- Apr 20, 2014
- Reaction score
- Western Australia
- Turn Rate
- 6+ pw
- 2-4 games.
I think so too.Keep it simple, go with +1 MP for all units.
Maybe a 10% hit.Not bad, but everyone could do this all the time. If you do there'll have to be a reduction in strength to the defender.
Of course, a side that constantly retreats is going to lose ground, and taking ground is part of the victory conditions (capturing the large towns).
Yeah maybe. Although keeping at 2 and having potential GM regimental extras is nice and simple.Go with that or units from the same regiment or battalion can only attack into the same hex.
Any ideas for naming?My two cents, try to rename the units in the game please, the 2-2-1, 3-1-2, 3-2-1 system has, how could I put it, has no soul. Looks like code.
I'd like to ZOC's in the rules, but I guess I have to run my own campaign to see it.
The info on there is purely a unit ID number. I suppose I could give each unit a 'nickname'.
Going to be a hassle though. There's 54 counters that need to be changed and then exported.