RAW - RATS & WOLFES CAMPAIGN (Rules)

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Sempai

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RATS & WOLVES
--- 1938 - 1945 campaign ---




Main Rule
The Tournament Master (me - SEMPAI) is always right. Means if a decision is to make I´ll make it and You have no choice as to accept it. That will only be if there is no rule what says what´s to do. Or if two rules work against each other. Or a given rule shows it doesn´t work etc.

Main Rule - Deadline
Within one week after announcing by the TM Your financial part, means upgrade, purchase etc, has to be done! Within 3 days after the mentioned week the battle has to be confirmed started by post at the concerning HQ! Delays have to be announced not later as within the 3 days mentioned!

Main Rule - Files
During the entire RAW campaign You have to store ALL Your RAW battle files, send them over to me after a battle is done and may not delete them before I give You permission to do so. Not till then, and ONLY then, You may delete them from Your harddisk.

Main Rule - Requests
All requests concerning RAW have to get posted at the HQs and using the concerning format!

Main Rule - Calculating
From now on a small percentage of Your forces can go AWOL/MIA for every battle You fought. That happens during the calculation phase. That don´t mean compellant You lose some troops at all during the aftermath phase of a battle. But the probability is high. This counts also for captured and abandoned units as well as for tanks and vehicles. Just for all Your troops and units.

Main Rule - Fixed Units
May not get manipulated in no way! Only exceptions are hiding- and/or firing-arc-order! That counts especially for bunkers and units what are used as bunker substitutes. Units as guns for example may even get turned. But that´s it!




INDEX

PREFACE
BATTLES & MISSIONS
FORMATIONS
FIGHTING FORCES
FINANCIAL PART & CALCULATING
HEADQUARTERS
HONOURS & AWARDS
MAP(S)
MISCELLANEOUS
TACTICAL & STRATEGICAL ADVICES
TECHNICAL INFORMATION



PREFACE
RAW is settled between 1938 and 1945. Because RAW is a tournament both sides can win the war. Furthermore the team factor is a bit more emphasised now. The scenarios reach from Spain and Legion Condor to either the historical end at Germany or the ficticious one at USA after conquering by the axis.

THEATRES OF WAR
CMAK : Special OPs in western area
CMBB : Common OPs in eastern area

Years of War & Regions
1938 - Spain
1939 - Poland, Finland
1940 - East Africa, France, Norway, England
1941 - Russia, Finland,East & North Africa, England, Crete
1942 - Russia, Finland, North Africa
1943 - Russia, Finland, North Africa, Italy
1944 - Russia, Poland, Finland, France, Italy, Holland, USA
1945 - Germany, USA


LEGEND
7TP ............................ polish light Armour Type ............ https://en.wikipedia.org/wiki/7TP
AP .............................. Armia Polska; Armour Penetrating
CA ............................. Covietskaya Armya (Soviet Army)
CM ............................ Campaign Master; Combat Mission
CMx1 ........................ CMAK & CMBB
CMAK ....................... Combat Mission Afrika Korps
CMBB ...................... Combat Mission Barbarossa to Berlin
CTV .......................... Corpo Truppe Voluntarie (italian Volunteers Corps in Spain 1938)
FHZ .......................... Fahrzeug (Vehicle)
FlaK ......................... Fliegerabwehrkanone (Anti-Air-Gun)
FW ........................... Flammenwerfer (Flame Thrower)
Gesch. .................... Geschütz (Gun)
GW .......................... Granatwerfer (Mortar)
H2H ........................ Human to Human
IVP .......................... Individual Victory Points
JgdPz ...................... Jagdpanzer (Tank Destroyer)
KA ........................... Krasnaja Armija (Red Army)
KOP ........................ polish Border Guards between 1st and 2nd WW
LC ........................... Legion Condor
lePz ........................ leichter Panzer (light Tank)
lePzHQ .................. leichte Panzer HQ (light tank HQ)
LKW ....................... Lastkraftwagen (Truck/Lorry)
lMG ....................... leichtes Maschinengewehr (light Machine Gun)
LW ......................... Luftwaffe (Airforce)
MP ......................... Money Points
OVP ....................... Overall Victory Points
PaK ....................... Panzerabwehrkanone (Anti-Tank-Gun)
PP ......................... Prestige Points
PSW ..................... Panzerspähwagen (Armoured Scout Car)
PzHQ .................... Panzer-HQ (Tank-HQ)
SA ......................... Sturmabteilung
SFL ....................... Selbstfahrlafette (Self-Propelled Gun)
sMG ..................... schweres Maschinengewehr (heavy Machine Gun)
SPW ..................... Schützenpanzerwagen (Armoured Personnel Carrier)
SS ........................ Schutzstaffel - ehemals Saalschutz (Security Squadron - former Saloon Security)
StuG .................... Sturmgeschütz (Assault Gun)
StuH .................... Sturmhaubitze (Assault Howitzer)
TKD ..................... polish Tankette Type ............
TKS ...................... polish Tankette Type ............ https://en.wikipedia.org/wiki/TKS
TM ...................... Tournament Master
WM .................... Wehrmacht
WW .................... World War


BATTLES & MISSIONS
This is the place where You are put in the know concerning general things what constitutes a major part of battles and missions.

- Individual Battle
- Team Battle
- Opponents
- Special Missions
- Secret Missions

BATTLES
Individual battles are the common H2H battles we all know. Team battles are an experimental idea I had. It is done as follows:

Two or more commanders of one side fight on the same map against an even or uneven number of opponent commanders. Therefor they have to select from the objectives what are posted in the Briefing Room. Their results will get together to an average so all of the commanders involved get the same result instead of individual ones. It can be, if the opponents commander amount is uneven to the own number of commanders, one or more commanders have to fight the same map with different objectives and respectively particular parts of the formations and against different commanders.​


OPPONENTS
Because of the above mentioned possibilites of battle types the opponents can change for every new battle. That depends on the situation.

MISSIONS
That are additional tasks - additional to the general orders. That missions depart in SPECIAL and SECRET missions. An advantage of missions is, if Your avatar overtakes another army as Your own one, even if You lose You gain experiences at least for Your NOT involved own core troops. That is calculated by Your performance in the missions. The only way to "rescue" a stalled mission is to win the superior battle, if there is such a battle at all, by capturing the enemy commander in charge or gain an unconditional surrender of all his troops.

SPECIAL MISSIONS
The special missions are only to fulfil - no matter how to do this. If not otherwise mentioned You have the whole OP for doing so.

Note : You can only do one special mission at the same time!

