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Hi mates,
just to bring this to your attention, in case you haven't heard about it yet.
just to bring this to your attention, in case you haven't heard about it yet.

I think it is, which will be a shame as it looks good.Is it RTS?
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Don't throw any more ...Eugen Systems are an amazing talented and innovative gaming company (...)
When people say RTS, one usually think of base-building and resources gathering.I have never touched RTS games
Well, I don't know your taste in games, so I can't really say.@MadMat what feature about SD44 is most likely to convert me?
Thanks for the input, sounds like the game has a lot going for it. I had a brief look at the Twitch broadcast and really like the dynamic front feature. What reminded me of RTS, and I might be wrong here, is that you get to "purchase" units on the fly and "beam them" onto the battlefield, rather than set forces/reinforcements to deploy accordingly. Hope there will be a demo at some stage, I will try it for sure. Now off to check on the blog.When people say RTS, one usually think of base-building and resources gathering.
Which is not the case in our historical games (Wargame or Steel Division). In that aspect, we are closer from Real Time Tactic, such as Close Combat (my l personal all-time favorite game) & Combat Mission.
Well, I don't know your taste in games, so I can't really say.
Instead of placing you in the boots of the "whole German Army", we are giving you a division to command, with its actual, historical TO&E. This means that you can forget the combo Fallschirmjäger + Königstiger: either you fight with an armored division (and very few had Tiger or KT attached), either with paratroopers. Each has its own choices of units, its pros and its cons.
One of the new (compare to Wargame) and original feature in the game is the fact that the battle is divided into three phases: Combat Recon (A), Skirmish (B) & Battle (C).
For the first 10mn, you only fight with recon troops, a few regular infantry as support, and mostly light tanks & armored cars (although some specific division may have a rare asset in their sleeve). This way, light units which usually (as it was in Wargame) only are worth in numbers find a real use, since they mostly fight among themselves in early game.
Once the 10mn countdown is over, heavier units (medium tanks, SPG, armored infantry, ...) become available to exploit the vanguard's advance or plug gaps in the frontline.
And again, later, the heaviest assets, or bigger amount of medium ones, become available for a full-scale battle.
Each division has its own pace, with a focus on one or the other phase.
i.e. the Free French 2e Division Blindée, underequipped but eager to be first in Paris, have a strong focus on aggressive recon, light tanks & armored car. They are at their best in phase (A), but tends to wind up with the next phase.
On the other hand, Panzer-Lehr is more like a steamroller, slowly building up its strength, then bracing itself in (A), starting to get better in (B) and unleashing all its might in (C).
The 16 other divisions fall somewhere between those two extremes.
The game also models a dynamic frontline. No need to secure fixed objectives, or to destroy X units to win: victory points are calculated by how much ground you control, dynamically.
But all this is explained in much more details in our gameplay blog here:
http://www.eugensystems.com/blog/
Yes and no.is that you get to "purchase" units on the fly and "beam them" onto the battlefield, rather than set forces/reinforcements to deploy accordingly.
If you are a Wargame veteran, you shouldn't have much trouble getting into SD44. Of course, there are new features (three-phase system, frontline, surrender, ...), but the deck system, unit categories, purchase system, ... should ring a bell to you.great news... nice to have someone in this project... i played all wargame titles... it looks familiar ( the panel and the interface) but is the gameplay and the control also like in the another wargames titles ?! The gameplay video on youtube looks awesome ... very nice that you are working on a new "wargame" title
Unfortunately, I don't foresee that happening soon. We are a RTS (or RTT) studio ... although I tend to lend more toward turn-based (TB) myself.I agree it is cool that we have a member on the team for a new game. I wonder if some kind of turn based mode will be possible. I realize lots of people like the fast pace of "real time" but I really don't and my play time is fragmented and short usually so I really like the WEGO system in CM and would love to see that in more games. Any chance of something like that?