CW First Clash

*Commonwealth Forces Add On Required*

This small scenario recreates a meeting engagement between two very different recce units. It’s based on the premise that Allied forces have broken through the German lines. As a result Allied armoured forces are now spearheading an advance aimed at cutting off our units. At the tip of the spear is a newly formed Polish armoured unit – an opportunity to even the score from 1939. German armoured forces have been ordered to counterattack these Allied armoured columns, with the aim of blocking and containing their advance. As part of this counterthrust German aufklärung elements are now ranging ahead along the advance route of a panzer kampfgruppen, probing for any enemy armoured response. On the other side of the fence their Polish counterparts are doing the same – probing ahead looking for any pockets of resistance or German counterattacks.So it has two differant recce units skirmishing and probing with some heavier follow on units for some heavy duty action.

Size and Duration

Both sides have around a reduced company of units and it’s a small map with the time set to 1hr 10m +0-15 minutes variable time This scenario can be played against the AI as either side (there are three AI Plans per side). If you want to play it against different plans you can always open it up in the editor and ‘switch off’ the other AI Plans – that way you’ll know which one you have played against. It’s also suitable for H2H play – I’d suggest the more experienced player takes the Polish force.

This is version 2 which makes a small tweak to the bridges to reduce the chance of AI pathfinding errors.

George MC

Icon of CW First Clash CW First Clash (2.1 MiB)

DOWNLOADS - 227

Icon of CW First Clash CW First Clash (2.1 MiB)

DOWNLOADS - 227

Author: George Mc

Treadhead peacenik with a fascination for recreating historical #armoured actions from the Eastern Front using Battlefront's Combat Mission.

2 thoughts on “CW First Clash

  1. A fun battle. Played Allied against AI. I’m impressed that you set it up so it could be played all different ways. I enjoyed it, liked the map. Lots of options. Well thought out. Thank you very much.

  2. Thanks Loren for the comments – really pleased you enjoyed it. Aye sorting out AI Plans for two mech sides engaging was a wee challenge but pleased it appears to have worked.

    Thanks again for the feedback – awra best!
    Cheery!
    George

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