I've been reading many proposed campaign systems, but they all seem to suffer from the amount of work needed to keep them going, especially when calculating and keeping track of casualties and the various OOBs.
Here's my idea for how a really simple campaign system could look like:
Optional rules:
Here's my idea for how a really simple campaign system could look like:
- Each side gets 20 counters.
- Each counter represents 1000 points of freely mixed troops as the player decides.
- Counters can be stacked up to 3 in one hex.
- So the maximum battle size would be 3000 vs 3000 points.
- After a battle, the losing side retreats 1 hex and loses 1 counter from that stack.
Optional rules:
- A unit surrounded on all sides by enemy counters is eliminated.