AD Farmyard Skirmish

You are a German Infantry commander in Eastern Poland, and the front is collapsing around you. This morning, the hasty defensive line that had been established was ruptured once again, and Soviet forces have been pouring through all day. Gathering what units you could, you have managed to assemble a ragtag group of infantrymen, gunners, cooks, drivers and other personnel. Looking to delay the Soviets in what ever way you could, you counter attack along the shoulder of the penetration. Axis vs AI only.

WHAT VERSION OF COMBAT MISSION IS THE FILE FOR? CM : RED THUNDER
WHAT IS THE SCENARIO / MAP TITLE? AD Farmyard Skirmish
FILE TYPE? SCENARIO VS AI ONLY
DOES THE SCENARIO / MAP REQUIRE BATTLEFRONT DLC OR MODS? NO
WHAT SIZE IS THE BATTLE? SMALL
WHAT ARE THE MAP DIMESIONS? 912×560
WHAT TYPE OF BATTLE IS THIS? ATTACK
WHAT IS THE LENGTH OF THE SCENARIO? 1 HOUR – 1 HOUR 29 MINUTES
WHERE IS THE SCENARIO / MAP BASED? EASTERN EUROPE [RED THUNDER]
WHEN IS THE SCENARIO BASED? SEPTEMBER 1944
WHAT TIME OF DAY IS THE SCENARIO BASED? DUSK
WHAT IS THE WEATHER IN THE SCENARIO? DOWNPOUR
NATIONALITY OF SIDE ONE Axis
NATIONALITY OF SIDE TWO Allied
THIS SCENARIO IS BEST PLAYED AS… SIDE ONE VS AI
SUBMITTED BY? SeinfeldRules
Icon of AD-Farmyard-Skirmish AD-Farmyard-Skirmish (0.4 MiB)

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1 Comment on "AD Farmyard Skirmish"

  1. This is an interesting tactical problem, and I love how the map includes both declining light and subtle variations in height in the fields as wrinkles in approaching the objective. I continue to be annoyed by the early/mid Stug IIIg issue around the suicidal loader insisting on opening up and firing the rooftop mg – and then getting shot. I opened this in the scenario editor and replaced the early and mid Stugs with late ones (with a remote control mg on top).

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