- Dublin, Ireland.
- Turn Rate
- 3-5 pw
- 2-4 games.
German moves and attacks
@kohlenklau @poesel71 @Berto @PhilM @Hedgehog @Concord @Panzer_Kraut @General Specific
@Richtig @eniced73 @Mad Mike @robslion @DasTiger @MrLongleg @Mad Mike @Mauser GDog @Massimo @Zinzan @Shorker @Herboski
The Germans don't have reinforcements this turn.
The weather is wet and the dice rolls have decided that there will be no air support this turn.
The Allies have the most VP's, 10 pts - 4 pts.
The ZOC's (Zone of Control) of the German 3rd FD and the 18 Inf Div have effectively cut the Allied 9th Arm Div from supply.
From the rules:
At the end of the side's portion of a turn, unsupplied markers are placed on top all ground units that are considered to be 'unsupplied'.
A unit is considered unsupplied if a path of hexes, no matter how lengthy or roundabout , cannot be traced from the unit to a German (gray)/Allied (black) game-board edge.
This hex path cannot be traced through an enemy ZOC.
An unsupplied unit may not move or attack, but can defend normally.
Regardless of other criteria, any ground unit located in the same hex as a supply depot marker is automatically considered supplied.
Although a units ZOC is still present, it no longer cost enemy units extra movement point to enter or exit these hexes.
Allied units may have the unsupplied marker removed if the airdrop mission is used.
It's now the Axis turn to make evil plans. FYI, I'll be heading over to Berlin on the 1st of April till the 4th of April.