SECRET MISSIONS
The secret missions have to be fulfilled as the orders say and, of course, in secret. It can be sometimes it is enough if parts of the secret mission remain secret to fulfil the mission. While special missions if played on separate maps/sectors will not get punished, or at least not so hard punished, failing a secret mission can be a real backfiring. In the worst case Your opponent gets prestige because he was able, despite the disadvantage of not knowing about Your mission, to stall Your advance.

Note : You can only do one secret mission at the same time!


FORMATIONS
That are the superordinated fighting forces You and Your men are attached to or later on in the campaign Your own forces You lead. Successful formations will get honorific titles. The axis formations get german ones and the allied formations get english ones.

- Status Levels of Formations
- Slots
- SMG Troops

STATUS LEVELS OF FORMATIONS
The status of Your formation depends mainly of how the battles go for Your men. That has nothing to do with the experience levels of Your single troops and units. Status shows how successful Your formation fought in battles. Currently the levels are as follows:

- green (freshmen with a finished battle drill)​
- regular (they have already seen some action)​
- veteran (the men gained a bit more victories as defeats)​
- crack (the victories are much more as the defeats)​
- elite (these men are seldom defeated)​


Note: Badges and medals are another part what decides about the status of Your formation.

SLOTS
They decide about the amount of tanks, vehicles, infantry and support troops You may have in the ranks of Your core forces and the quality of Your replacements. The shown slots and status levels nevertheless can vary if Your fame overrules this restrictions. In every case You will need a special permission of the TM to get other replacements as green ones and more tank slots as 4 of them. Currently the slots are as follows (the status level shown before the brackets stands for the entire formation):

Common Forces
- green (green replacements, 4 tank slots, 1x infantry company, 4 vehicles, 6 support units/troops)​
- regular (green replacements, 4 tank slots, 2x infantry company, 6 vehicles, 14 support units/troops)
- veteran (regular replacements, 5 tank slots, 3x infantry company, 8 vehicles, 22 support units/troops)​
- crack (veteran replacements, 6 tank slots, 3x infantry company, 10 vehicles, 30 support units/troops)
- elite (veteran replacements, 8 tank slots, 4x infantry company, 12 vehicles, 38 support units/troops)​
Special Forces
- veteran (veteran replacements, 8 tank slots, 4x infantry company, 10 vehicles, 38 support units/troops)​
- crack (veteran replacements, 10 tank slots, 4x infantry company, 12 vehicles, 38 support units/troops)
- elite (veteran replacements, 12 tank slots, 4x infantry company, 16 vehicles, 38 support units/troops)​

SMG TROOPS
Every formation may have a third of it consisting of SMG troops. The smallest "formation" what can get bought with SMGs is company size. Means two platoons common infantry and one platoon SMG troops.


FIGHTING FORCES
That are the troops and units You have under Your command during a battle. They will not only consist of Your own forces, the core forces, but as well of assisting forces.

- Avatar
- Avatar´s Leader Bonuses
- Avatar´s Ranks
- Second in Command
- Core Forces
- Support Forces
- Assisting Forces
- Assigned Units & Troops
- Crews
- Abandoned Units
- Captured Units
- Repairing Units
- MIA, RIP & Wounded
- Experience Level-Up & Leader Bonus
- Special Forces
- P.O.W.
- Worst Case

AVATAR
Your avatar will have Your nickname and shows Your presence on the battlefield. He will earn You medals, experience and maybe some further troops if he acts well. If he does crap You will lose quick. It is essential You don´t let him get killed or captured. The battle would be over for You. That means You will restart as green and unexperienced leader with unexperienced troops.

AVATAR´S LEADER BONUSES
What for combat bonuses Your avatar gets, or if he even get some at all, depends on the performance he shows on the battlefield. Some will need personal engagement to gain them others only his leadership skills.

AVATAR´S RANKS
The rank shows Your personal success on the battlefield and in organising Your troops and their want. It can gain You advantages similar to the prestige related advantages. And it is a tribute for Your service. Furthermore the rank can be crucial to get the commander in charge for the concerning side, what would be axis or allies. The current ranks are:

- 2nd Lieutenant - Leytenant - Leutnant/Untersturmführer
- 1st Lieutenant - Starshiyi Leytenant - Oberleutnant/Obersturmführer
- Captain - Kapitan - Hauptmann/Rittmeister/Hauptsturmführer
- Major - Major - Major/Sturmbannführer
- Lieutenant Colonel - Podpolkovnik - Oberstleutnant/Obersturmbannführer
- Colonel - Polkovnik - Oberst/Standartenführer
- Brigadier - General Major - Generalmajor/Brigadeführer
- Major General - General Leytenant - Generalleutnant/Gruppenführer
- Lieutenant General - General Polkovnik - General/Obergruppenführer
- General - Marshal - Generaloberst/Oberstgruppenführer
- Field Marshal - Glavnyy MarshalGeneralfeldmarschall/Reichsführer


The blue coloured ranks are what we use for the West Allies, the red ones for the East Allies and the chartreuse ones for the Axis and SS.

SECOND IN COMMAND
In the unlikely case You are able to establish a second "army" under Your personal command it is necessary to appoint a second in command. This officer is almost the clone of Your avatar. The main difference is if he gets captured or killed You don´t lose immediately. ???

CORE FORCES
Both sides start with a green platoon of soldiers without any attached unit as PIATs or flamers and so on. You have to buy them extra. You should be very careful with all of Your troops for they will not always replaced if it´s needed but if the opportunity exists to do that. Over the OPs You can add further troops to Your core forces and build an army or even more as one. As army we see a force about battalion seize for RAW. That is because of the calculating amount of work TM have to do then.

SUPPORT FORCES (ATTACHED UNITS & TROOPS)
At CM You can buy Platoons or taller Formations who have already attached some stuff as PzSchrecks or even Vehicles etc. That will not count for RAW. You can buy that Formations but I´ll delete that attached Units/Troops - You will always have to buy them separately. That´s for making it more easy for me and the Calculating of Costs and Prices etc. The amount You may buy is as follows:

- not more then 2 Sharpshooters​
- not more then 6 PzSchrecks or PIATs/Anti-Tank-Rifles
- not more then 6 Flamethrowers​
- not more then 4 Tankhunters
- not more then 4 HMGs​
- not more then 6 Mortars
- not more then 6 LMGs​
- not more then 4 Guns
- not more then 6 Vehicles​
- not more then 4 Tanks


Note: Support Forces are part of Your Core Forces!

ASSISTING FORCES
You will find other and different experienced forces as Your own ones on the map. That are the assisting forces of other nations of the side You fight for. They are definitely NOT part of Your core forces. For the Allies the Americans support the British in CMAK and the other CMBB allied nations support the Soviets. So You can always indentify easily who´s core forces and who´s assisting forces. For the Axis it will be Italians mostly at CMAK and the other axis nations at CMBB.

