Myself @Lethaface and @nektoman have been play testing this campaign system, after the feed back from the guys I came up with this new system, not sure if it's want they suggested.
I've done away with the action cards, but kept the Special Action Cards, maybe I should just call them action cards now, oh well.
Team B sets up his National Guard (N.G.) units anywhere within his own borders, all the other units (except air units) must start in the 'Damaged area'.
Team A may place any off his units where his whishes, as long as he or she (yeah right) doesn't exceed the stacking limit (of 5), most units have a stacking value of 3 or 1.
Basically team A moves his units and declares his attacks, then team B moves his units and declares his attacks then the battles are fought in CM, so it's move-move-fight.
All units except one (mortars), move two sectors along a road, one in a clear sector, and wooded areas are forbidden to mech/armor units.
At the start of the next turn both sides roll a D6 (or the GM can do it) and whoever gets the highest has the initiative for the next turn and gets to move first.
I've rewritten the rules in the first post.
The attacking side must capture 9 VP's worth of towns to win.
EDIT: The N.G. units are company strength.
Download the vassal module here make sure it's version '2'.
Finally I've figured it out and checked Battlefront forum