Shock Force Patch notes:
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v2.03 PATCH NOTES
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AI
* Soldiers are more likely to hold their ground and shelter in place when suppressed in defensible terrain (building, hedgerow, etc), rather than engage in evasive behavior
CAMPAIGNS AND SCENARIOS
* Updated the CMSF2 versions of German, Canadian, and Dutch campaigns (campaign names: Die Kunst der Krieges, Back on Tracks, and The Khabour Trail). Current saves of the CMSF1 legacy campaigns CANNOT be updated from these files: you will have to start from the beginning to play the updated versions
* Updated USMC Semper Fi campaign. Fixed missing 60 mm mortars, reinforcement issues with the mission "Flirting with Disaster", and inaccurate briefing graphics for the mission "Highway Two". This campaign can be updated using the "Updating Campaign" instructions above
TO&E AND FORMATIONS
* Syrian PKM crews carry more ammunition
* Dutch infantry and dismounts carry more small radios
ART AND MODELS
* Fixed visual glitches on the following vehicles: M1114 Humvee, M1152 Humvee, BMP-1, G Wagon, ZU-23 Technical
* T-72M (early) has had stereo rangefinder added, and side skirts removed
* Fixed UI errors on the German GMG grenade launcher
INTERFACE
* Added some missing USMC and Syrian UI elements
* Corrected translation errors in UI text within Editor
BUG FIXES
* FIXED: Soldiers on upper building floors would inappropriately react to suppression from enemy fire
* FIXED: Infantry under fire seek cover in the direction of the fire (further adjustments from last patch)
* FIXED: CV9035 was using airburst ammunition setting against inappropriate targets, such as bunkers
* FIXED: Gill ATGM had an abnormally high miss rate against targets in ideal conditions
Here is a direct link to the page:
https://battlefront.sharefile.com/share/view/sdba62989f8b4efdb/fo1acf54-2f50-49ab-9b2d-21aaa0ba764d