W
WynnterGreen
Guest
Hey there, we're looking for two players to take on a Massive 2v2 game.
'Endy' and I will be fielding a combined British and US force, to be pit against your combined German Heer and SS Battalions.
6000 Points per player for a total of 24000 in the field, which is slightly less than 2 HUGE games running simultaneously.
It's to be played on a New Map, made specifically for this Meeting Engagement.
Open rolling farmland and forest with a massive 3.8km wide front.
Three towns will be the contested objectives.
​
What we're looking for in opponents:
Good turn rates and a commitment to a long game.
At least one player on the Axis team needs to be able to compile a Core Units btt. file in the Editor for their side, so that it can be imported onto the map.
A PC that can handle this scale of game.
The Rules for this game (Negotiable):
*33% ​Max ​Armour
A maximum of one third of points can be allocated to Armour units.
​Any vehicle that can only be purchased from the Armour Single Vehicle section is considered armour for calculating the 33% maximum.
Vehicles that can be purchased from the Mechanized Infantry section, halftracks etc, do not count to the 33% Armour total.​
*One/Four BigCat
AXIS, only every fourth Armour piece can be a BigCat.
You need to purchase three Armour assets before purchasing your first BigCat, then three more before purchasing your second​, etc​.
BigCats for this game are Panthers and jagdpanzers ONLY
No King Tigers or Jagdpanthers. (It's a reasonably open map and we feel they may unbalance things quite a lot)​
*Allies Armour purchase is unrestricted, except by rarity.
*Rarity Standard
*Organic Artillery +1
Meaning all the normal Organic Artillery rules apply except that you're allowed to purchase 1 non Organic Artillery Asset​.
​The non-organic artillery asset purchased must be 150mm or less.​
*No Air
*No TRPs
Setup turn Registered Artillery is ok, but no firing for effect on turn one (except smoke) and no registered artillery on setup zones.
*Regular/High
Because importing units correctly into the Core Units File for two players can be a fiddly task, when composing your force ALL UNITS will be set to Experience REGULAR, Motivation HIGH.
'Endy' and I will be fielding a combined British and US force, to be pit against your combined German Heer and SS Battalions.
6000 Points per player for a total of 24000 in the field, which is slightly less than 2 HUGE games running simultaneously.
It's to be played on a New Map, made specifically for this Meeting Engagement.
Open rolling farmland and forest with a massive 3.8km wide front.

Three towns will be the contested objectives.

What we're looking for in opponents:
Good turn rates and a commitment to a long game.
At least one player on the Axis team needs to be able to compile a Core Units btt. file in the Editor for their side, so that it can be imported onto the map.
A PC that can handle this scale of game.
The Rules for this game (Negotiable):
*33% ​Max ​Armour
A maximum of one third of points can be allocated to Armour units.
​Any vehicle that can only be purchased from the Armour Single Vehicle section is considered armour for calculating the 33% maximum.
Vehicles that can be purchased from the Mechanized Infantry section, halftracks etc, do not count to the 33% Armour total.​
*One/Four BigCat
AXIS, only every fourth Armour piece can be a BigCat.
You need to purchase three Armour assets before purchasing your first BigCat, then three more before purchasing your second​, etc​.
BigCats for this game are Panthers and jagdpanzers ONLY
No King Tigers or Jagdpanthers. (It's a reasonably open map and we feel they may unbalance things quite a lot)​
*Allies Armour purchase is unrestricted, except by rarity.
*Rarity Standard
*Organic Artillery +1
Meaning all the normal Organic Artillery rules apply except that you're allowed to purchase 1 non Organic Artillery Asset​.
​The non-organic artillery asset purchased must be 150mm or less.​
*No Air
*No TRPs
Setup turn Registered Artillery is ok, but no firing for effect on turn one (except smoke) and no registered artillery on setup zones.
*Regular/High
Because importing units correctly into the Core Units File for two players can be a fiddly task, when composing your force ALL UNITS will be set to Experience REGULAR, Motivation HIGH.