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CMFI Crete 1941 mini-mod project

K

kohlenklau

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On 4/9/2021 at 3:16 AM, Malaspina said:
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On 4/9/2021 at 3:16 AM, Malaspina said:
Long-time Italian happy customer here, and I couldn't be happier with RtV and Gustav Line, but this is difficult news to digest. It is hard to believe that a CMRT: Barbarossa or Stalingrad module wouldn't be appreciated by the market.
Or even "Little Saturn". It would be little: only Hungarians, Romanians and Italians to add to the game. That's nothing compared to RtV
;)


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Oh, for sure this would all be appreciated by our core customer base. If we didn't have anything else to do we'd be quite happy to do all of this and more. But we do have a lot of things competing for our time so that means we have to select what we do very carefully. Sadly, that means a lot of really cool stuff won't get made. Like Crete, for example.
Steve

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So, over in the CMRT F&R thread, we had BFC Steve show up a few times to make posts. In the quoted section above, we see the important statement from BFC that they will never get to do Crete. That caught my eye and I tried for the last few days to organize a behind the scenes project. EDIT: I expected more of a response but can only blame myself, maybe I came across odd or a but flippant. I did address a very respected person as NZ Dude! Sorry again sir...I do have 2 forumites kicking in some assistance. Thank you guys. Onward and upward!

So, I am gearing up something for the 80th Anniversary of the Crete campaign. I got some good stuff brewing in my head! At least 2 small scenarios. One from the FJ perspective. 1 from the 2NZ division perspective. Some cool old seldom seen mods and some really cool new mods.
 
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I was trying to keep it a big surprise but I figure I might as well just tell what I am working on so if someone has a suggestion, I can make better progress. This is in Blender 2.79b.

CMFI Kreta 1941 mini-mod

"Abwurfbehalter fur Nachschub" (Fallschirmjager Drop Canister)



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The test scenario is Kiwi Soldiers II: Baggage Claim

^
0845, Tuesday, May 20, 1941. A clear day with a warm breeze off the sea to the north. The Luftwaffe bombers had always made an early morning show in the past several weeks. After stand-to, your platoon would be eager for some breakfast. Something edible always arrived...until today. Something was different today. The Stukas kept coming, wave after wave. Then swarms of German cargo planes lumbered into view. They disgorged their parachute troops from one end of the horizon to the other. The sound of Bofors around Maleme announced the invasion was on. You are Lieutenant Lester of the 21st New Zealand Battalion. You have your men positioned in and around a small farmhouse. Your orders are to hold until relieved or ordered to withdraw.
^
C Coy, 9 platoon is at much reduced strength since evacuation from Greece: 2 half-strength sections and a Bren team under Private Sowden. There is a limited supply of ammunition.
^
The Germans are making a big grab for Crete and we'll either send them packing or end up behind a fence as POW's.
^
The German parachute forces are lightly equipped overall. Their most vulnerable phase is immediately after landing. Numerous German cargo planes have flown over your sector. Though just barely out of range, the enemy could be seen jumping from the side door.
^
You are just looking out the farmhouse's kitchen window as some sort of container floats down by parachute into the field next to the farm. You must prevent the Germans from getting to their equipment. Employ your platoon to accomplish the mission.


Written for CMFI RtV, PM me if you'd like to playtest it and porvide useful feedback...thanks.
 
You all are some shy fellows. Nobody except Blady has stepped forward. Maybe busy with Berlin?
 
is there a link to the baggage claim test scenario? Have downloaded the other small scenario linked.
 
Here is the dropbox download link. If you got the Crete mods before, delete them and try these instead.
Sadly the glider is not ready yet...
Kreta 41 Mods and 2 scenarios

Please give feedback using the below!
CHECKLIST GUIDE FOR SCENARIO/MOD PLAYTESTERS:

Please answer for each, NC=no comment, OK=seems ok, NG=no good, needs work, provide reason!

scenario title

scenario description

scenario cover image

briefing

description of the mission/objectives

TACMAP

forces

map errors (ugly or goofy stuff)

points ok?

enemy AI seem ok?

mods look ok?

fun battle?

other comments:
 
I tried both scenarios but they seem to be the same except you take a different side?
Got a NZ defeat (x2) and an FJ victory.

i enjoyed it, good little infantry action and nice authentic landscape (olive trees could do with some tweaking to re create the olive groves)
Drop canisters look great and a nice feature as touch objectives.
Briefings were good.
Units looked great close up.
I would say the scenarios favour the FJ despite their low ammo loadouts but the extra tension of low ammo is a good factor in the fight.
one thing, shouldn’t the touch objective canisters actually be ‘supply’ pods too? (If possible in cm)
Enemy AI fought well both sides.
Good work

ps in the NZ scenario, i think letting the FJ have 4 crack marksman from the start is maybe a bit one sided? They pick off your men frighteningly easily. The first battle i tried, all my men were dead within 5mins! The bren gunner gets KO'd as soon as he shows his head. (i even tried hiding him for a few mins in my second attempt), and even using the farmhouse as more of a stout refuge didnt protect them from the marksman.
 
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