- Joined
- Jun 5, 2021
- Messages
- 402
- Reaction score
- 709
- Age
- 53
- Location
- Wisconsin, USA
- Website
- www.youtube.com
Hello Cold Warriors!
Round 2 / Battle 3 Start date is Monday January 2, running through Friday February 6.
After this weekend, there will likely be two R2 Battle #2 matches still going, so I'm hoping those folks can double up until the prior round matches are completed. If that's not possible, then let me know and I will make other arrangements.
PLEASE NOTE THE NEW PASSWORD RULES BELOW!!!!
Round 2 / Battle 2 Description:
Having punched a hole in the flank of the Soviet advance, the US forces are now pushing to exploit into the Soviet rear. Between the failed progress at the tip of their armored spearheads and this latest threat, the Soviet advance has come to a halt. The US is pushing down the secondary road net as the autobahns are too much of a target for aircraft, and are now poised outside the town of Dorfborn. The Soviets are scrambling to reinforce a defensive force already present near Dorfborn, to block the US exploitation.
Soviet victory here will force NATO to sue for peace, and the Soviets may keep their gains. A US victory will keep hope alive.
Battle Type: US/BLUE PROBE
Battle Size: MEDIUM
Duration: 30 minutes
Region: Germany
Date: May 1979
Map Preview: Allowed
Combat Force Type: Mixed
Force Adjustment: None
Daylight: Day
Weather: Clear (or as agreed between players)
Ground: Dry (or as agreed between players)
Electronic Warfare: None
Rarity: Standard
Skill: Elite
Map: "Dorfborn (1712x1952)," which is attached below.
This map has many similar features to the Aufenau map for Round 1, Battle 3: there is a town which contains 2 major objectives, and an outlying minor objective. There are plenty of routes of approach for the attacker, and the defender only starts with possession of one objective.
Defender Arty @ Turn 1: Yes
Attacker TRP: Yes
Defender TRP: Yes
Attacker Air @ Turn 1: Yes
Defender Air @ Turn 1: Yes

Reminders:
@Aurelius @holoween @Animander25 @dkchapuis @Brille @MeatEtr @Nathangun @Bannon @Spoogles @Artkin @ALBY @A Canadian Cat @Probus @drewshotsfan @Gorst @Nemexis @Monty's Mighty Moustache @sspoom @Brazilianguy @JTimo @Shady Side
Round 2 / Battle 3 Start date is Monday January 2, running through Friday February 6.
After this weekend, there will likely be two R2 Battle #2 matches still going, so I'm hoping those folks can double up until the prior round matches are completed. If that's not possible, then let me know and I will make other arrangements.
PLEASE NOTE THE NEW PASSWORD RULES BELOW!!!!
Round 2 / Battle 2 Description:
Having punched a hole in the flank of the Soviet advance, the US forces are now pushing to exploit into the Soviet rear. Between the failed progress at the tip of their armored spearheads and this latest threat, the Soviet advance has come to a halt. The US is pushing down the secondary road net as the autobahns are too much of a target for aircraft, and are now poised outside the town of Dorfborn. The Soviets are scrambling to reinforce a defensive force already present near Dorfborn, to block the US exploitation.
Soviet victory here will force NATO to sue for peace, and the Soviets may keep their gains. A US victory will keep hope alive.
Battle Type: US/BLUE PROBE
Battle Size: MEDIUM
Duration: 30 minutes
Region: Germany
Date: May 1979
Map Preview: Allowed
Combat Force Type: Mixed
Force Adjustment: None
Daylight: Day
Weather: Clear (or as agreed between players)
Ground: Dry (or as agreed between players)
Electronic Warfare: None
Rarity: Standard
Skill: Elite
Map: "Dorfborn (1712x1952)," which is attached below.
This map has many similar features to the Aufenau map for Round 1, Battle 3: there is a town which contains 2 major objectives, and an outlying minor objective. There are plenty of routes of approach for the attacker, and the defender only starts with possession of one objective.
- There are no limits on types of unit purchases beyond those noted in the Artillery/Air Support section, below.
- Artillery and Air Support is allowable, for a limit of two additional Formations in total per battle (e.g. 2 artillery batteries, or 1 artillery batteries + 1 aircraft unit, or 2 aircraft units). These are *in addition to* any organic assets that are part of the formation. Note that 1 "air unit" may include multiple aircraft.
- No artillery into the set-up zones for the first 5 turns.
Defender Arty @ Turn 1: Yes
Attacker TRP: Yes
Defender TRP: Yes
Attacker Air @ Turn 1: Yes
Defender Air @ Turn 1: Yes

Reminders:
- Either player may set up the Dropbox and/or the Game.
- Dropboxes should include my email ( tfdunganjr@gmail.com ).
- NEW / PLEASE READ!!!!! Due to problems with excessively slow play (w/ no communication) and abandoned games, and lack of compliance with password sharing that would allow me to get games finished, I will be assigning passwords to each player via PM. SlySniper does this with his tournaments and it seems to work well, so I'm going to copy the best. Please use the assigned password sent via e-mail (no caps). Failure to do this will result in me not scoring your game, and you can explain that to your opponent.
@Aurelius @holoween @Animander25 @dkchapuis @Brille @MeatEtr @Nathangun @Bannon @Spoogles @Artkin @ALBY @A Canadian Cat @Probus @drewshotsfan @Gorst @Nemexis @Monty's Mighty Moustache @sspoom @Brazilianguy @JTimo @Shady Side
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