Got it. Send HE down range to Maxims.
Got through Moscow w/o any fatalities. And I was MUCH smarter about it. The most important thing I learned this
time around is that the space bar <pause> is my friend. Much more efficient to plot my moves and think ahead
without being under pressure of enemy troops to suddenly appear out of somewhere. Late to the party, but at least
I did get there.
We also added 10 Moscow Legion survivors to our ranks. I want to form a 2nd squad of 4-5 dedicated to resource
gathering which would allow my #1 squad to rest and recoup its stamina and recover from minor wounds. I've already
got a 2nd MG guy to give them some protection as needed.
The riflemen with the bayonet skill just make me laugh. Tell them to "Fix bayonets!" and charge. They will go running
forward, usually dodging the defensive fire, run right up to the targeted Red guy and stab him multiple times. It would
be waay OP'd except he can only attack one enemy that way and then has a cool-down before he can do it again.
Devs released their first patch, but nothing major. Mostly addressed player noted bugs. Supposedly one was some
wonkiness assigning secondary jobs to otherwise underemployed troops. I think I still have the problem, but it's not
really an issue at the moment.
Resources. Oh, my! That is going to be a permanent problem. Moscow was rated 4-skulls in difficulty and that looks
a little like the higher range. I really hope the next couple of days allow me to do some housekeeping and resource
gathering.
Next objective the town of Penza. The strategy map is huge. There are 24 POI's (points of interest) between here and
there. I'll be stopping at every one of them looking for resources.

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