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ArmA 3 session Sunday 3rd Jan - 11:00 GMT

Vartuoosi

FGM 2nd Lieutenant
FGM MEMBER
Joined
Nov 5, 2009
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Age
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Location
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So DoubleD inspired me to try and do a set of missions with a little narrative going for them. Hopefully it's not total crap, last time I did any creative writing was over a decade ago in school. I'll be playing 2-3 different dudes during the campaign so do get the "this guy sounds just like the other guy"-jokes out of your system and please do try to engage with the role-playing here a bit. So without further ado you'll be jumping back into the boots of Bravo team come Sunday.


Phone call between Victor Holt (I.P.I.L. Afghanistan team coordinator) and Sam Marsh (CIA):
SM: Holt, I've got a situation. You still have teams in the Zargabad region?
VH: Yeah, Bravo team just finished a protection detail and are currently spending the night in Chardarakht. What's this about?
SM: They're that close, good. Lost a chopper, need men to help with the search. The drawdown of troops has left me with nothing to work with.
VH: Can't you get the ANA on the case?
SM: This is fucking serious, I need someone reliable. I don't expect charity, your company will be paid for services rendered.
VH: Ok, ok. I'll get on the horn with Bravo, what do I tell them?
SM: Tell them to get to Loy Manara airfield ASAP. I'll meet and brief them here.



Server name: DD FGM
Password: DoubleD

Search for the server via the ArmA 3 launcher as it seems this is the most successful method to connect and match the mods

The mission is 10 players max (excluding me), so it'll be those confirming in this thread first, then first come first served basis if we have more than 10.

For mods, I've listed everything including the server side mods (Mods in bold are sizable so make sure you download them ahead of time and not 5 mins before session start)

CUP Terrains - Core - https://steamcommunity.com/sharedfiles/filedetails/?id=583496184
CUP Terrains - Maps - https://steamcommunity.com/sharedfiles/filedetails/?id=583544987
CUP Units - https://steamcommunity.com/sharedfiles/filedetails/?id=497661914
CUP Vehicles - https://steamcommunity.com/sharedfiles/filedetails/?id=541888371
CUP Weapons - https://steamcommunity.com/sharedfiles/filedetails/?id=497660133
Community Factions Project (CFP) - https://steamcommunity.com/sharedfiles/filedetails/?id=1369691841

CBA_A3 - https://steamcommunity.com/sharedfiles/filedetails/?id=450814997
LAMBS_Danger.fsm - https://steamcommunity.com/sharedfiles/filedetails/?id=1858075458
LAMBS_RPG - https://steamcommunity.com/sharedfiles/filedetails/?id=1858070328
LAMBS_Suppression - https://steamcommunity.com/sharedfiles/filedetails/?id=1808238502
MagRepack - https://steamcommunity.com/sharedfiles/filedetails/?id=1593431569
DUI-Squad Radar - https://steamcommunity.com/sharedfiles/filedetails/?id=1638341685
Zeus Enhanced - https://steamcommunity.com/sharedfiles/filedetails/?id=1779063631

Please ensure you have no additional mods running

We will use Discord for comms

Standard house rules
1. No team killing
2. No shooting/general asshattery during briefing

Please make all efforts to join promptly. If joining late please be aware the mission may be ongoing.

Heads up to @Gnarly @Nathangun @Concord @Ithikial @Punky616 @Bullman @holoween @Aurelius @DoubleD @Septic Limb and any others who may wish to join
 
@Josey Wales and others that died - I apologize. I was too busy securing the area, worrying about bots glitching through the floor. I had stopped all your bleeds, in some cases started the transfusion, but I was otherwise busy with non-medic stuff.

Apart from that, I had fun. @DoubleD - you are a good squad leader.
 
@Vartuoosi @Concord @Gnarly @Josey Wales @Nathangun @Aurelius thanks all for joining today, first of 2021. Apologies for the delay in the start, it took a big chunk of the mission time but we should be able to sort it and get into Vart's narrative.

@Josey Wales and others that died - I apologize. I was too busy securing the area, worrying about bots glitching through the floor. I had stopped all your bleeds, in some cases started the transfusion, but I was otherwise busy with non-medic stuff.

Apart from that, I had fun. @DoubleD - you are a good squad leader.

@Aurelius, thanks for the compliment, it's a lot easier when you've got a group who listen and can operate as a team, thanks again guys and hopefully you can join next week. Vart has work commitments next week which means he may be late, so I'll run another scenario similar to today, a focus on team play, but a little less driving this time and quicker into the :shootero:
 
I'd join up but that's like 6 am in my time zone.
 
Can I suggest that (at least for now) with ACE3, we probably need 2 medics in a squad (both redundancy, and to keep mission flow)? I'll happily play as a medic by the way (I didn't see an enemy nor fire a round last night... ;P )
 
Can I suggest that (at least for now) with ACE3, we probably need 2 medics in a squad (both redundancy, and to keep mission flow)? I'll happily play as a medic by the way (I didn't see an enemy nor fire a round last night... ;P )

The way ACE is setup at the moment the Medic role has no functional benefit other than designating who is responsible and someone carrying additional aid equipment in the field. Everyone has access to the medical functionality and can administer everything with no penalties. We can certainly designate 2 people as Medics who then operate as a team regardless of their loadout, maybe not the LMG :ROFLMAO:. I was thinking I'd personally always designate the Medic in team red so I remember where/who they are.

Regarding yesterday, from my perspective as squad lead, I should of made the watchtower the entire team's focus. I kept the compound covered when I should of had two people work on getting everyone up whilst holding a defensive position/clearing the top of the tower. I chose not to because I thought the tower was such a small area for the entire team to operate in, however, initially 3 people were down so that really only left 1 to defend and administer aid whilst 3 covered the compound, not the best balance of resource.

The medic system is setup as basic so bandaging stops the bleeding and stabilises the casualty however what can happen is the player then goes into cardiac arrest and can 'die' despite not bleeding out. CPR needs to be administered, I've increased the chance of success, default is 40%, which means the person administering CPR isn't pumping chests 4 or 5 times with no success. It means casualties can be stabilised but the team still has to focus on getting the player(s) up. In hindsight it would probably have been better if I'd had the casualties moved back to the MEP and got them up, then go back to clear the watch tower.

From a command perspective, what I'm learning with this play style is when an engagement kicks off time is the most important commodity for the Squad Lead. This is needed to asses the situation and make decisions. To do that the squad/team need to be put into a defensive position, either in situ or by falling back, gather information on where the enemy is and feed that to the Squad Lead. Casualties make it harder but it doesn't change the basic commodity which is time to think and act. The previous play style didn't really require the same because everyone was operating independently and insta death was fairly common.

From a mission perspective, because of the technical difficulties it'd taken nearly 50 minutes to get up and running and there was a little too much driving, especially at the start. It was a basic scenario with no narrative but I was going for a Green Zone / Hurt Locker feel. The third mission I have which we're now going to have to run next Sunday because Vart has to WORK ;) should be punchier and is mostly CQC so 2 medics is a good idea.

Vart's narrative doesn't use ACE. He has removed insta death and has vanilla healing so it still requires team work to get the players up. ACE has more functionality than just the medical but maybe vanilla fits the group better, we can see once we've gone through a few missions with the different setups.
 
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