Hello Good Men,
I'd like another set of eyes.
I'm designing a method to quickly and easily calculate losses in campaigns,
where there will be many units and many battles, without getting bogged down in bean counting.
The campaign battles will be based loosely on Rico's/Nathangun's rules systems.
The fights will be Quick Battles, with points allocated based on a unit's type and battle strength.
Here is the table for these (percentage battle strength, and QB purchase points):
QUICK BATTLE NOTES
Infantry units
100% / 1000 pts
90% / 900 pts
80% / 800 pts
70% / 700 pts
60% / 600 pts
50% / 500 pts
Armoured units: Armoured points / Mech infantry points
100% / 1500 pts / 1200 pts
90% / 1350 pts / 1100 pts
80% / 1200 pts / 960 pts
70% / 1050 pts / 840 pts
60% / 900 pts / 720 pts
50% / 750 pts / 600 pts
Mech units
100% / 1200 pts
90% / 1100 pts
80% / 960 pts
70% / 840 pts
60% / 720 pts
50% / 600 pts
Below I will outline my plan for calculating losses...
I'd like another set of eyes.
I'm designing a method to quickly and easily calculate losses in campaigns,
where there will be many units and many battles, without getting bogged down in bean counting.
The campaign battles will be based loosely on Rico's/Nathangun's rules systems.
The fights will be Quick Battles, with points allocated based on a unit's type and battle strength.
Here is the table for these (percentage battle strength, and QB purchase points):
QUICK BATTLE NOTES
Infantry units
100% / 1000 pts
90% / 900 pts
80% / 800 pts
70% / 700 pts
60% / 600 pts
50% / 500 pts
Armoured units: Armoured points / Mech infantry points
100% / 1500 pts / 1200 pts
90% / 1350 pts / 1100 pts
80% / 1200 pts / 960 pts
70% / 1050 pts / 840 pts
60% / 900 pts / 720 pts
50% / 750 pts / 600 pts
Mech units
100% / 1200 pts
90% / 1100 pts
80% / 960 pts
70% / 840 pts
60% / 720 pts
50% / 600 pts
Below I will outline my plan for calculating losses...