Hello everyone,
I'm excited to share a project I've been working on for Combat Mission: Battle for Normandy Operation Dauntless a two-player, dynamic campaign set during the brutal fighting around Rauray in June 1944.
This isn't just a series of linked scenarios. It's a full "operational-level" game where you command persistent forces across a hex-based map. Every tactical decision you make in Combat Mission—every victory, every loss—has lasting consequences for the rest of the campaign.
Core Features:
This is a V0.2 release, and I'm looking for play testers to take it for a spin. I'm eager for feedback on balance, flow, and clarity. Everything you need is attached, including the campaign rules, map, and counter assets.
You can find the files here: Operation Dauntless
The campaign uses a map from GMT's Operation Dauntless and unit icons from JuJu's fantastic CMBN UI mod.
I hope you enjoy it, and I can't wait to hear your thoughts!
Cheers
I'm excited to share a project I've been working on for Combat Mission: Battle for Normandy Operation Dauntless a two-player, dynamic campaign set during the brutal fighting around Rauray in June 1944.
This isn't just a series of linked scenarios. It's a full "operational-level" game where you command persistent forces across a hex-based map. Every tactical decision you make in Combat Mission—every victory, every loss—has lasting consequences for the rest of the campaign.
Core Features:
- Fluid Frontline: Manoeuvre your counters on a strategic map to initiate battles where you choose.
- Persistent Units: Your forces carry over from battle to battle. Manage their strength, avoid disastrous losses, and time your reinforcements wisely.
- Asymmetric Forces: Command historically-inspired British attacking forces or elite German defenders, each with their own reinforcement schedule and force restrictions.
- Deep yet Streamlined: The rules handle everything from force commitment and retreats to operational movement, all designed to be managed easily in PowerPoint or similar tools.
This is a V0.2 release, and I'm looking for play testers to take it for a spin. I'm eager for feedback on balance, flow, and clarity. Everything you need is attached, including the campaign rules, map, and counter assets.
You can find the files here: Operation Dauntless
The campaign uses a map from GMT's Operation Dauntless and unit icons from JuJu's fantastic CMBN UI mod.
I hope you enjoy it, and I can't wait to hear your thoughts!
Cheers
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