Here is the revised map ... changed over to point to point battle zones (similar system to
@Ithikial CMSF campaign) ... each sector will have a dedicated CM battle map of around 1000 x 1000 metres (more or less) .. also depends on features etc.
Units are reinforced infantry companies, armour and guns either weak companies or platoons (number next to NATO symbol indicate actual number of vehicles, adjusted by battle losses)
Infantry units have three strength levels: Full, two-thirds, one-thirds ... all their support weapons (ATG, Hvy MG, Mortars) will also come in threes to allow for this breakdown.
Strength indicated by the pips like under the NATO symbol on the German Grenadier unit shown. The STuG unit for example has 6 vehicles.
Solid lines between Zones are normal, road-based unit movement, dotted lines cross-country movement (with movement penalty), white dotted foot infantry only (they can lug their heavy MG and medium mortars along, but nothing else) -- there is also a white-frames zone which is only accessible to Infantry.
The BLUE line on two of the zones indicate the defender is dug in.
It'll be FOW and simultaneous orders by both sides played out by the GM, the battle is played over just under TWO days, from Midday day ONE to EVENING Day TWO -- that makes NINE turns.
Operational scenario stays the same -- onrushing Soviet Mech and Tank spearheads try and capture Rikonovo and cut the retreat roads from Vitebsk "off the march", hoping that speed and hitting hard will overrun improvised defenses and prevent the Germans from fighting a holding action while detraining the main force of 5th Panzer Division further west at Borisov.
German Kampfgruppe commander (the HQ counter will be renamed after the FGM player taking command) will try and cobble together a defense from improvised units and 5th Panzer units arriving in dribs and drabs (The Russians are also overextended and will arrive erratically) as roads and railroads are chaotic with the retreat from the Russian Bagration offensive. German commander needs to hold out long enough to evacuate all the wounded and warehouse stores from Rikonovo, keep the roads & railroads to the west open and hopefully give the Reds a bloody nose, allowing the bulk of 5th Panzer Division to consolidate near Borisov.
More details if I have time this evening... final draft of rules in the works. (keeping things simple as heck!)