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Bloody Buron Overhaul - The fist 20 minutes of play - Part 2 of 2

Kandu

FGM Colour Sergeant
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The game features a Allied barrage lasting 15 minutes. It was an 'on target' barrage arranged in layers similar to a creeping barrage. I used some workarounds to make it happen in the game. It produces 'interesting' results which I will let players discover for themselves.

Screens 13 & 14: The 'Glens' eventually drove the ... out of Gruchy from where they fled towards the orchard on the S-W of Buron as wall as off-map to the south. The player may or may not encounter these troops depending on how well the Canadian advance progresses.

Screens 15 & 16: The Place de la Mare in the centre of Buron had a large rectangular shallow water feature. I had to settle for a fountain flavour object.

Screen 17: The A/Tk gun at the north exit of Buron had been pulled back from its orginal position at the A/Tk ditch.

Screen 18: The player may or may not detect the German armour early in the game. Fortunately for the Canadians the 12th SS platoon of five Pz IVs was recalled east to deal with British armour (the Warwicks) near St. Contest. The A.I. may or may not attempt a similar move.
 

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