F
Fredrocker
Guest
Bletchley_Geek and I are going to do a DAR on the scenario City of Lights, I will be the Axis Forces and BG will be the Allies. This DAR will be special in that you will be able to access the actual games files at City of Lights DAR. There are no password on the files. So you can follow along with the posted DAR and you can see the action play out if you want...
To start out here is the info from my brieifing on Intel and Mission.
**INTELLIGENCE**
There was an attack on the town of Lumbres yesterday, and while we did defeat and push the Allies back, Divisional Ic has reported a platoon (+) of allied fallschimjager are trapped in the town. Radio traffic has indicated the Allies might attempt an extraction within the next few hours.
**MISSION**
Orders have come down from Regimental HQ that we are to attack the town of Lumbres and remove any units from within the town area. Currently we have a small group of squads surrounding the town and we are laying in harassment mortar fire to keep the enemy at bay.
SETUP PHASE.
The first thing I need to determine is what are the potential approaches of the Allied forces who are tasked with rescuing the trapped paratroops. Review of the map, and I determine four approaches A thru D. I don't believe the allies would advance down roads, I also feel that it will be a two pronged approach, and that it will be A and B, or C and D.
I setup my units surrounding the town (I will call these scout units) to also cover and spot for the advance of the Allied Forces. There is some limitations within the setup zones but I feel I can cover all the approaches. Small Cover arcs of 30-40 meters are set on the scout units. Also there is an FO and I decide to place them in a four story building that is just south of town.
My placement of the two available TRPs are at the Southwest entrance to town and the Northeast entrance. I believe I can do some damage with linear on-call attacks from these two TRP's.
For my attack, besides the 'Scout Units' that are p[ositioned around the town, I also have 3 Platoons from a Infantry Company, a PzIVH, one StuG III, a 251/1 and off map 120mm mortar with limited ammo, and according to the briefing 2 Sections of 81mm Mortars to be available after 5+ minutes.
Since the battlefield is narrow and the victory location is in the center, I decide to disperse my platoons of infantry as follows. 1st Plt. will be behind the hedgerow on the right flank with orders to toward the north side of town along the roadway (I would like to have them in position by the time the mortars arrive.
2nd Platoon will be on the left flank near the high point (I will call this Hill 101) and advance to the base of Hill 101, between the town the hill and the road intersection. Until my major attack later, 2nd platoon will send a recon team out towards the crossroads on the left flank, and sit and wait for enemy units or the attack.
3rd Platoon will be in the middle between the main road and the small pond. I will 'slowly' advance this unit up to where I have one of my deployed scouts just east of the town. After arrival the flow of the battle will dictate 3rd Plt's fate.
Early on I will leave my StuG, PzIV, and Coy HQ (mounted in 251/1) as reserves as they have mobility and can suppress any early attack if the Allies rush onto the town or the flanks.
My FO will ring up the 120mm off map mortar and lay a linear harassing fire across the town from Northwest to Southeast (this is the reverse of the TRP locations which will be brought to bare later).
Notes, almost all units have a 50m or less circular cover arc at the start.
Stay Tuned for updates
To start out here is the info from my brieifing on Intel and Mission.
**INTELLIGENCE**
There was an attack on the town of Lumbres yesterday, and while we did defeat and push the Allies back, Divisional Ic has reported a platoon (+) of allied fallschimjager are trapped in the town. Radio traffic has indicated the Allies might attempt an extraction within the next few hours.
**MISSION**
Orders have come down from Regimental HQ that we are to attack the town of Lumbres and remove any units from within the town area. Currently we have a small group of squads surrounding the town and we are laying in harassment mortar fire to keep the enemy at bay.
SETUP PHASE.

The first thing I need to determine is what are the potential approaches of the Allied forces who are tasked with rescuing the trapped paratroops. Review of the map, and I determine four approaches A thru D. I don't believe the allies would advance down roads, I also feel that it will be a two pronged approach, and that it will be A and B, or C and D.
I setup my units surrounding the town (I will call these scout units) to also cover and spot for the advance of the Allied Forces. There is some limitations within the setup zones but I feel I can cover all the approaches. Small Cover arcs of 30-40 meters are set on the scout units. Also there is an FO and I decide to place them in a four story building that is just south of town.
My placement of the two available TRPs are at the Southwest entrance to town and the Northeast entrance. I believe I can do some damage with linear on-call attacks from these two TRP's.

For my attack, besides the 'Scout Units' that are p[ositioned around the town, I also have 3 Platoons from a Infantry Company, a PzIVH, one StuG III, a 251/1 and off map 120mm mortar with limited ammo, and according to the briefing 2 Sections of 81mm Mortars to be available after 5+ minutes.
Since the battlefield is narrow and the victory location is in the center, I decide to disperse my platoons of infantry as follows. 1st Plt. will be behind the hedgerow on the right flank with orders to toward the north side of town along the roadway (I would like to have them in position by the time the mortars arrive.
2nd Platoon will be on the left flank near the high point (I will call this Hill 101) and advance to the base of Hill 101, between the town the hill and the road intersection. Until my major attack later, 2nd platoon will send a recon team out towards the crossroads on the left flank, and sit and wait for enemy units or the attack.
3rd Platoon will be in the middle between the main road and the small pond. I will 'slowly' advance this unit up to where I have one of my deployed scouts just east of the town. After arrival the flow of the battle will dictate 3rd Plt's fate.
Early on I will leave my StuG, PzIV, and Coy HQ (mounted in 251/1) as reserves as they have mobility and can suppress any early attack if the Allies rush onto the town or the flanks.
My FO will ring up the 120mm off map mortar and lay a linear harassing fire across the town from Northwest to Southeast (this is the reverse of the TRP locations which will be brought to bare later).
Notes, almost all units have a 50m or less circular cover arc at the start.
Stay Tuned for updates