That's right, each side takes turns. That was a design consideration, to reduce the time spent by the GM calculating moves.So the German/Russian turns aren't simultaneous?
The Germans can see the Russian turn before they make there move?
(I should read the rules right?)
A good point to raise. I need to think a bit about this one. I can add a rule to keep things sane.
Using the date of July 1944 (which is the historical date of the operation as well) in CMRT, the Pz IV H (late) is available and has zero rarity.Germans must buy from Panzer Battalion 44 (Early). Rarity zero. Only Pz IV H (Late).
Did you mean Pz IV "J" (Early)? These are the only options with zero rarity unless I am looking at the wrong units? Just to make sure I am understanding the unit selection rules, I would be able to buy 6 PzIV's (each around 226 points each). That keeps me under my 1500 pts max.
Also, I see you have Armoured Infantry listed too. We only have chits for infantry and armor?
Sorry if I am way off her but just trying to clarify before we go into combat.
Armoured units: Armoured points / Motorized infantry points
Russians must buy from Tank Battalion (Medium). Rarity zero. Only T34-76 M1942 (Late) or T34-85 M1944 (Early).
If AG, must buy Assault Gun Regiment (Medium). Rarity zero. Only SU-85 (Late).
Rifle Battalion 44 Motorized. Rarity zero.
Germans must buy from Panzer Battalion 44 (Early). Rarity zero. Only Pz IV H (Late).
If AG, must buy from Sturmgeschutz Brigade 44 (31 StuG). Rarity zero. Only StuG III (Mid).
Panzergrenadier Battalion 44A Motorized. Rarity zero.
100% / 1500 pts / 1000 pts
90% / 1350 pts / 900 pts
80% / 1200 pts / 800 pts
70% / 1050 pts / 700 pts
60% / 900 pts / 600 pts
50% / 750 pts / 500 pts