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Gnarly

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http://www.nutspublishing.com/Urban-Operations
This has just been published by a French company - modern squad level warfare using blocks.
I've just got it but haven't had the time to tinker with it yet. The production quality is very good and the rules and player aids are all in English. You can also check out the rules on the company's web page. Scenarios include Grozny, Kolwezi, Fallujah and a hypothetical Fulda Gap and there's also a Vassal module available.

More comments and pics here https://boardgamegeek.com/boardgame/179251/urban-operations
 
http://www.nutspublishing.com/Urban-Operations
This has just been published by a French company - modern squad level warfare using blocks.
I've just got it but haven't had the time to tinker with it yet. The production quality is very good and the rules and player aids are all in English. You can also check out the rules on the company's web page. Scenarios include Grozny, Kolwezi, Fallujah and a hypothetical Fulda Gap and there's also a Vassal module available.

More comments and pics here https://boardgamegeek.com/boardgame/179251/urban-operations

The ruleset/mechanism of this is actually quite intriguing.

Giving the vassal version a go, using Lead the Way as my tutorial scenario
 
Keep us posted on your thoughts Gnarly.

@Degs

With a munchkin and an infant underfoot, progess is agonizingly slow....

I've actually gotten into the (only) solo scenario in the Urban Operations game (Phantom Fury), which is also in the vassal module. Rule set doesn't clearly cover off all situations, so I've spent a bit of time on various forums getting guidance.

Quite enjoying it, though I think the next attempt will flow much faster and smoother (and I will aslo better understand the dominant mechanisms of this scenario, aka what drives insurgent counter attacks, how to ensure my house-clearing is efficient & keeps momentum, how to most effectively utilize my combined arms, how to most effectively scout and neutralize obstacles (the grey question marks), etc)..

Here are some screens of my first, second and mid-way through 4th turn (out of 8) as I try to clear a section of Fallujah with a reinforced company. The '1' markers represent 'secured' buildings (my aim by turn 8 is to 'secure' on the right-hand half of the map). There is a 16 turn scenario of this map, requiring securing the whole map: that will be my next game.



Ze2rZMn.jpg


xAffrws.jpg


yLwBC4Y.jpg


img_5029.jpg
 
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Start of turn 7.

2 turns left, in which I have to (a) secure all buildings to the North/right of the phaseline represented by the brown '1' chits, plus I need to (b) secure one building south/left of this line. And (c) the Iraq troops (yellow flagged squads towards the top of the map (have to be fully operational.

(a) I should accomplish - only three left at the bottom
(b) will be challenging, as the next line of buildings are mostly Fortified
(c) is almost in hand...

There is a spotted Insurgent squad in a building (yellow chit) who is about to receive a dose of Abrams 12.7mm love...



Really digging the command and control implementation...


dGEqJe3.jpg
 
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