Note: Assisting Forces are NOT part of Your Core Forces!

ASSIGNED UNITS & TROOPS
Sometimes HQ sends troops or units for permanent service with Your troops. In general that are no replacements but extra forces for Your core forces. They restock Your forces for example if You (the commander in charge) get a promotion and Your former post is vacant. And sometimes the assigned forces stay only a certain time with Your men.

CREWS
Crews of destroyed mortars or guns get a few grenade bundles and PzFausts or an LMG to do their job as tank hunters or LMG-troop till replacement for their mortars or guns arrives. Since tank commanders and crews are seen as most valuable troops they will, if their tank is destroyed, wait in the HQs until new equipment arrives.

ABANDONED UNITS
There are two types of abandoned units. Enemy and own ones. For enemy abandoned units see "CAPTURED UNITS" in the rule beneath! If an own unit is abandoned You have three choices:

- 1st) The crew of the abandoned unit is still alive and can re-take it´s place in the very next battle.​
- 2nd) The former crew is dead but You have a crew in the HQ waiting or doing duty as LMG- or tank hunter team what can take the place of the fallen.​
- 3rd) No crew is available. You have to buy one.​


Note: Vehicles, tanks, guns and mortars for existing crews will cost only the half of the original price - and vice versa.

CAPTURED UNITS
Abandoned vehicles, tanks and supporting units can get captured. They have to be in Your sphere of influence. Since no captured units can be found in the late war CMAK I´ll replace them, so far as possible, with similar units of the given toops. CMBB has a few more captured units programmed - but still not enough. So for both, CMAK and CMBB, look at the Exchange Lists to be found at the Technical Information part! There is no restriction of the number or kind of captured units You can add to Your forces. Captured units can´t been upgraded. Captured units will always have the regular experience level.

Note: All captured units can be sold but only to a poor price.

REPAIRING UNITS
All immobilized, bogged down or damaged units can get repaired. They are back in Your ranks immediately - means the very next battle.

MIA, RIP & WOUNDED
After every battle I´ll calculate misses, casualties and dead. To make it easy as possible I will merge outnumbered/wounded troops so they can build new full squads if necessery.

EXPERIENCE LEVEL-UP & LEADER BONUS
Depending on how a unit, group, team or leader fought it will give some experience level-up for them. An officer may even get some command bonuses if he led his troops well or showed high personal commitment and dedication.

SPECIAL FORCES
Mostly forces with some special skills You can´t add to Your core forces. If Your avatar gets famous enough that could change. So far Special Troops are:

- SS (all branches) : extrem hard fighters - their officers get always a combat and morale bonus​
- Red Guards, FFL, SAF (Mechs) or New Zealanders : same as SS but for Allies​
- Brandenburger : able to sneak into the rear land of the enemy and set ambushes and surprise attacks (shown as Luftwaffe troops)​
- NKVD or Commandos : same as Brandenburgers but for the Allies (shown as Red Cavalry´43, early Red Paratroopers or Canadian Mechs´44)​
- Pioniere : able to lay or destroy mines, errect obstacles and barricades, build and destroy or repair bridges and buildings​
- Red Pioneers or Engineers : same as Pioniere but for Allies​
- Fallschirmjäger : extrem hard fighters and able to land in the hinterland of the enemy​
- Red Air Landing Troops or Paratroopers : same as Fallschirmjäger but for the Allies​


Note : Red Pioneers in general are penal formations. Accordingly fanned out is the combat morale of this troops. It can be they run for their lifes instantly but as well it is possible they fight the enemy with tooth and nail.

Note : Paratroopers are able to land in the enemy´s back. That is done by reinforcement markers. So it can happen, from one turn to the next, enemy troops appear from nowhere under Your very nose. That is no mistake then.

P.O.W.
POWs will raise Your prestige by the value the CM result table shows at the end of every battle and from time to time (but very seldom) give You some extra information about Your opponent. Should You capture or kill the enemy commander in charge You have won immediately - no matter how the result would have been beforehand.

WORST CASE
If Your main forces are destroyed the headquarters embattle a new task force for You. Counts for both opponents. Commonly the forces will all be unexperienced. If You have luck there will be a few troops with better experience.


FINANCIAL PART & CALCULATING
Here You can find all information to do a proper job concerning the management of Your troops - purchase, upgrade, sale and downgrade. Furthermore a superficial overview of calculating. For a deeper insight You have to read the Technical Information part.

- Points
- Money Points
- Money Pool
- Purchase
- Upgrade & Downgrade
- Prestige
- Fame
- Reserves
- Replacements
- Ransom
- Results
- Retreat
- Format for Requests

POINTS
There are different types of points in RAW. So far there are Money Points, Prestige Points, Individual Victory Points and Overall Victory Points. They all are calculated by something or are necessary to get something calculated.

MONEY POINTS
They are Your money. You need them to buy or upgrade something.

MONEY POOL
Every commander gets a starting coin of 200 points for every new starting OP. He can use them as he wishs so far it follows the rules of that campaign. All money points get into a collective pool at the HQs from where all fellow commanders have to drag. The first time You can use that money is the second battle of the first operation. You should decide wisely if You spend it immediately or spare it for later times and more expensive things.

PURCHASE
If You want new troops who will get attached permanentely to Your core forces You have to buy them. That is only possible if You have the slots and the money points therefor. The price is the in CM listed price without rarity. Rarity is off for all battles but only what the unit´s prices regards. It isn´t possible to buy units before the time they arrived common duty on battlefield. Only exception is You get the prototype of a unit. That depends on Your prestige and some random factors.

UPGRADE & DOWNGRADE
After every battle You can upgrade all of Your units if You have enough money points. For example - You started with Rifle 42 squad and upgrade now to rifle 45 squad. Or Your 50mm gun to a 75mm gun. The difference between original price (without rarity) of Your given unit and the original price of the unit type You want is what You have to pay. The same counts for downgrades - only vice versa.

PRESTIGE
Prestige is maybe the most powerful tool at RAW. It gives You the chance of "Specials", what are advantages You couldn´t simply buy for money points. For example a more willingly service for You - means the opportunity that special troops or scattered remains of other formations want to follow Your command. The disadvantage is You will never know when You will get that advantages.

Note: Some actions need spending prestige, others not! That depends on the situation.

