11. Back at the intersection connecting the main highway to Les Boisdres, fire now comes from Les Boisdres farm and the lead Zug spreads out to clear the area.
12. At the same time the vehicles of the right flank recon element leave the muddy lane and risk the adjacent fields and nearby orchard to try to get eyes on the American ambushers.
13. The same as 12 above but a more aerial view.
14. And an aerial view of events at the Les Boisdres intersection.
15. Similarly, an aerial view of the overall situation. The columns are moving slowly forward. We are looking at only 'HALF' of what is on the road. More is off the bottom of the screen. It is the job for an MP to manage the traffic flow. Given the problems encountered at two the muddy lanes the decision is made to hold back the follow-up units for a bit to ensure that they don't get trapped in a horrible traffic jam and wiped out stuck in the lanes. Likewise the main column slows down a bit for the same reason - waiting for the lead elements to clear the nearby farms.
15Spot. One of the right flank recon elements has dismounted an cautiously moved up to the hedge bordering the orchard and highway and spots the American ambusher - a Sherman gloriously facing the wrong way!
16. & 17. Two Sektions of the lead Zug fight their way forward to clear the Americans out of Les Boisdres farm.
... to be continued ...
Mods visible in theses immages include Aris Terrain, Vehicles and Effects, Falaise's 22.5 degree roads, Jacquinot's German Uniforms, Kandu's adaptation of Juju's Portraits to German floating officer icons, and Kandu's Les Hauts Vents buildings (the red painted one is the most obvious), Kandu's Lehr tactical ison on the German vehicles ... among others.
12. At the same time the vehicles of the right flank recon element leave the muddy lane and risk the adjacent fields and nearby orchard to try to get eyes on the American ambushers.
13. The same as 12 above but a more aerial view.
14. And an aerial view of events at the Les Boisdres intersection.
15. Similarly, an aerial view of the overall situation. The columns are moving slowly forward. We are looking at only 'HALF' of what is on the road. More is off the bottom of the screen. It is the job for an MP to manage the traffic flow. Given the problems encountered at two the muddy lanes the decision is made to hold back the follow-up units for a bit to ensure that they don't get trapped in a horrible traffic jam and wiped out stuck in the lanes. Likewise the main column slows down a bit for the same reason - waiting for the lead elements to clear the nearby farms.
15Spot. One of the right flank recon elements has dismounted an cautiously moved up to the hedge bordering the orchard and highway and spots the American ambusher - a Sherman gloriously facing the wrong way!
16. & 17. Two Sektions of the lead Zug fight their way forward to clear the Americans out of Les Boisdres farm.
... to be continued ...
Mods visible in theses immages include Aris Terrain, Vehicles and Effects, Falaise's 22.5 degree roads, Jacquinot's German Uniforms, Kandu's adaptation of Juju's Portraits to German floating officer icons, and Kandu's Les Hauts Vents buildings (the red painted one is the most obvious), Kandu's Lehr tactical ison on the German vehicles ... among others.
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