On 13 September 1944, The Algonquin Regiment stormed the Leopold Canal and began erecting a Bailey Bridge. Can you crush the bridgehead and save the 15th Army?
The second crossing of the Leopold Canal was made on 6 October 1944 behind a wave of Wasp flamethrowers. The far bank was gained with light losses.
This scenario depicts the first crossing, three weeks earlier.
The Algonquin Regiment, one of three infantry battalions of the the 4th Canadian (Armoured) Division’s 10th Infantry Brigade, sent all four rifle companies across the Leopold Canal on the night of 13-14 September 1944. Crossing at Moerkerke, where the Leopold ran in tandem with the Canal de Dérivation de la Lys, the storm boats were plagued by navigation errors and 20mm German gunfire. All four assault companies managed to carve out a bridgehead on the far bank, but it was smaller than anticipated, and the flooded terrain that was supposed to protect one flank was found to be dry.
Both sides exchanged shell and mortar fire as the obligatory German counter-attacks began. The safety of the entire German 15th Army was at risk, as their path of retreat to the safety of Scheldt Fortress North was in danger of being cut off if the Allied bridgehead could be expanded.
This solo mission puts the player in command of the German forces, with orders to destroy the bridgehead, and stop Canadian engineers attempting to bridge the canals.
Map size: 1296 x 1360m
Game length: 100
German force size: Battalion
Terrain type: Dutch* Rural (town, canals)
Weather and Environmental conditions: Mist
Designed for play as German vs. AI. May also be suitable for H2H – briefing included for the Allied side, but no AI plan for German side.
Feedback welcome. Designer’s notes included in scenario file.
*Though the terrain in the editor is set to “Holland”, Moerkerke was actually just south of the Dutch-Belgian border.TWC-Counterattack-at-Moerkerke (475.4 KiB)