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FOG II Ancients Empires Campaign - NEW - open for sign ups

Sorry, I chucked the other one into the bin.

This is the FOG II Ancients campaign I'd like to really play -- if we have the players.

Rules very basic and basically identical to the FOG Medieval Empire Builders campaign -- except for the battles which are MIRROR battles.

Not too long -- EIGHT TURNS -- and should be fun judging how well the Medieval version is working.

Four or six factions -- 42 provinces covering the Mediterranean -- that get randomly drawn at start -- divided into seven REGIONS.
Factions can be one player or a team of two players.

Each faction also has a FLEET available to use for attacks across sea zones.

ANCIENT EMPIRES 2023 FIN sample.jpg


ATTACKS
Each faction gets ONE attack per turn.

Any level attack wins the invaded region or repels the invader.

You can attack any enemy province joined to a friendly province by a dark dotted line.

You can attack into a region from which an attack has already been launched, you cannot attack into or from a region that is already under attack)

-- see FLEETS section below for attacks across sea regions.


ATTACK ORDERS SEQUENCE is determined by % battle results in previous round -- although 1st ROUND order is determined by a random draw.


BATTLES

The battles are all fought as MIRROR BATTLES - to keep battles fair as there can be some serious mismatches in ancient armies.

The ATTACKER issues a challenge and choses two armies that are GEOGRAPHICALLY appropriate to the province the battle is taking place in.

The armies can be from ANY TIME PERIOD covered by FOG II in all the DLC's except for Wolves At The Gate. -- so from Swifter Than Eagles to Age of Belisarius. -- 2500 AD to 600 BC.
(if one players does not have all the DLC's, this can be negotiated between the two of them)

Armies should also be from SAME PERIOD -- can't have a Bronze Age army fight a Late Roman Legion.

Default battle setting is Medium Open Battle -- MIRROR -- map can be RANDOM (or agreed to by the players).

ANY level of victory captures the province or repels the invader.

FLEETS
A faction can decide to deploy its fleet to launch a seaborne attack on an enemy province across a sea zone. (white dotted lines)

The FLEET is deployed into the relevant Sea Zone Box. (see Red attack from SYRIA to CRETE in sample map below)

1696414169496.png
There is no naval combat, player who places his FLEET in a Sea Zone box first, has control of that sea zone for that turn.

A normal battle is the fought in the target province.

If the attack is SUCCESSFUL, the FLEET goes back into the AVAILABLE FLEETS box for possible use in the next turn.

If the attack FAILS, the FLEET is removed and placed on the TURN TRACK to be rebuilt and will be available on the SECOND turn after it was lost.

CAPITAL PROVINCES
Each faction has a capital Province which is better fortified and defended than the others and cannot be captured with just one successful attack.
(capturing and losing them also earns/costs more points)

1696413966092.png

A Capital Province (see example above) has three dark grey STRENGTH POINTS markers at the bottom left.
If a faction attacking this region wins a battle with a Major Victory (+40%) , two SP markers are removed.
If a faction attacking this region wins a battle with a Minor Victory (+60%) , one SP markers is removed.

If all three SP's are lost, the Province falls to the attacker who destroyed the last SP.

Once a Capital Province has been captured, it becomes a normal province (under new management)

RE-ESTABLISHING A CAPITAL
If a faction loses its Capital, it cannot attack for ONE turn while it rebuilds its Capital in any of its other provinces available (not under attack in that turn) - but it will start with only TWO strength point.
It can fight all defensive battles as before.


REGIONS
Controlling all FOUR Provinces in a REGION adds TWO bonus points to a factions score.
Provinces belonging to the same region are indicated by the colour surrounding the Province Name (ie: RED -- ROMA, GREEN -- GRAECIA)


END OF CAMPAIGN SCORING:
At the end of Round 8 factions earn the following points:
a) ONE point per province controlled
b) TWO points per REGION controlled
c) TWO points for the original CAPITAL province, ONE point for a rebuilt CAPITAL.



That's pretty much it, I think.

@chiquichops @Nathangun @Nelson1812 @kronenblatt @Josey Wales @Bootie @HOA_KSOP @Probus @mTk
 
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Sorry, but I'll have to pass on the mirror battles thingie. :(
I get you, mirror is twice the battles, but it does make sense in ancients. Maybe there's a way round it...
You could team up and halve the work.
 
LOL the main reason I came over here from the Slitherine site was to find a new campaign to start!
 
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