FAME
That is to read of Your prestige amount. The higher the amount the higher Your fame. If You get famous enough it can be some of the rules will set off for You. The specific effect depends on how famous You are and how the situation is. The decision what happens is always made by the TM. You have no possibility to intervene. The provisional Status is currently as follows:

- 1000 Prestige (some people have heard of You)​
- 2000 Prestige (Hello, Starlet...)
- 3000 Prestige (You are a star now)​
- 4000 Prestige (You are a Mega-Star)
- 5000 Prestige (You are the one and only)​


Note: That are only guidelines! Much depends on other things as kind of results, streaks, behaviour concerning foes and allies, personal bravery etc., etc.!

RESERVES
That are the formations what get posted at the HQ before an OP starts and what become available part by part during every operation. All fellow commanders have to drag from the same formations then.

REPLACEMENTS
They will only given for free and only as green ones between OPs. If You want replacements during an ongoing OP, means after a battle, You have to pay them.

Note: In general it will not be possible to buy crack or elite replacements!

RANSOM
If one of Your fellow commanders is captured You can try to pay him free. For a start we try it with the following prices:

- 2nd Lieutenant .............................................. 100 Points / 0 Prestige​
- 1st Lieutenant ............................................... 250 Points / 0 Prestige
- Captain .......................................................... 400 Points / 0 Prestige​
- Major ............................................................. 550 Points / 0 Prestige
- Lieutenant Colonel ...................................... 700 Points / 0 Prestige​
- Colonel .......................................................... 850 Points / 250 Prestige
- Brigadier ....................................................... 1000 Points / 500 Prestige​
- Major General ............................................. 1000 Points / 750 Prestige
- Lieutenant General .................................... 1000 Points / 1000 Prestige​
- General ........................................................ 1000 Points / 2000 Prestige
- Field Marshal ............................................... 1000 Points / 3000 Prestige​


To let free a captured enemy commander will be good manner. That is what falls under personal behaviour and is sometimes important for Your fame. But it could be as well it is more important to cut back an enemy officer to his roots so he is no real threat for a longer time. But hold in mind one always meet two times in life. It could be such a manner falls back on You.

RESULTS
Independent of the CM result tables there will be only 3 results possible. That would be victory, draw and defeat. What kind of result it is then decides the TM alone. You have no opportunity to intervene. But that opens the possibility both opponents can gain victories to the same time even if the sheer combat´s progress suggests something totally different. For now the results get calculated as follows:

- Victory ........................ 100 Points / 100 Prestige & 2 IVP
- Draw ........................... 50 Points / 50 Prestige & 1 IVP
- Defeat ......................... 0 Points / 0 Prestige & nothing


Furthermore a victory is sometimes important for advancing. A defeat for the attacker in the first battle of an OP can get regarded as immediately loss of the entire sector You fight on. If it´s not the first battle of an OP it can mean You have to fight the former scenario again with different setups. A draw could, for example, mean Your and Your enemy´s troops have no opportunity to get replacements - instead You start the fight where he finished lately. Such special features are either mentioned beforehand with the orders or evolve from the strategical advance of the war. They are not general rules.

RETREAT
If it isn´t a retreat scenario (means the task set by TM/CM is retreat) You can always decide for Yourself to retreat. You will lose the sector then (depends on the situation), "Kills" will not counted and similar things. But Your army isn´t crushed (if they make it off the map without too many losses) and able to strike back another time.

FORMAT FOR REQUESTS
If You want to buy, sale, up- or downgrade something You have to use the format shown further down! We have to do it so since otherwise I have to run after You all the time to ask You how You meant Your request. The format provides a relatively secure meaning of Your requests. That spares me time and nerves. Requests can be done in the following ways:

Example A (purchase of troops & units with the same experience level)
action:............... purchase
unit/troops:...... Tank Hunter Team, IS-2´44, M5 HT, ZiS-3 ATG​
experience:...... regular​
price:................ 12 + 196 + 40 + 48 = 296 Points (to pay)​
time of war:.... August 1944​
Example B (upgrade of units from the same to the same experience level)
action:............... upgrade
unit/troops:...... StuG-IIIG (late), 2x SPW 251/1, 50mm ATG)​
experience:...... regular to veteran​
price:................ 113 + 2x 48 + 51 = 260 to 132 + 2x 56 + 59 = 303 ---> 43 Points (to pay for upgrade)​
time of war:.... May 1945​
Example C (sale of units with different experience levels)
action:............... sale
unit/troops:...... Tiger-I, Kingtiger, StuG-IV (early)​
experience:...... veteran, regular, green​
price:................ 255 + 336 + 104 = 695 Points (gained from sale)​
time of war:.... March 1945​
Example D (downgrade of units from different to different experience levels)
action:............... downgrade
unit/troops:...... T-26´31, T-34´41, T-70´42​
experience:...... regular, veteran, crack to green, green, regular​
price:................ 34 + 132 + 60 = 226 to 31 + 101 + 44 = 176 ---> 50 Points (gained from downgrade)​
time of war:.... March 1942​


You should copy and paste the following format to spare You much unnecessary work:

action:...............​
unit/troops:......​
experience:......​
price:................​
time of war:....​


So You have only to fill in yet what You want to request.

Note : You have always to post each action (purchase, sale etc.) in a separate format! That avoids misunderstandings.


HEADQUARTERS
The FGM HQs are the heart(s) of RAW. There You get information, plan tactics and strategies, do Your financial part and can hold secret chats with Your fellow commanders and the TM. The TM may even temporarily store some things which are worth to get stored.

- Ordnance Map
- Arrangement of Opponents
- Types of Objectives
- Available Formations
- Overview Map
- Intros
- Financial Part
- Setup Files
- Deadline
- Rooms & Quarters

ORDNANCE MAP
As the very first these map (a screenshot of the concerned CM map) is posted at the map room. On it You can see all objectives encircled with a red circle. During an operation it can be new objectives get issued and others become obsolete. That depends on the situation or better said on the combat evolution.

ARRANGEMENT OF OPPONENTS
After the ordnance map and the objectives are posted The commanders decide who takes on which objective - if there is a choice. That would be only if there are individual objectives given. If so the choice of objectives decides about who is Your opponent then. If the objectives are general, and all commanders play the same map, You can make a request who You want to battle of the other side.

TYPES OF OBJECTIVES
There are 3 types of objectives. That would be general objectives, specific objectives and individual objectives. The general ones are most of the time the same objectives for every battle - get the sector and similar. Specific objectives mean the ones what have to get fulfilled to reach the general objectives. For example: To gain the entire sector You have to take the 4 towns there. The towns are the specific objectives. Individual would a objective be if the TM announces every commander can choose 1 or more objective(s) from the given objectives.

