I have updated and done the random draw for the battles for Round 6. Two players (@MeatEtr and @Stafford ) have reached the last slot and a victory this round will make them winner(s) of the toruney.
US 1st ARMY gets hit by a possibly last-gasp German counter offensive.
This round the battles are MEETING ENGAGEMENTS -- It might take me a while to get all the quick battle maps ready -- going on a family trip 5 - 15 Nov and have a lot of work to finish before I leave next Friday, but hopefully I can get them out before then.

ROUND 6 BATTLES - MEETING ENGAGEMENT
(clockwise around the map starting at left)
Battles listed as: Allied Attacker vs Axis Defender - all battles this round are MEETING ENGAGEMENTS
Reminder: Everybody fights TWO battles each Round.
US 3rd ARMY
NUREMBURG - @MeatEtr vs @Paleolithic Monk -- ALLIED TOTAL VICTORY
US 1st ARMY (AXIS COUNTER ATTACK)
ARDENNES - @Nort vs @Mad Mike
21st ARMY GROUP
FALAISE - @A Canadian Cat vs @Stafford
BALTIC FRONT
DANZIG - @holoween vs @Nort
BELORUSSIAN FRONT
POZNAN - @DoubleD vs @A Canadian Cat
UKRAINIAN FRONT
LUBLIN - @Mad Mike vs @DoubleD
SOUTHERN FRONT
PLOESTI - @Hohenfels vs @holoween
BRITISH 8th ARMY
PO VALLEY - @Stafford vs @Nathangun
US 5th ARMY
MONTE CASSINO - @Paleolithic Monk vs @Hohenfels
US 7th ARMY
BELFORT - @Nathangun vs @MeatEtr -- AXIS TOTAL VICTORY
---------------------------------------------------------------------------------------------------------
QUICK BATTLE SETTINGS (edited after further input)
Battle Type: Probe or Meeting Engagement (alternating each round)
Battle Size: Small
Length: 30 minutes
Map: Provided by GM -- MAP PREVIEW allowed
Region: (attacker selection - not sure if relevant)
Year: 1944
Month: Attacker choice
Daylight: DAY (default - can be changed by agreement by BOTH players)
Weather: Random
Ground: Attacker selection
Rarity: Standard
Combat Force: MIX (is default but players can agree on other settings like all-infantry... as long as they are reasonably balanced)
Service: attacker and defender each can discuss and choose - (just make sure that if you set it to MIX, that the arm of service or country actually HAS tanks or armour)
Unit purchase: Human
LIMITS
Artillery
Meeting Engagements: no TRPs, no pre-planning artillery.
Probe: defender is allowed to purchase TRPs, attacker allowed to set pre-planned artillery missions.
No limits on calibres -- too few points anyway for anything large and battles too quick.
Big Cats
1 cat limit per normal battle
NO limit in AXIS counter attack battles.
Air Support
No air support allowed.
The above settings are the DEFAULT -- if they want, PLAYERS can adjust these settings for their particular battle by mutual agreement/consent.
-------------------------------------------------------------------------------------------------------------------------------------------
US 1st ARMY gets hit by a possibly last-gasp German counter offensive.
This round the battles are MEETING ENGAGEMENTS -- It might take me a while to get all the quick battle maps ready -- going on a family trip 5 - 15 Nov and have a lot of work to finish before I leave next Friday, but hopefully I can get them out before then.

ROUND 6 BATTLES - MEETING ENGAGEMENT
(clockwise around the map starting at left)
Battles listed as: Allied Attacker vs Axis Defender - all battles this round are MEETING ENGAGEMENTS
Reminder: Everybody fights TWO battles each Round.
US 3rd ARMY
NUREMBURG - @MeatEtr vs @Paleolithic Monk -- ALLIED TOTAL VICTORY
US 1st ARMY (AXIS COUNTER ATTACK)
ARDENNES - @Nort vs @Mad Mike
21st ARMY GROUP
FALAISE - @A Canadian Cat vs @Stafford
BALTIC FRONT
DANZIG - @holoween vs @Nort
BELORUSSIAN FRONT
POZNAN - @DoubleD vs @A Canadian Cat
UKRAINIAN FRONT
LUBLIN - @Mad Mike vs @DoubleD
SOUTHERN FRONT
PLOESTI - @Hohenfels vs @holoween
BRITISH 8th ARMY
PO VALLEY - @Stafford vs @Nathangun
US 5th ARMY
MONTE CASSINO - @Paleolithic Monk vs @Hohenfels
US 7th ARMY
BELFORT - @Nathangun vs @MeatEtr -- AXIS TOTAL VICTORY
---------------------------------------------------------------------------------------------------------
QUICK BATTLE SETTINGS (edited after further input)
Battle Type: Probe or Meeting Engagement (alternating each round)
Battle Size: Small
Length: 30 minutes
Map: Provided by GM -- MAP PREVIEW allowed
Region: (attacker selection - not sure if relevant)
Year: 1944
Month: Attacker choice
Daylight: DAY (default - can be changed by agreement by BOTH players)
Weather: Random
Ground: Attacker selection
Rarity: Standard
Combat Force: MIX (is default but players can agree on other settings like all-infantry... as long as they are reasonably balanced)
Service: attacker and defender each can discuss and choose - (just make sure that if you set it to MIX, that the arm of service or country actually HAS tanks or armour)
Unit purchase: Human
LIMITS
Artillery
Meeting Engagements: no TRPs, no pre-planning artillery.
Probe: defender is allowed to purchase TRPs, attacker allowed to set pre-planned artillery missions.
No limits on calibres -- too few points anyway for anything large and battles too quick.
Big Cats
1 cat limit per normal battle
NO limit in AXIS counter attack battles.
Air Support
No air support allowed.
The above settings are the DEFAULT -- if they want, PLAYERS can adjust these settings for their particular battle by mutual agreement/consent.
-------------------------------------------------------------------------------------------------------------------------------------------
Attachments
Last edited: