Yeah, if an infantry unit was involved in a battle they could only buy infantry units.@Nathangun from memory you didn't place many restrictions on purchasing in BotB, right?
There was the points limit obviously, limits to armour, limits to artillery.
I remember during your command of the Allies, your ordered a probing attack and the Allied player (who will remain nameless, for now) bought a cannon company (off map) and a FO, very gamey.In your campaign, was there anything to stop players from buying say, a company commander and tons of on-map mortars?
I'm considering the impact something like that would have on battles and whether to place some restrictions to keep things sane.
Each regiment has off-map artillery it can use every turn. The artillery can be assigned to one company, specified by the side’s CO when battles are being allocated.
An infantry company must be in contact with its battalion (within 2 hexes) to use off-map artillery (this restriction does not apply to armoured units).
These artillery units are purchased after all normal company purchases are done in the selection screen, and must always be regular experience.
Russians use: Mortar Platoon Heavy (2 x 120mm) + 1 Forward Observer Team
Germans use: Mortar Section Heavy (2 x 120mm) + 1 Forward Observer Team
Keep it simple, go with +1 MP for all units.I was thinking simply +1 MP for entering a hex adjacent to enemy unit(s).
Not bad, but everyone could do this all the time. If you do there'll have to be a reduction in strength to the defender.1. A defending company can elect to retreat one hex before the battle starts (if it is in supply and there is an empty hex next to them).
Go with that or units from the same regiment or battalion can only attack into the same hex.Might be simpler to just say max 2 units in an attack.