I have noticed that CMX2 will often kill machine gunners (MG42, BAR, Bren) in a squad before it kills other men. There is very clearly an algorithm here.
This is realistic when it comes to small arms fire. The enemy would target machine gunners because they have the biggest, baddest weapons in the squad and they would clearly stand out on the battlefield. I can totally see why Battlefront put it in.
What is funny though is that this extends to all types of combat.
So:
- If someone in a squad steps on a mine, it is most likely the machine gunner.
- If a squad gets hit by a mortar round / artillery shell, the machine gunner is the most likely to get hit.
-If a squad in a halftrack gets hit by an AT shell, the machine gunner is the most likely to perish.
CMX2 machine gunners are the equivalent of the Star Trek Red Shirted Ensigns!
This is realistic when it comes to small arms fire. The enemy would target machine gunners because they have the biggest, baddest weapons in the squad and they would clearly stand out on the battlefield. I can totally see why Battlefront put it in.
What is funny though is that this extends to all types of combat.
So:
- If someone in a squad steps on a mine, it is most likely the machine gunner.
- If a squad gets hit by a mortar round / artillery shell, the machine gunner is the most likely to get hit.
-If a squad in a halftrack gets hit by an AT shell, the machine gunner is the most likely to perish.
CMX2 machine gunners are the equivalent of the Star Trek Red Shirted Ensigns!