011. The lead panzer is able to act as a FOO and calls for a heavy maximum 81 mm mortar barrage at the farthest point in the road that he can see.
012. & 013. The left flank Aufklarungs Sektion slowly advances and is taken under MG fire. Although the following halftrack suppresses the American MG, the SPW is destroyed by a bazooka shot from behind the bocage on the right. The shooter is never spotted.
014. & 015. Back in the orchard to the left of the central highway, Panzergrenadieren bring the remaining Americans under fire from the flank and the Americans are either killed or flee, finally clearing that orchard.
016. Highlighting a mod. For this 10 minute play, I substituted a low-res mod of Aris' Terrain Ground tiles by using JSGME to swap out the high-res Aris Terrain that I usually use. I noted NO difference in graphics quality during the game. However, it should be noted that the ground tiles are still covered by higher res doodads by 'Hedgerow Hell' and mod-tagged for [July] by Kandu.
017. On the right flank the first supporting Zug is providing flank support and so the recon vehicles continue their advance followed by the rest of the column.
018. & 019. As the SPW rolls forward and crests a rise in the road, it comes under fire killing the unbuttoned commander. The following halftrack suppresses the unseen Americans while the SPW flees back panicked causing a traffic tie-up.
012. & 013. The left flank Aufklarungs Sektion slowly advances and is taken under MG fire. Although the following halftrack suppresses the American MG, the SPW is destroyed by a bazooka shot from behind the bocage on the right. The shooter is never spotted.
014. & 015. Back in the orchard to the left of the central highway, Panzergrenadieren bring the remaining Americans under fire from the flank and the Americans are either killed or flee, finally clearing that orchard.
016. Highlighting a mod. For this 10 minute play, I substituted a low-res mod of Aris' Terrain Ground tiles by using JSGME to swap out the high-res Aris Terrain that I usually use. I noted NO difference in graphics quality during the game. However, it should be noted that the ground tiles are still covered by higher res doodads by 'Hedgerow Hell' and mod-tagged for [July] by Kandu.
017. On the right flank the first supporting Zug is providing flank support and so the recon vehicles continue their advance followed by the rest of the column.
018. & 019. As the SPW rolls forward and crests a rise in the road, it comes under fire killing the unbuttoned commander. The following halftrack suppresses the unseen Americans while the SPW flees back panicked causing a traffic tie-up.
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011.spot.jpg171.2 KB · Views: 4
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012.HMG.jpg200.4 KB · Views: 3
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013.Baz.jpg416.4 KB · Views: 3
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014.orchard.jpg691 KB · Views: 2
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015.orchard&GUI.jpg696.8 KB · Views: 2
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016.LoRes.jpg687.5 KB · Views: 2
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017.moveup.jpg473 KB · Views: 3
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018.RTambush.jpg370.8 KB · Views: 3
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019.Jam.jpg507.2 KB · Views: 3