AVAILABLE FORMATIONS
Before an OP starts the TM will post all available formations who participate on the OP. Before every battle of the OP the TM announces what formations are released for the very battle. You aren´t forced to use that formations and can spare them till to the last battle of the OP to use them. But if the OP is finished the forces can NOT get spared for the next OP.

Note: All fellow commanders have to drag from that formations.

OVERVIEW MAP
After the ordnance map, the objectives and the available formations are posted the TM sends You Your individual overview map. That is the CMBB or CMAK file what You, via Windows Explorer, have to put into the concerned directory. Then, after starting the concerned CM You can load that very file into the CM EDITOR. At the CM EDITOR is a button named Scenario Editor. That You hit to gain entry in the tactical map screen and the 3D map. There You will find all Your core forces and their current status plus marker for Your assisting forces etc. Based on that info You have to decide about Your financial part as up- & downgrade for example.

INTROS
That is bullet-pointlike information what informs You about the general situation, specific information if some is known and important details of Your objective(s).

FINANCIAL PART
That is the time if You do all the stuff what is necessary to hold Your forces combat ready or even raise their combat effectiveness. Done would that be by up- and downgrade, purchase and sale. Furthermore You can file requests, if You think it necessary, to ask HQ for further benefits.

Note: Most of the time HQ and You will be of different opinion if You deserve such benefits. Hold in mind You are the subordinated! And HQ has always the last word in such matters.

SETUP FILES
If all is done, and TM as well as You checked and re-checked the requests, TM sends the allied commanders the setup files. Axis commanders will always get their setup files then from the allied commanders. Only exception is if technically something don´t work.

Note: For further information concerning when setups have to be sent see "Main Rule - Deadline"!

DEADLINE
Both/All opponents of a battle have to confirm that the fighting has started in their concerning HQs within the set time!

Note: See also "Main Rule - Deadline"!

ROOMS & QUARTERS
At Your concerning HQ You find several posts what are fixed and will not get deleted. These posts are the different rooms and quarters of Your HQ. Each of them has a specific function. So far that rooms and quarters are as follows:

- Map Room (shows the latest operation map and all objectives)​
- Briefing room (explains objectives in detail, shows missions and other related info)​
- Staff Quarters (shows all available formations for the OP - former Reserves Office)​
- Officer´s Mess (is the "private" area of the commanders - all stuff of them is shown there)​
- Loot Depot (shows all info about the captured units)​
- Crew Quarters (maybe that can get deleted if the management of the crews can be done via Officer´s Mess)​
- Garage (here You do up- & downgrades, purchase, sale)​
- Room of Honours (shows the latest status of honours for each commander)​
- TM´s Store & Dump (things the TM has to store temporarily or permanent)​


HONOURS & AWARDS
Here You find all information concerning all kind of rewards for the avatar and troops. Most of the time it will be intangible rewards.

- Honorific Title
- Medals & Badges
- Prototypes
- Rewards
- Special Troops
- Scattered Formations

HONORIFIC TITLE
This honour is given to formations what have proven their value in battle. There are levels what depend on a few factors. In general they rank from "proofed value one time" to "constantly proofs value". In particular situations even Your avatar and high ranking officers can get such a title. Axis formations get german titles and allies, no matter if soviet or western ally, get english ones.

MEDALS & BADGES
After every battle/OP medals will awarded to the troops who have deserved them . That decision will made by me the TM. Avatars can also get badges and medals. That kind of awards will given after every battle if there is something You have to be mentioned for.

GERMAN MEDALS
(KVM) Kriegsverdienstmedaille / Merit of War Medal - awarded for Bravery 10 Prestige
(KVK2) Kriegsverdienstkreuz (2.Klasse) / Merit of War Cross (2nd Class) - awarded for Acts of great Bravery 20 Prestige
(KVK1) Kriegsverdienstkreuz (1.Klasse) / Merit of War Cross (1st Class) - awarded for setting an example of Bravery and Resource under Fire 30 Prestige
(DKS) Deutsches Kreuz in Silber / German Cross (silver) - awarded for Acts of Gallantry and Devotion to Duty under Fire 40 Prestige
(RKKVK) Ritterkreuz zum Kriegsverdienstkreuz / Knight´s Cross of the Merit of War Cross - awarded for Gallantry in the Field 50 Prestige
(EK2) Eisernes Kreuz (2.Klasse) / Iron Cross (Second Class) - awarded for Gallantry in the Field 60 Prestige
(EK1) Eisernes Kreuz (1.Klasse) / Iron Cross (First Class) - awarded for Gallantry during active Operations against the Enemy 70 Prestige
(DKG) Deutsches Kreuz in Gold / German Cross (gold) - awarded for Gallantry during active Operations against the Enemy 80 Prestige
(RKEK) Ritterkreuz zum Eisernen Kreuz / Knight´s Cross of the Iron Cross (Pour le Merite) - awarded for distinguished Sevices during active Operations against the Enemy 90 Prestige
(GKEK) Grosskreuz zum Eisernen Kreuz / Great Cross of the Iron Cross - awarded as the highest military Decoration 100 Prestige


DIVERSE OTHER GERMAN AWARDS (only for Avatar)
- (FSA) Fallschirmschützenabzeichen / Paratroopers Badge (Fanaticism for all Troops 50%)
- (PVA) Panzervernichtungsabzeichen / Armor Demolition Badge (Fanaticism for all Troops 25%)
- (NSP) Nahkampfspange / Close Combat Clasp (Fanaticism for regular and better Troops 50%)
- (VA) Verwundetenabzeichen / Injured Badge (Fanaticism for regular and better Troops 25%)


SOVIET MEDALS
Герой Cоветского Союза (Hero of the Soviet Union) 100 Prestige
Орден Ленина (Order of Lenin) 90 Prestige
Орден Крaсного Знамени (Order of the Red Banner) 80 Prestige
Орден Красной Звезды (Order of the Red Star) 70 Prestige
Орден Отечественной войны первой степени (Order of the Patriotic war 1st Class) 60 Prestige
Орден Отечественной Войны второй степени (Order of the Patriotic War 2nd Class) 50 Prestige
Орден Александра Невского (Alexander Nevsky Order) 40 Prestige
Орден Суворова (Order of Suvorov) 30 Prestige
Орден «Слава» (Order of Glory) 20 Prestige
Медаль «За отвагу» (Medal for Courage) 10 Prestige


DIVERSE OTHER SOVIET AWARDS (only for Avatar)
- (PB) Paratroopers Badge (Fanaticism for all Troops 50%)
- (TDB) Tank Destruction Badge (Fanaticism for all Troops 25%)
- (MSC) Melee & Skirmish Clasp (Fanaticism for regular and better Troops 50%)
- (IB) Injured Badge (Fanaticism for regular and better Troops 25%)

PROTOTYPES
This kind of honour is given sporadically. Sometimes the prototype will stay with You. Sometimes it´s service with You is temporary.

