Commanding Officer discussion

Panzerknacker

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Hey guys, sorry for letting you hang in here.
Was so focused on garden work and other stuff that I didn't even think about CM.

I also gotta say the restart kinda felt like a let down for me, maybe that's why I didn't put any energy even thinking about CM, lol.
 

Concord

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I started to think that it might have been a letdown, after such a stunning first move.
But it did highlight some glaring problems with the system, which were vitally important.

Units being able to move next to (and past) enemy without any hindrances at all, is was one problem.
More importantly (in my mind) was that the campaign might devolve into a series of one-sided battles (3 vs 1) which wouldn't be much fun for players.

So although your superb opening move was followed by a restart, I think that you could count it as a victory, on many levels.

So what are your thoughts about the new campaign in general and the CO role @Panzerknacker?
 

Panzerknacker

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I'm still in, if you guys would still like that.
Would also take the seat back, if you're okay with it.
But I would also make room for Stafford or Rico.

Yea it felt kinda strange that we do a restart straight after the first serious turn.
What threw me off was the surprise many members had when they saw the turn.
Everyone should read the rules, and as first was there wasn't any rule restriction such movement.
You've also clearly said you wanted to keep it as simple as it is, I accepted it and went with it.

But I agree that it is an improvement now, and I fine with it. :)
 

Concord

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Alright, sounds good to me. Thanks for taking it on again @Panzerknacker.
I'm looking forward to seeing this new chapter of the campaign.

Thanks very much to @Stafford and to @Rico for stepping up as potential CO's as well.

I'm hoping the campaign will be entertaining and exciting for all of us.

You can start BB Redux Turn 2 at your earliest convenience Panzerknacker.

Game on! :2draw:
 
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