It's still probably going to be quite a bit larger than those afaik. When I looked between the QB maps in CMCW, most of them are rather small. The few huge ones were mostly flat and IIRC not near to 2x4 km.Is this going to be smaller than the largest maps already in the cmcw scenario list?
So, this is something I had in mind.
Red 1 represents the deployment zone of the main of the Soviet forces. It can also represent reinforcement area.
Red 2 represents the deployment zone of Soviet recce troops.
Blue 1 represents forward edge of the defense zone, meant for US recce troops in half-squad or squad ambushes, observation points and such. Meant to gather information and slow down Soviets.
Blue 2 represents the main defensive line.
Blue 3 represents the rear US area. Meant for support units and as a reinforcement zone.
Usually I agree, but for this map I thought it will be interesting to simulate USSR forces wanting to breakthrough the line while the USA forces try to halt their advance; USSR forces not necessarily trying to occupy villages whatever, only if that's important for the breakthrough.Usually I make a hill or a village an objective when I design maps. The game seems more sensible to me.
Of course it can be fought by one player (i played a brigade game early this year), but we thought playing it coop might be nice. if you guys think two is too much for defense, no problem ;-). Who will take up the gauntlet?I think one player to fight the defense here is enough tbh.