REWARDS
Depending on situation, war time and success of a formation, a commander or troops it can be You get a pecuniary reward. That reward goes straight into the collective money pool then.

SPECIAL TROOPS
Similar to prototypes there will be troops what get attached to Your forces if You did well enough. This troops can become part of the core forces or only temporary stay with Your troops. And they haven´t to be special forces in terms of elite troops. It can be as well regular troops or garrisons. That depends.

SCATTERED FORMATIONS
One of the highest honours will be if a fellow commander is captured or fallen - or an assisting formation was beaten after close fight - and You are chosen to overtake the survivors of that unlucky happening.


MAP(S)
The following paragraphs should give You fair information about what maps are used and what they provide. Based on that You should be able to work with them properly.

- Ordnance Map
- Overview Map
- Landmarkers & Objectives
- Setup Zones
- Silly Setup zones
- Exit Zones
- Fixed Units & Troops

ORDNANCE MAP
That is the at the concerning HQ posted screenshot of the CM tactical map for the latest OP. Thereon You will find marked objectives and often some general data.

OVERVIEW MAP
Before every new battle I send You a scenario file whose content consists of terrain, own core troops, general conditions such as weather etc. and sometimes some enemy troops and units, to show known enemy positions or similar. Via scenario editor of the concerning CM (CMAK or CMBB) You can check out all what is needed to plan Your next battle.

LANDMARKERS & OBJECTIVES
Since no flags are used anymore at RAW there has to be another way to mark objectives. It will be done the way that there are unmeaning landmarkers on the map which could be or could as well be not objectives. Usually I will refer to landmarkers to set objectives. So we avoid the opponents know for sure if there is an objective for the enemy. Objectives depart in individual and general objectives. The latter ones we speak of if all commanders get the same objectives. Individual objectives are depending on situation and the chosen objective(s).

SETUP ZONES
The first setup zone for every operation will set from the Tourneymaster (TM). Any operation consists of 4 battles.
The setup zones in any further battle depends on how Your action was during the last battle. That counts mainly for the attacker. The defender has the luck he will lose only the parts of terrain which come under control of the attacker.

"silly/crazy/unfair" SETUP ZONES
It may come the time You are in full swing and the battle goes well for your men. And out of the blue, at the worst time, enemy troops appear in Your back or on other spots You thought of as safe or secured.That isn´t silly or unfair as it may seem in the first moment. That will happen if Your opponent has special forces as paratroopers or Brandenburger under his command. Especially for the sneaky Commandos, NKVD and Brandenburger setup zones will set on places within the of You controlled area then.

EXIT ZONES
They are always to see on the maps. The main reason is to avoid forewarning of the opponent if You have to fulfil a transit mission for example. The other reason is this zones make it far more easier to navigate on very low levels so one hasn´t to search for the N marker all the time. That also makes my work, during creating and designing the scenario, much more easier.

FIXED UNITS & TROOPS
May not get turned or manipulated in no way!!! Only exceptions are hiding and/or setting a firing arc - if that is possible for the fixed unit - or a special allowance of the TM.


MISCELLANEOUS

PASSWORDS
You all get passwords provided from me and have to save them somewhere! And make sure no one except You and the TM get the knowing of them!

TURN SENDING
You have to send me all Your turns or single turns, if for example a quarrel errupts, so long the RAW lasts and whenever they are requested by TM! I need them for calculating and maybe for doing decisions in the quarrels.

...


TACTICAL & STRATEGICAL ADVICES
A summary of advices and experiences that should help You to do Your best for Your men and Your RAW career.

- Missions (the more experienced commanders should do them in emergency)
- Officers & Landsers
- Objectives & Landmarkers
- Paradrop
- Recce
- Reserves
- Support (& Support Forces)
- Things one should hold in Mind

MISSIONS
In case of doubt, if a side needs missions successfully done strongly, the more experienced commanders should do them if possible. Since the gained money either way goes in the collective money pool no particular commander has to do the mission. Only problem may be the prestige if something is declared at all. But if a mission is lost the prestige is down the drain anyway.

OFFICERS & LANDSERS
If the need of retreat occurs You should make sure Your officers get rescued before the Landsers. Even though this sounds really cruel to me You should do so because of the gameplay. If You think an orderly retreat possible You should retreat the officers last - so they can provide morale during the retreat and more troops may it off of the map.

OBJECTIVES & LANDMARKERS
They aren´t known to Your opponent - at least usually. Sometimes objectives are obvious because of the strategical situation - for example in the early war if the Wehrmacht tries to gain entry in polish land. The Wehrmacht will not gain that if used defensively. Another reason could be Your opponent got intelligence so he can anticipate Your objectives. Objectives can be marked by landmarkers. But often an objective is only relating to landmarkers. For example: "Take the building in the West of Hill 121!". The landmarker would be "Hill 121". The next building in the West could be even 500 meters away. So read the orders and objectives carefully!

PARADROP
During every OP one can set two times a place where a platoon paratroopers should land. Only restriction is the men can only get back on their feet and first if they are back again the second flight can start. Therefor they have to get back to the intial setup zone of the main forces or hold an area what is attached to the by You controlled area if the battle ends.

Note : There is no guarantee the men land where You want them to. They can drift or become uncovered or hurt etc.

Note: A paradrop is only possible if Your formation is a paradrop or air landing one or You have air movable troops or units under Your direct command.

RECCE
You should always use recce or combat troops and units to do recce! If You use unarmed transport units or crews without ammo You should ensure they come back relatively unharmed. Otherwise You will get punished hard for using the to You subordinated men as cannon fodder.

RESERVES
For RAW we use a new way to get reserves. You will always know beforehand what is available for Your party for an entire OP. The crux is You will just before the next battle learn about what is released of that available assigned forces for the coming battle.

SUPPORT FORCES
...

