I came across this game Bastogne: Screaming Eagles Under Siege. It's a Company size units fighting in and around Bastogne.
One of the scenarios, battle for Noville and Foy, is the smallest scenario and as such there is a Foy/Noville master map in CMBF, useful. One of the biggest campaign killers is building CM maps.
Now, this is the small portion of the original map in the board game, each hex is 400m. I thought it was a bit bland for gamers these days so I jazzed it up a bit.
In the map below each hex is around 600m. The map contours are about 3 meters, it's more for aesthetics rather than actual topographical information.
I was going to keep with the original size hexes, but decided against it.
My idea is to have several medium size battles rather and two massive battles which will take months to complete.
If a unit moves into the Zone of Control (ZOC) of an enemy unit it triggers a battle. The commander can say what he wants to complete, say he wants to scout enemy positions or moving along a road to reinforce a other position (hex).
The units will be infantry platoon/companies and tank platoons/companies and there will be mortar units artillery etc..
Each campaign turn is six hours, it will be a two day campaign and each CM battle will be 30-45 minutes.
Ammo will be a factor, so don't shoot off all your guns at once.
It's still a work in progress.
Might need a couple of play testers.
One of the scenarios, battle for Noville and Foy, is the smallest scenario and as such there is a Foy/Noville master map in CMBF, useful. One of the biggest campaign killers is building CM maps.
Now, this is the small portion of the original map in the board game, each hex is 400m. I thought it was a bit bland for gamers these days so I jazzed it up a bit.

In the map below each hex is around 600m. The map contours are about 3 meters, it's more for aesthetics rather than actual topographical information.
I was going to keep with the original size hexes, but decided against it.
My idea is to have several medium size battles rather and two massive battles which will take months to complete.
If a unit moves into the Zone of Control (ZOC) of an enemy unit it triggers a battle. The commander can say what he wants to complete, say he wants to scout enemy positions or moving along a road to reinforce a other position (hex).
The units will be infantry platoon/companies and tank platoons/companies and there will be mortar units artillery etc..
Each campaign turn is six hours, it will be a two day campaign and each CM battle will be 30-45 minutes.
Ammo will be a factor, so don't shoot off all your guns at once.

It's still a work in progress.
Might need a couple of play testers.
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