create the same type of atmosphere but I couldn't find decent flavour objects, only bus stops!. How do you know what the flavour objects actually look like so know which one to choose, some kind of menu?
Welcome to hell.
It's probably the second worst part about the editor in my opinion, right behind the fact there isn't an undo button. There isn't a way to know in game which object is which, other than clicking on on the map with one selected and then switching to 3D Preview Mode and moving them around in there. One BF user did create an Excel Workbook soon after CMBS which can act as a separate guide/flavour object legend. Will look it up for you when I get home.
The easiest way to work with it is set up an on map 'dumping ground' and add in about 5 of each of what you are after then just work inside the 3D Preview Mode for an extended period. There are some short cut keybindings which are also a big help. Details in the 3.0 Manual.
Don't get hung up on trying to match ARMA exactly. As Rambler said in the other thread about his map, just try to make it looked 'lived in.'
For an example, (and tooting my own horn) suggest downloading my 'Joe's Bridge' scenario for CMBN and taking a look at that map and the flavour objects. It has quite a lot of them placed around the map and as you should be able to see I've tried to make little stories here and there. Like where the Germans were having campfires, a long abandoned house etc.