THINGS ONE SHOULD HOLD IN MIND
1 - never lose Your avatar or Your enemy wins no matter what result tables say
2 - if You can´t capture abandoned enemy units it would be clever to pump rounds in that units to change the status to destroyed
3 - buildings where a bridge goes through ARE traversable - if not it is a design failure
4 - You can have tank crewswithout a tank in a pool at the HQs - they aren´t lost and You can buy them a brand new tank for the half price
5 - always declare special & secret missions before You start to fulfil them - otherwise they will not get calculated
6 - to capture abandoned enemy units it is necessary they are in Your sphere of influence - it can be they are in no ones sphere or in both opponents spheres - in that cases they are most times lost for both sides
7 - secret missions can only been tried one time - not fulfilling them means they are uncovered - no next attempt possible
8 - special missions aren´t necessarily secret missions - they can sometimes allow You to fulfil them over more as one battle
9 - trucks and boats are for free but their wilful damage or destruction (for example recon missions without the opportunity of return) is avenged by a fee. The fee is set by me and can vary from situation to situation. But You can be sure it will be a harsh fee.
10 - retreat is always an option


TECHNICAL INFORMATION

Allgemeiner Ablauf
1. Einteilen der Kommandeure durch den Spielleiter (möglichst nach Formationswunsch)
2. Szenariokarte mit den jeweiligen Zielen posten (Jede Seite nur ihre Ziele)
3. Übersichtskarte an die Spieler schicken
4. Ersatz kaufen, Auf- und Abrüstung, Beutematerial verteilen etc.
5. Erstellen der individuellen Truppen auf der Karte
6. Versenden der fertigen Schlachten an die Spieler
Deadline






EXCHANGE LIST CMBB & CMAK
Following You find a list with some columns where You can see the substitutes for units what have no captured pendant/equivalent programmed at CMBB or CMAK. Of course the programmed captured units are shown as well. The substitutes are set so similar as possible but often it wasn´t realisable completely. So I made it the way if a captured units is available, of course, that unit is set as substitute. If no one is available I set a different unit which had at least very similar parameters. If such unit as well wasn´t to find I set a unit so similar as possible but with greater differences. And so on. If the differences became too great I set no substitute at all. Then You have to sell that units automatically. The money points get straight in the collective money pool then. To understand the shortcuts I used the following legend:

n.a. ........................................ not available (no substitute or captured version available)​
with Tungsten ..................... used instead of AP shells (if the substitute unit lacks only the armour penetrating parameter T shells replace the AP shells to get closer to the original parameters)​
Tank Hunter ........................ only AP shells (if captured there are no HE shells available to refit the substitute unit)​
Artillery ................................ only HE shells (if captured there are no AP shells available to refit the substitute unit)​


Furthermore the exchange list is to read from left to right as CMBB to CMBB to CMAK.



ARMOR

GERMAN ................................................ ROMANIAN ................................................... SOVIET ................................................... BRITISH ................................................... AMERICAN
H-39 ........................................................................................................................................................................................................................................................................................
R-35 .......................................................... R-35 ........................................................................................................................................................................................................................
S-35 ........................................................................................................................................................................................................................................................................................
Pz-IB .......................................................................................................................................... T-26´31 .......................................................................................................................................
sIG-33 ............................................................................................................................................................................................................................................................................................................... n.a. for all Allies
PzJäger-I ............................................... TACAM R-2 (AP only) ................................ SU-76 & 76M (AP only) ................................................................................................................... n.a. ???
Pz-IIC & F ............................................... n.a. ................................................................... T-60´41 & ´42
Pz-IIJ (with Tungsten) ...................................................................................................... Valentine IV ......................................... Valentine I - V ......................................n.a.
Pz-IIL (Lynx with Tungsten) .......................................................................................... Stuart 3A1 ......................................................................................................................
Flammen-Pz-II .........................................................,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,.......... OT-130 .............................................................................................................................
Wespe ............................................................................................................................................................................................................ M7 Priest ............................................... M7 Priest
Marder-II (early) ................................................................................................................ SU-76/76M (with Tungsten) ..............................................................................
Marder-II ???
Marder-III (early) ................................ n.a ................................................................... SU-76 & 76M (with Tungsten)
Marder-III (only HE) ......................... TACAM T-60 (only HE) ..........................................................
Marder-III (late) ................................... TACAM R-2 (Tungsten???)
Grille (IG-33) ................................................................................................................................................................................................................................................................................................ n.a. for all Allies
Grille (IG-33/1) ........................................................................................................................................................................................................................................................................................... n.a. for all Allies
Pz-35t ........................................................ T-38 (romanian)
Pz-38t (A) ................................................ T-38 (romanian)
Pz-38t (E) ................................................. n.a. .................................................................... T-26E Ekr.
Pz-38t (G) .............................................................................................................................. T-26E Ekr.
Hetzer (JgdPz-38t) ........................................................................................................... SU-85M
Pz-IIIF ...........................................................................................................................................
Pz-IIIG ..........................................................................................................................................
Pz-IIIH ..........................................................................................................................................
Pz-IIIJ (short) ............................................................................................................................
Pz-IIIJ (short, late) .................................................................................................................
Pz-IIIJ ...........................................................................................................................................
Pz-IIIJ (late) ......................................................................................................................... Pz-IIIJ (soviet)
Pz-IIIL ..................................................................................................................................... Pz-IIIJ (soviet)
Pz-IIIM ................................................................................................................................... Pz-IIIJ (soviet)
Pz-IIIM (late) ...................................................................................................................... Pz-IIIJ (soviet)
Pz-IIIN ....................................................................................................................................
Pz-IIIN (late) .......................................................................................................................
Flammen-Pz-III ........................................................................................................................................................................................................................................................................................... n.a. for all Allies
StuG-IIIB ......................................................................................................................................................................................................................................................................................................... n.a. for all Allies
StuG-IIIE ......................................................................................................................................................................................................................................................................................................... n.a. for all Allies
StuG-IIIF ............................................................................................................................... StuG-III (soviet)
StuG-IIIF (late) ................................... TA (romanian)
StuG-IIIF/8 ........................................... TA (romanian)
StuG-IIIG (early) ............................... TA (romanian)
StuG-IIIG (mid early) ..................... TA (romanian)
StuG-IIIG (mid) .................................. TA (romanian)
StuG-IIIG (mid, late) ....................... TA (romanian)
StuG-IIIG (late) .................................. TA (romanian)
StuG-IV .................................................. TA (romanian)
StuG-IV (late) ..................................... TA (romanian)
StuH-42 (early) ............................................................................................................... SU-122 (with Hollow Charge)
StuH-42 (mid) ................................................................................................................. SU-122 (with Hollow Charge)
StuH-42 (late) ................................................................................................................. SU-122 (with Hollow Charge)
StuIG-33B .......................................................................................................................... SU-152 & ISU-152
Pz-IVC .................................................................................................................................. BT-7A
Pz-IVD ................................................................................................................................. BT-7A
Pz-IVE ................................ Pz-IVF (soviet)
Pz-IVF ................................ Pz-IVF (soviet)
Pz-IVF2 ............................... T-4H
Pz-IVG (early) ...................... T-4H
Pz-IVG ............................... T-4H (romanian)
Pz-IVG (late) ..................... T-4H (romanian)
Pz-IVH ............................... T-4H (romanian)
Pz-IVJ ................................ T-4J (romanian)
JgdPz-IV (early) .............................................. SU-85
JgdPz-IV ......................................................... SU-85
Pz-IV/70 (A) ................................................... SU-85M (with Tungsten)
Pz-IV/70 (V) ................................................... SU-85M (with Tungsten)
Brummbär (early) ....................................... n.a.
Brummbär ................................................... n.a.
Brummbär (late) ......................................... n.a.
Nashorn ....................................................... n.a.
Hummel ....................................................... n.a.
Ostwind ........................................................ n.a.
Wirbelwind ................................................... n.a.
Panther D ..................................................... Panther A (early)
Panther D (late) ............................................ Panther A (early)
Panther A (early) .......................................... Panther A (early)
Panther A ..................................................... Panther A (early)
Panther G ..................................................... Panther A (early)
Panther G (late) ........................................... Panther A (early)
JgdPanther ................................................... SU-100
JgdPanther (late) ......................................... SU-100
Tiger-I (early) ............................................... KV-85
Tiger-I .......................................................... KV-85
Tiger-I (late) ................................................ KV-85
Sturmörser Tiger ........................................... n.a.
Königstiger ................................................... n.a.
Elefant/Ferdinand .......................................... n.a.
Jagdtiger ....................................................... n.a.
Pz M15/42 738(i) ..................................................... BT-7M
PSW-234/2 (Puma) .................................................. n.a.
PSW-234/3 ............................................................... n.a.
PSW-234/4 ............................................................... n.a.
T-34´41 (german) ................................................... T-34´41 & 41 (geg. Turm)
T-34´42 (german) ................................................... T-34´42
T-34´43 (late - german) ......................................... T-34´43 (early, mid & late)
T-34/85 (german) ................................................... T-34/85´43 & T-34/85´44 & 44 (late)
SU-85 (german) ...................................................... SU-85



