Turn 4 Allied moves and attacks.

Nathangun

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#1
Turn 4
Allied moves and attacks

December 19th


Allied
@kohlenklau @poesel71 @Berto @PhilM @Hedgehog @Concord @Panzer_Kraut @General Specific

Axis
@Richtig @eniced73 @Mad Mike @robslion @DasTiger @MrLongleg @Mad Mike @Mauser GDog @Massimo @Zinzan @Shorker @Herboski

ANOTHER IMPORTANT ANNOUNCEMENT!
Some minor tweaks in the rules.
(1) When Panzer/Armoured Divisions suffer total tank losses, each division will have at least two Shermans/Pz IV's.
(2) From turn 5, kick ass artillery will be available for battles 2 battles per turn for each side, the caliber of which will be decided, make requests in your respected HQ's.
(3) From turn 5, 3 reinforcement points will be available per turn for each side to spend at the end of each turn.

Each point will add up to 40% 'Head count' per Division and 2 points will add 2 Sherman's / Pz IV's to each armoured division (that's 2 added upon the minimum allocation to the 2 in point (1) .
Units can only be reinforced if they meet the following conditions:
If the unit hasn't moved for that turn.
If the unit hasn't fought a battle that turn.
If the unit is in supply.
If the unit isn't within the ZOC of an enemy unit.

The Allied 9th Infantry Division arrive as reinforcements and are deployed on Hex S1.
The weather is wet and the dice rolls have decided that there will be no air support this turn.
The Allies have the most VP's, 10 pts - 4 pts.

The ZOC's (Zone of Control) of the German 3rd FD and the 18 Inf Div have effectively cut the Allied 9th Arm Div from supply.
The ZOC's of the German 352th &276th Inf Div have effectively cut off the Aliied 1/A/9 TF

From the rules:

SUPPLY:

UNSUPPLIED UNITS:

At the end of the side's portion of a turn, unsupplied markers are placed on top all ground units that are considered to be 'unsupplied'.
A unit is considered unsupplied if a path of hexes, no matter how lengthy or roundabout , cannot be traced from the unit to a German (gray)/Allied (black) game-board edge.
This hex path cannot be traced through an enemy ZOC.
An unsupplied unit may not move or attack, but can defend normally.
Regardless of other criteria, any ground unit located in the same hex as a supply depot marker is automatically considered supplied.
Although a units ZOC is still present, it no longer cost enemy units extra movement point to enter or exit these hexes.
Allied units may have the unsupplied marker removed if the airdrop mission is used.



 
Last edited:
K

kohlenklau

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#2
Very good work nathan. New blood infusing into the arteries. We just pulled all them college boys out of radar school and gave them an M1! :D
 

Zinzan

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#3
ANOTHER IMPORTANT ANNOUNCEMENT!
Some minor tweaks in the rules.
(1) When Panzer/Armoured Divisions suffer total tank losses, each division will have at least two Shermans/Pz IV's.
(2) From turn 5, kick ass artillery will be available for battles 2 battles per turn for each side, the caliber of which will be decided, make requests in your respected HQ's.
(3) From turn 5, 3 reinforcement points will be available per turn for each side to spend at the end of each turn.
Each point will add up to 40% 'Head count' per Division and 2 points will add 4 Sherman's / Pz IV's to each armoured division.
Units can only be reinforced if they meet the following conditions:
If the unit hasn't moved for that turn.
If the unit hasn't fought a battle that turn.
If the unit is in supply.
If the unit isn't within the ZOC of an enemy unit.
Likey, likey, likey :) :) Nice
 
K

kohlenklau

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#5
@Nathangun The unit counters are looking very nice. Thanks for the hard work to make this campaign even better. You hunted down divisional emblems for every unit it seems!
 

Nathangun

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#7
Allied
@kohlenklau@poesel71@Berto@PhilM@Hedgehog@Concord@Panzer_Kraut@General Specific

Axis
@Richtig@eniced73@Mad Mike@robslion@DasTiger@MrLongleg@Mad Mike@Mauser GDog@Massimo@Zinzan@Shorker@Herboski

OK gentlemen, here are the Allied moves and attacks.


Battle 1
7th Armoured Div & 1st Inf Div attack the KG Peiper


Battle 2
30th Inf Div & 7th Armoured Div attack the 2nd Pz Div


Battle 3
9th Inf Div & the 78th Inf Div attack the 227th Inf Div.

OK gents, I should have the battles built by Sunday at the latest. Report to your HQ's for battle assignment.
 

Zinzan

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#8
Thanks Nathangun,

Errrmmmmmm TF 1/A/9 (formerly in hex T15) was unsupplied end our turn - surely it can't move?
(IDIOT it's MUCH better for us if it does move; though now you've complained "THEY" might figure out your cunning plan - not the allies but "THEM" - y'know the men in the nice white coats :rolleyes:)
 

Zinzan

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#19
OK folks am going to request some volunteers from the forum. Please be patient, if necessary I will take on all 3 battles myself. (a bad idea on sooooooo many levels, though the allies should be happy)