“A WS redo NorMons QB Probe 2.0”

This is a map I have adapted for H2H Quick Battle play. The map was taken from the stock “NorMons” scenario by Jon Sowden. I found it is also a segment of a much larger base map, maybe created by the same person. The map was very well done originally. I have reworked it to accommodate QB play, redoing setup zones and objectives. I have edited some elevations to give the terrain more variability, and to make it feel a bit more like a real world area. This has been revised from an earlier version I made and played a couple of games on, and I feel pretty satisfied with it’s current design. 

This map is 1700m by 1500m. There are not many stock QB maps in that size range, and I think it works well with a medium or large purchase. I would play this map at full time of 2 hours. 

There are 6 objectives, two major and four minor. I have tried to create the objectives in a way to enhance the gameplay while maintaining balance between positions (attack/defend). The objectives are purposefully made to be difficult for the attacker to take. They are designed so the burden is on the attacker to fulfill their obligation of securing or contesting the objective, (not just slinking a few scout teams behind a bush and hiding out.) 

I have made this a probe because they are my favorite type of QB! I like how the purchase spread in a probe is closer between the two sides. Casualties also count more toward the final score in a probe, than they do in attacks or assaults. It is my hope that this map will reward players who use solid tactics. If the attacker is sloppy and suffers heavy casualties (for example, during a wild gamey bum rush) it should prove very difficult to earn a victory. While the design makes it purposefully difficult for the attacker it by no means is an easy space to defend. With the large area and many objectives, the defender will also have to use their forces carefully and wisely to earn a victory. 

I hope this map provides some good and unique challenges for players. I have played an earlier version of this map once as an attacker (at -10% force reduction) and once as the defender (with no force adjustment). Both were good games, but I would recommend using a -10% force reduction for the attacker just because I have come to think these games play better that way. But of course, do what suits you and your opponent.

TO USE: Add this file to your quick battle folder in your CMBN game files. Then when you go to setup your QB, manually select the map and you should find it near the top of your list. (This map likely requires you to have CMBN, CW and MG, as that is what I have. But I’m not positive on that.) The player who sets up the game is the only one who needs to have this base file on their computer. Once the game is created, the map will automatically be added to the game file of the second player. 

Cheers - WS