VEHICLES

GERMAN ........... ROMANIAN ........... SOVIET
SPW 251/1 ........ SPW 251/1 ........... n.a.
PSW 222 (late) ... PSW 222 (late) .... n.a.



EXCHANGE LIST CMAK



Exchange of Axis and Allied Tank & Vehicle Types if captured

Armor
- Stuart = Pz-IIC or Lynx
- Crusader MK-III = Pz-III (long barrelled)
- M10 = Pz-IVJ
- Sherman IIA = Pz-IV (long barrelled)
- Valentine IX = Pz-III (late and short barrelled) with Tungsten ammunition instead of AP shots
- Sherman = Pz-IVF (Stummel) with HC rounds instead of AP shots
- Priest = Wespe
- Churchill-XI (95mm) = Tiger-I

Vehicles
- Humber II & III, Marmon-Herrington II (20mm) = PSW 222
- M5 HT = SPW 251/1
- Marmon-Herrington II (47mm) = PSW 222 with Tungsten ammunition instead of AP shots

Units
- 105mm/23 Howitzer (Allies) = 105mm/28 Howitzer (Axis)


HOW TO DO PURCHASE IN MBC (technical seen)

- I send You a map with only Your troops on it and the new setup zone
- You take a look and decide what You will need (f.e. a new platoon Inf or a better Crew for the tank etc.)
- You go in the CMAK Scenario Editor, push the "Parameters" button and set date of war and region on the needed settings (currently May 1943 and North Africa)
- still in the Editor You push the "Units/Troops Editor" button and select the unit You want to buy
- the unit will appear on the right side and behind that stand a price for each part of the unit (if it´s infantry or a platoon units) as does above under the title "Total" (that´s the price for the complete unit)
- that prices are important for You to decide what to buy and what I use for calculating
- the advantage of the CMAK Editor is he shows all original prices without rarity but shows You the percentage of rarity behind the prices
- for us only the original prices are important


The Modus Operandi I use is as follows:
1.) Before every battle I send You the empty map with only Your own troops on it for the coming fight. The map will show You the terrain, raw/rough setup zones, starting weather conditions etc. Sometimes You will find fixed (enemy/own) units on the map. That is to show known positions or similar. One could see it as intelligence information or whatever.

2.) After You checked Your troops and took a look around the map You send me Your request of troops, upgrades etc. what You want done before the coming battle.
Note: I´ll ask only one time and don´t run after You for info as I did the last time we played MBC. If You don´t read the rules - Your problem. If You have questions You can ask me via mail or here at the MBC section. I´ll answer immediately so far possible.

3.) I implement Your requests on the battle map so far they following the rules - means You have the points to buy what You want, the time frame is so You can buy what You want etc.

4.) I set both the passwords for the opponents and send always the first file to the AXIS SIDE. That will be done in a way the other side can´t look into Your setup even if we play no tournament mode. Special Thanks to Henk from the WaT website who made that possible.

5.) You send me all Your files AFTER You finshed Your current battle. I don´t want the files one after another. Only exception is if a problem occurs and have to look into the ongoing battle. Then You have to send me the requested files or file.

6.) I´ll manually check Your losses, kills, abandoned units, POWs etc. From that data I refresh Your personal table I write continually for You. That will need some time and so more player play so longer it lasts.
Therefore I´m thinking of a Second in Command. But that will only happen if the situation allows that.

7.) The whole Modus Operandi starts anew.


Further it can be I delete some threads or posts from time to time because of different reasons. That counts only for "unimportant" posts/threads (answers of You and me what aren´t of use anymore) or double postings etc.







- einteilen??? Kommandanten???
- posting ordnance map with possible objectives
- objectives can be indivdual or general

- if individual ...
- posting entire planned formations for OP
- before every battle of an OP posting the released formations therefor
- sending overview map to the commanders

- if individual objectives then commanders have to decide who take on which objective
- posting short bulet-pointlike intro for each commander
- doing financial part (purchase, sale, up- & downgrade etc.) & requests by posting in the concerned HQ
- checking and rechecking requests by TM and requester(s)
- sending setup file(s) to allied commander(s)

- posting deadline by the TM (for setup)
- allied commander sends setup file to his opponent
- both confirm the game started via posts at the concerned HQ

- How to read the HQ posts as Officer´s Mess, Loot Depot etc.




...
 
Last edited:

Sempai

FGM Major
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#2
Hello Commanders!

Most of the rules should be done by now. Only the "Technical Part", the last chapter, isn´t ready yet. So if Your time and nerves allow it, please, be so kind and start reading the rules. If something is unclear or even should be missing let me know so I can add the missing or bettering the misunerstanding ones! Please, post the info here!

Greetings :)
 
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